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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexpathfollowerplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue = Phaser.Utils.Objects.GetValue; const Vector2 = Phaser.Math.Vector2; const DegToRad = Phaser.Math.DegToRad; const AngleBetween = Phaser.Math.Angle.Between; const Linear = Phaser.Math.Linear; class PathFollower extends ComponentBase { constructor(gameObject, config) { super(gameObject, { eventEmitter: false }); // No event emitter // this.parent = gameObject; this._t = 0; this.pathVector = new Vector2(); this.spacePoints = undefined; this.resetFromJSON(config); } resetFromJSON(o) { this.setPath(GetValue(o, 'path', undefined)); var rotateToPath = GetValue(o, 'rotateToPath', false); var rotationOffset = GetValue(o, 'rotationOffset', undefined); if (rotationOffset === undefined) { rotationOffset = DegToRad(GetValue(o, 'angleOffset', 0)); } this.setRotateToPath(rotateToPath, rotationOffset); var spacedPoints = GetValue(o, 'spacedPoints', false); if (spacedPoints) { this.setSpacedPointsMode( GetValue(spacedPoints, 'divisions', undefined), GetValue(spacedPoints, 'stepRate', 10) ); } else { this.setSpacedPointsMode(false); } var t = GetValue(o, 't', undefined); if (t !== undefined) { this.setT(t); } return this; } toJSON() { return { path: this.path, t: this.t, rotateToPath: this.rotateToPath, rotationOffset: this.rotationOffset }; } setPath(path) { this.path = path; return this; } setT(t) { this.t = t; return this; } get t() { return this._t; } set t(value) { this._t = value; this.update(); } setRotateToPath(rotateToPath, rotationOffset) { this.rotateToPath = rotateToPath; this.rotationOffset = rotationOffset; return this; } setSpacedPointsMode(divisions, stepRate) { if ((!divisions) && (!stepRate)) { this.spacePoints = undefined; } else { this.spacePoints = this.path.getSpacedPoints(divisions, stepRate, this.spacePoints); // Add point at t=1 this.spacePoints.push(this.path.getPoint(1)); } return this; } getPoint(t) { if (this.spacePoints === undefined) { return this.path.getPoint(this.t, this.pathVector); } else { var start = (this.spacePoints.length - 1) * t; var index = Math.floor(start); var p0 = this.spacePoints[index], p1 = this.spacePoints[index + 1]; if (!p1) { this.pathVector.x = p0.x; this.pathVector.y = p0.y; } else { var remainderT = start - index; this.pathVector.x = Linear(p0.x, p1.x, remainderT); this.pathVector.y = Linear(p0.y, p1.y, remainderT); } return this.pathVector; } } update() { if (this.path === undefined) { return; } var gameObject = this.parent; var curX = gameObject.x, curY = gameObject.y; this.pathVector = this.getPoint(this._t); var newX = this.pathVector.x, newY = this.pathVector.y; if ((curX === newX) && (curY === newY)) { return; } gameObject.setPosition(newX, newY); if (this.rotateToPath) { gameObject.rotation = AngleBetween(curX, curY, newX, newY) + this.rotationOffset; } } } class PathFollowerPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new PathFollower(gameObject, config); } } return PathFollowerPlugin; }));