phaser4-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexpress = factory());
})(this, (function () { 'use strict';
var EventEmitterMethods$1 = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$7 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$7(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods$1
);
const GetValue$6 = Phaser.Utils.Objects.GetValue;
class TickTask extends ComponentBase {
constructor(parent, config) {
super(parent, config);
this._isRunning = false;
this.isPaused = false;
this.tickingState = false;
this.setTickingMode(GetValue$6(config, 'tickingMode', 1));
// boot() later
}
// override
boot() {
if ((this.tickingMode === 2) && (!this.tickingState)) {
this.startTicking();
}
}
// override
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.stop();
if (this.tickingState) {
this.stopTicking();
}
super.shutdown(fromScene);
}
setTickingMode(mode) {
if (typeof (mode) === 'string') {
mode = TICKINGMODE[mode];
}
this.tickingMode = mode;
}
// override
startTicking() {
this.tickingState = true;
}
// override
stopTicking() {
this.tickingState = false;
}
get isRunning() {
return this._isRunning;
}
set isRunning(value) {
if (this._isRunning === value) {
return;
}
this._isRunning = value;
if ((this.tickingMode === 1) && (value != this.tickingState)) {
if (value) {
this.startTicking();
} else {
this.stopTicking();
}
}
}
start() {
this.isPaused = false;
this.isRunning = true;
return this;
}
pause() {
// Only can ba paused in running state
if (this.isRunning) {
this.isPaused = true;
this.isRunning = false;
}
return this;
}
resume() {
// Only can ba resumed in paused state (paused from running state)
if (this.isPaused) {
this.isPaused = false;
this.isRunning = true;
}
return this;
}
stop() {
this.isPaused = false;
this.isRunning = false;
return this;
}
complete() {
this.isPaused = false;
this.isRunning = false;
this.emit('complete', this.parent, this);
}
}
const TICKINGMODE = {
'no': 0,
'lazy': 1,
'always': 2
};
var GetDisplayWidth = function (gameObject) {
if (gameObject.displayWidth !== undefined) {
return gameObject.displayWidth;
} else {
return gameObject.width;
}
};
var GetDisplayHeight = function (gameObject) {
if (gameObject.displayHeight !== undefined) {
return gameObject.displayHeight;
} else {
return gameObject.height;
}
};
const Rectangle = Phaser.Geom.Rectangle;
const Vector2 = Phaser.Math.Vector2;
const RotateAround$1 = Phaser.Math.RotateAround;
const P3Container = Phaser.GameObjects.Container;
var GetBounds = function (gameObject, output) {
if (output === undefined) {
output = new Rectangle();
} else if (output === true) {
if (GlobRect === undefined) {
GlobRect = new Rectangle();
}
output = GlobRect;
}
if (gameObject.getBounds && !(gameObject instanceof P3Container)) {
return gameObject.getBounds(output);
}
// We can use the output object to temporarily store the x/y coords in:
var TLx, TLy, TRx, TRy, BLx, BLy, BRx, BRy;
// Instead of doing a check if parent container is
// defined per corner we only do it once.
if (gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
GetTopLeft(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
BRx = output.x;
BRy = output.y;
}
else {
GetTopLeft(gameObject, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
BRx = output.x;
BRy = output.y;
}
output.x = Math.min(TLx, TRx, BLx, BRx);
output.y = Math.min(TLy, TRy, BLy, BRy);
output.width = Math.max(TLx, TRx, BLx, BRx) - output.x;
output.height = Math.max(TLy, TRy, BLy, BRy) - output.y;
return output;
};
var GlobRect = undefined;
var GetTopLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopLeft) {
return gameObject.getTopLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetTopRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopRight) {
return gameObject.getTopRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomLeft) {
return gameObject.getBottomLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomRight) {
return gameObject.getBottomRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GlobVector = undefined;
var PrepareBoundsOutput = function (gameObject, output, includeParent) {
if (includeParent === undefined) { includeParent = false; }
if (gameObject.rotation !== 0) {
RotateAround$1(output, gameObject.x, gameObject.y, gameObject.rotation);
}
if (includeParent && gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
parentMatrix.transformPoint(output.x, output.y, output);
}
return output;
};
var IsPointInBounds = function (gameObject, x, y, preTest, postTest) {
// Can't get bounds
if (!gameObject) {
return false;
}
if (preTest && !preTest(gameObject, x, y)) {
return false;
}
var boundsRect = GetBounds(gameObject, true);
if (!boundsRect.contains(x, y)) {
return false;
}
if (postTest && !postTest(gameObject, x, y)) {
return false;
}
return true;
};
var GetPointerWorldXY = function (pointer, targetCamera, out) {
var camera = pointer.camera;
if (!camera) {
return null;
}
if (out === undefined) {
out = {};
} else if (out === true) {
out = globalOut$1;
}
if (camera === targetCamera) {
out.x = pointer.worldX;
out.y = pointer.worldY;
} else {
camera.getWorldPoint(pointer.x, pointer.y, out);
}
return out;
};
var globalOut$1 = {};
var PointerTest = function (gameObject, pointer, mainTest, preTest, postTest) {
var mainCamera = gameObject.scene.sys.cameras.main,
worldXY;
var useScreenXY = (gameObject.scrollFactorX === 0) && (gameObject.scrollFactorY === 0);
if (pointer) {
if (useScreenXY) {
return mainTest(gameObject, pointer.x, pointer.y, preTest, postTest);
} else {
worldXY = GetPointerWorldXY(pointer, mainCamera, true);
if (!worldXY) {
return false;
}
return mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest);
}
} else {
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (useScreenXY) {
if (mainTest(gameObject, pointer.x, pointer.y, preTest, postTest)) {
return true;
}
} else {
worldXY = GetPointerWorldXY(pointer, mainCamera, true);
if (!worldXY) {
continue;
}
if (mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest)) {
return true;
}
}
}
return false;
}};
var IsPointerInBounds = function (gameObject, pointer, preTest, postTest) {
return PointerTest(gameObject, pointer, IsPointInBounds, preTest, postTest)
};
const GetValue$5 = Phaser.Utils.Objects.GetValue;
class OnePointerTracer extends TickTask {
constructor(gameObject, config) {
var scene = GetSceneObject(gameObject);
if (scene === gameObject) {
gameObject = undefined;
}
super(scene, config);
this.gameObject = gameObject;
if (gameObject) {
gameObject.setInteractive(GetValue$5(config, 'inputConfig', undefined));
}
this._enable = undefined;
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.setEnable(GetValue$5(o, 'enable', true));
this.setDetectBounds();
if (this.gameObject === undefined) {
this.setDetectBounds(GetValue$5(o, 'bounds', undefined));
} else {
this.setDetectBounds();
}
this.tracerState = TOUCH0$1;
// this.recongizedState = new stateClass(this);
this.pointer = undefined;
this.lastPointer = undefined; // Last catched pointer
this.movedState = false;
this.isTouchingAnyObject = false;
return this;
}
boot() {
super.boot();
if (this.gameObject) {
this.gameObject.on('pointerdown', this.onPointerDown, this);
} else {
this.scene.input.on('pointerdown', this.onPointerDown, this);
}
this.scene.input.on('pointerup', this.onPointerUp, this);
this.scene.input.on('gameout', this.dragCancel, this);
this.scene.input.on('pointermove', this.onPointerMove, this);
this.scene.sys.events.once('shutdown', this.destroy, this);
}
shutdown(fromScene) {
if (!this.scene) {
return
}
if (this.gameObject) ; else {
this.scene.input.off('pointerdown', this.onPointerDown, this);
}
this.scene.input.off('pointerup', this.onPointerUp, this);
this.scene.input.off('gameout', this.dragCancel, this);
this.scene.input.off('pointermove', this.onPointerMove, this);
this.scene.sys.events.off('shutdown', this.destroy, this);
this.gameObject = undefined;
this.bounds = undefined;
this.pointer = undefined;
this.lastPointer = undefined; // Last catched pointer
this.movedState = false;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.dragCancel();
}
this._enable = e;
return this;
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
setDetectBounds(bounds) {
this.bounds = bounds;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
onPointerDown(pointer, gameObjects) {
if (!this.enable) {
return;
}
if (this.pointer !== undefined) {
return;
}
var isInsideBounds = (this.bounds) ? this.bounds.contains(pointer.x, pointer.y) : true;
if (!isInsideBounds) {
return;
}
if (this.pointer === pointer) {
return;
}
this.pointer = pointer;
this.pointerCamera = pointer.camera;
this.lastPointer = pointer;
this.movedState = false;
this.tracerState = TOUCH1$1;
if (this.gameObject === undefined) {
this.isTouchingAnyObject = (gameObjects.length > 0);
}
this.onDragStart();
}
onPointerUp(pointer) {
if (!this.enable) {
return;
}
var isInsideBounds = (this.bounds) ? this.bounds.contains(pointer.x, pointer.y) : true;
if (!isInsideBounds) {
return;
}
if (this.pointer !== pointer) {
return;
}
this.pointer = undefined;
this.pointerCamera = undefined;
this.movedState = false;
this.tracerState = TOUCH0$1;
this.onDragEnd();
}
onPointerMove(pointer) {
if (!this.enable) {
return;
}
if (pointer.isDown) {
var isInsideBounds = (this.bounds) ? this.bounds.contains(pointer.x, pointer.y) : true;
var isCatchedPointer = (this.pointer === pointer);
if (!isCatchedPointer && isInsideBounds) ; else if (isCatchedPointer && !isInsideBounds) { // Pointer moves out of bounds
this.onPointerUp(pointer);
} else { // Pointer drags in bounds
if (!this.movedState) {
this.movedState = (pointer.x !== pointer.downX) || (pointer.y !== pointer.downY);
}
if (this.movedState) {
this.onDrag();
}
}
}
}
dragCancel() {
if (this.tracerState === TOUCH1$1) {
this.onDragEnd();
}
this.pointer = undefined;
this.tracerState = TOUCH0$1;
return this;
}
onDragStart() {
this.emit('dragstart', this);
}
onDragEnd() {
this.emit('dragend', this);
}
onDrag() {
this.emit('drag', this);
}
// onLastPointerMove() { }
preUpdate(time, delta) { }
postUpdate(time, delta) { }
startTicking() {
super.startTicking();
this.scene.sys.events.on('preupdate', this.preUpdate, this);
this.scene.sys.events.on('postupdate', this.postUpdate, this);
}
stopTicking() {
super.stopTicking();
if (this.scene) { // Scene might be destoryed
this.scene.sys.events.off('preupdate', this.preUpdate, this);
this.scene.sys.events.off('postupdate', this.postUpdate, this);
}
}
setRecongizedStateObject(stateObject) {
this.recongizedState = stateObject;
return this;
}
get state() {
return this.recongizedState.state;
}
set state(newState) {
this.recongizedState.state = newState;
}
cancel() {
this.state = IDLE$4;
return this;
}
isPointerInGameObject(gameObject, preTest, postTest) {
var pointer = this.lastPointer;
if (!pointer) {
return false;
}
return IsPointerInBounds(gameObject, pointer, preTest, postTest);
}
}
const TOUCH0$1 = 0;
const TOUCH1$1 = 1;
const IDLE$4 = 'IDLE';
function getDefaultExportFromCjs (x) {
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
}
var eventemitter3 = {exports: {}};
(function (module) {
var has = Object.prototype.hasOwnProperty
, prefix = '~';
/**
* Constructor to create a storage for our `EE` objects.
* An `Events` instance is a plain object whose properties are event names.
*
* @constructor
* @private
*/
function Events() {}
//
// We try to not inherit from `Object.prototype`. In some engines creating an
// instance in this way is faster than calling `Object.create(null)` directly.
// If `Object.create(null)` is not supported we prefix the event names with a
// character to make sure that the built-in object properties are not
// overridden or used as an attack vector.
//
if (Object.create) {
Events.prototype = Object.create(null);
//
// This hack is needed because the `__proto__` property is still inherited in
// some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.
//
if (!new Events().__proto__) prefix = false;
}
/**
* Representation of a single event listener.
*
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} [once=false] Specify if the listener is a one-time listener.
* @constructor
* @private
*/
function EE(fn, context, once) {
this.fn = fn;
this.context = context;
this.once = once || false;
}
/**
* Add a listener for a given event.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} once Specify if the listener is a one-time listener.
* @returns {EventEmitter}
* @private
*/
function addListener(emitter, event, fn, context, once) {
if (typeof fn !== 'function') {
throw new TypeError('The listener must be a function');
}
var listener = new EE(fn, context || emitter, once)
, evt = prefix ? prefix + event : event;
if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;
else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);
else emitter._events[evt] = [emitter._events[evt], listener];
return emitter;
}
/**
* Clear event by name.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} evt The Event name.
* @private
*/
function clearEvent(emitter, evt) {
if (--emitter._eventsCount === 0) emitter._events = new Events();
else delete emitter._events[evt];
}
/**
* Minimal `EventEmitter` interface that is molded against the Node.js
* `EventEmitter` interface.
*
* @constructor
* @public
*/
function EventEmitter() {
this._events = new Events();
this._eventsCount = 0;
}
/**
* Return an array listing the events for which the emitter has registered
* listeners.
*
* @returns {Array}
* @public
*/
EventEmitter.prototype.eventNames = function eventNames() {
var names = []
, events
, name;
if (this._eventsCount === 0) return names;
for (name in (events = this._events)) {
if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
}
if (Object.getOwnPropertySymbols) {
return names.concat(Object.getOwnPropertySymbols(events));
}
return names;
};
/**
* Return the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Array} The registered listeners.
* @public
*/
EventEmitter.prototype.listeners = function listeners(event) {
var evt = prefix ? prefix + event : event
, handlers = this._events[evt];
if (!handlers) return [];
if (handlers.fn) return [handlers.fn];
for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {
ee[i] = handlers[i].fn;
}
return ee;
};
/**
* Return the number of listeners listening to a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Number} The number of listeners.
* @public
*/
EventEmitter.prototype.listenerCount = function listenerCount(event) {
var evt = prefix ? prefix + event : event
, listeners = this._events[evt];
if (!listeners) return 0;
if (listeners.fn) return 1;
return listeners.length;
};
/**
* Calls each of the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Boolean} `true` if the event had listeners, else `false`.
* @public
*/
EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return false;
var listeners = this._events[evt]
, len = arguments.length
, args
, i;
if (listeners.fn) {
if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
switch (len) {
case 1: return listeners.fn.call(listeners.context), true;
case 2: return listeners.fn.call(listeners.context, a1), true;
case 3: return listeners.fn.call(listeners.context, a1, a2), true;
case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
}
for (i = 1, args = new Array(len -1); i < len; i++) {
args[i - 1] = arguments[i];
}
listeners.fn.apply(listeners.context, args);
} else {
var length = listeners.length
, j;
for (i = 0; i < length; i++) {
if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
switch (len) {
case 1: listeners[i].fn.call(listeners[i].context); break;
case 2: listeners[i].fn.call(listeners[i].context, a1); break;
case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;
default:
if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
args[j - 1] = arguments[j];
}
listeners[i].fn.apply(listeners[i].context, args);
}
}
}
return true;
};
/**
* Add a listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.on = function on(event, fn, context) {
return addListener(this, event, fn, context, false);
};
/**
* Add a one-time listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.once = function once(event, fn, context) {
return addListener(this, event, fn, context, true);
};
/**
* Remove the listeners of a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn Only remove the listeners that match this function.
* @param {*} context Only remove the listeners that have this context.
* @param {Boolean} once Only remove one-time listeners.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return this;
if (!fn) {
clearEvent(this, evt);
return this;
}
var listeners = this._events[evt];
if (listeners.fn) {
if (
listeners.fn === fn &&
(!once || listeners.once) &&
(!context || listeners.context === context)
) {
clearEvent(this, evt);
}
} else {
for (var i = 0, events = [], length = listeners.length; i < length; i++) {
if (
listeners[i].fn !== fn ||
(once && !listeners[i].once) ||
(context && listeners[i].context !== context)
) {
events.push(listeners[i]);
}
}
//
// Reset the array, or remove it completely if we have no more listeners.
//
if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;
else clearEvent(this, evt);
}
return this;
};
/**
* Remove all listeners, or those of the specified event.
*
* @param {(String|Symbol)} [event] The event name.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
var evt;
if (event) {
evt = prefix ? prefix + event : event;
if (this._events[evt]) clearEvent(this, evt);
} else {
this._events = new Events();
this._eventsCount = 0;
}
return this;
};
//
// Alias methods names because people roll like that.
//
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.addListener = EventEmitter.prototype.on;
//
// Expose the prefix.
//
EventEmitter.prefixed = prefix;
//
// Allow `EventEmitter` to be imported as module namespace.
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
{
module.exports = EventEmitter;
}
} (eventemitter3));
var eventemitter3Exports = eventemitter3.exports;
var EE = /*@__PURE__*/getDefaultExportFromCjs(eventemitter3Exports);
class EventEmitter extends EE {
shutdown() {
this.removeAllListeners();
}
destroy() {
this.removeAllListeners();
}
}
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = EventEmitter;
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on: function () {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once: function () {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off: function () {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit: function (event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener: function () {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener: function () {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners: function () {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount: function () {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners: function () {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames: function () {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
var GetValue$4 = function (source, key, defaultValue) {
if (!source || typeof source === 'number') {
return defaultValue;
}
if (typeof (key) === 'string') {
if (source.hasOwnProperty(key)) {
return source[key];
}
if (key.indexOf('.') !== -1) {
key = key.split('.');
} else {
return defaultValue;
}
}
var keys = key;
var parent = source;
var value = defaultValue;
// Use for loop here so we can break early
for (var i = 0; i < keys.length; i++) {
key = keys[i];
if (parent.hasOwnProperty(key)) {
// Yes it has a key property, let's carry on down
value = parent[key];
parent = value;
}
else {
// Can't go any further, so reset to default
value = defaultValue;
break;
}
}
return value;
};
const StateProperties$1 = ['next', 'exit', 'enter'];
let FSM$1 = class FSM {
/*
var config = {
start: 'A', // default: undefined
states: {
A: {
next: 'B', // function() { return 'B'; }
enter: function() {},
exit: function() {},
},
// ...
},
extend: {
i: 0,
name: 'abc'
// ...
},
init: function() {},
enable: true,
eventEmitter: true,
};
*/
constructor(config) {
// Attach get-next-state function
var states = GetValue$4(config, 'states', undefined);
if (states) {
this.addStates(states);
}
// Attach extend members
var extend = GetValue$4(config, 'extend', undefined);
if (extend) {
for (var name in extend) {
if (!this.hasOwnProperty(name) || this[name] === undefined) {
this[name] = extend[name];
}
}
}
// Event emitter
var eventEmitter = GetValue$4(config, 'eventEmitter', undefined);
var EventEmitterClass = GetValue$4(config, 'EventEmitterClass', undefined);
this.setEventEmitter(eventEmitter, EventEmitterClass);
this._stateLock = false;
this.resetFromJSON(config);
}
shutdown() {
this.destroyEventEmitter();
}
destroy() {
this.shutdown();
}
resetFromJSON(o) {
this.setEnable(GetValue$4(o, 'enable', true));
this.start(GetValue$4(o, 'start', undefined));
var init = GetValue$4(o, 'init', undefined);
if (init) {
init.call(this);
}
return this;
}
toJSON() {
return {
curState: this.state,
prevState: this.prevState,
enable: this.enable,
start: this._start
};
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
set state(newState) {
if (!this.enable || this._stateLock) {
return;
}
if (this._state === newState) {
return;
}
this._prevState = this._state;
this._state = newState;
this._stateLock = true; // lock state
this.emit('statechange', this);
if (this._prevState != null) {
var exitEventName = 'exit_' + this._prevState;
var exitCallback = this[exitEventName];
if (exitCallback) {
exitCallback.call(this);
}
this.emit(exitEventName, this);
}
this._stateLock = false;
if (this._state != null) {
var enterEventName = 'enter_' + this._state;
var enterCallback = this[enterEventName];
if (enterCallback) {
enterCallback.call(this);
}
this.emit(enterEventName, this);
}
}
get state() {
return this._state;
}
get prevState() {
return this._prevState;
}
start(state) {
this._start = state;
this._prevState = undefined;
this._state = state; // Won't fire statechange events
return this;
}
goto(nextState) {
if (nextState != null) {
this.state = nextState;
}
return this;
}
next() {
var nextState;
var getNextState = this['next_' + this.state];
if (getNextState) {
if (typeof (getNextState) === 'string') {
nextState = getNextState;
} else {
nextState = getNextState.call(this);
}
}
this.goto(nextState);
return this;
}
get stateProperties() {
return StateProperties$1;
}
addState(name, state) {
if (typeof (name) !== 'string') {
state = name;
name = state.name;
}
var stateProperties = this.stateProperties;
for (var i = 0, cnt = stateProperties.length; i < cnt; i++) {
var propertyName = stateProperties[i];
var propertyValue = state[propertyName];
if (propertyValue) {
this[`${propertyName}_${name}`] = propertyValue;
}
}
return this;
}
addStates(states) {
if (Array.isArray(states)) {
for (var i = 0, cnt = states.length; i < cnt; i++) {
this.addState(states[i]);
}
} else {
for (var name in states) {
this.addState(name, states[name]);
}
}
return this;
}
runMethod(methodName, a1, a2, a3, a4, a5) {
var fn = this[methodName + '_' + this.state];
if (!fn) {
return undefined;
}
// Copy from eventemitter3
var len = arguments.length;
switch (len) {
case 1: return fn.call(this);
case 2: return fn.call(this, a1);
case 3: return fn.call(this, a1, a2);
case 4: return fn.call(this, a1, a2, a3);
case 5: return fn.call(this, a1, a2, a3, a4);
case 6: return fn.call(this, a1, a2, a3, a4, a5);
}
var args = new Array(len - 1);
for (var i = 1; i < len; i++) {
args[i - 1] = arguments[i];
}
return fn.apply(this, args);
}
};
Object.assign(
FSM$1.prototype,
EventEmitterMethods,
);
var HasListener = function (eventEmitter, eventName, fn, context, once) {
if (once === undefined) {
once = false;
}
var listeners = eventEmitter._events[eventName];
if (!listeners) {
return false;
}
for (var i = 0, cnt = listeners.length; i < cnt; i++) {
var listener = listeners[i];
if ((listener.fn === fn) &&
(listener.context === context) &&
(listener.once === once)
) {
return true;
}
}
return false;
};
const StateProperties = ['next', 'exit', 'enter', 'update', 'preupdate', 'postupdate'];
class FSM extends FSM$1 {
/*
var config = {
start: 'A', // default: undefined
states: {
A: {
next: 'B', // function() { return 'B'; }
enter: function() {},
exit: function() {},
update: function(time, delta) {},
preupdate: function(time, delta) {},