phaser4-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexparticlesalongboundsplugin = factory());
})(this, (function () { 'use strict';
const GetValue$3 = Phaser.Utils.Objects.GetValue;
var GetBoundsConfig = function (config, out) {
if (config === undefined) {
config = 0;
}
if (out === undefined) {
out = {};
}
if (typeof (config) === 'number') {
out.left = config;
out.right = config;
out.top = config;
out.bottom = config;
} else {
out.left = GetValue$3(config, 'left', 0);
out.right = GetValue$3(config, 'right', 0);
out.top = GetValue$3(config, 'top', 0);
out.bottom = GetValue$3(config, 'bottom', 0);
}
return out;
};
const Rectangle = Phaser.Geom.Rectangle;
const GetValue$2 = Phaser.Utils.Objects.GetValue;
var BoundsToPoints = function (gameObject, config) {
if (globRect === undefined) {
globRect = new Rectangle();
}
globPadding = GetBoundsConfig(GetValue$2(config, 'padding', 0), globPadding);
var w = gameObject.width,
h = gameObject.height;
var x = (-w / 2) - globPadding.left,
y = (-h / 2) - globPadding.top;
w += globPadding.left + globPadding.right;
h += globPadding.top + globPadding.bottom;
globRect.setTo(x, y, w, h);
var stepRate = GetValue$2(config, 'stepRate', 10);
var points = globRect.getPoints(0, stepRate);
return points; // Return new point array
};
var globRect;
var globPadding;
const GetValue$1 = Phaser.Utils.Objects.GetValue;
const TickTime = (1000 / 60);
var CreateEmitterConfig = function (gameObject, config) {
var points = BoundsToPoints(gameObject, config);
var emitterConfig = {
blendMode: GetValue$1(config, 'blendMode', 'ADD'),
emitZone: {
type: 'edge',
source: {
getPoints: function () {
return points;
}
},
yoyo: GetValue$1(config, 'yoyo', false)
},
speed: GetValue$1(config, 'spread', 10)
};
// Set lifespan
var lifespan = GetValue$1(config, 'lifespan', 1000);
emitterConfig.lifespan = lifespan;
// Set quantity or frequency
var duration = GetValue$1(config, 'duration', undefined);
if (duration !== undefined) {
var lastDelay = duration - lifespan;
if (lastDelay <= 0) { // Fire all particles at beginning
emitterConfig.quantity = points.length;
} else {
var delayPerParticle = lastDelay / points.length;
if (delayPerParticle <= TickTime) { // Fire more then 1 particle per tick
emitterConfig.quantity = Math.ceil(TickTime / delayPerParticle);
} else { // Not fire 1 particle per tick, set frequency
emitterConfig.frequency = delayPerParticle;
}
}
}
// stopAfter
var repeat = 1 + GetValue$1(config, 'repeat', 0);
var totalParticleCount = repeat * points.length;
if (emitterConfig.hasOwnProperty('frequency')) {
// Can't use 'stopAfter' in this case
emitterConfig.emitCallback = function (particle, emitter) {
totalParticleCount -= 1;
if (totalParticleCount <= 0) {
emitter.stop();
}
};
} else {
emitterConfig.stopAfter = totalParticleCount;
}
// Set texture frame
var textureFrames = GetValue$1(config, 'textureFrames', undefined);
if (textureFrames) {
emitterConfig.frame = {
frames: textureFrames,
cycle: GetValue$1(config, 'textureFrameCycle', true)
};
}
// Set scale
var scale = GetValue$1(config, 'scale', undefined);
if (scale !== undefined) {
emitterConfig.scale = scale;
}
// Set alpha
var alpha = GetValue$1(config, 'alpha', undefined);
if (alpha !== undefined) {
emitterConfig.alpha = alpha;
}
// Set tint
var tint = GetValue$1(config, 'tint', undefined);
if (tint !== undefined) {
emitterConfig.tint = tint;
}
return emitterConfig;
};
const PreUpdate = Phaser.GameObjects.Particles.ParticleEmitter.prototype.preUpdate;
const GetValue = Phaser.Utils.Objects.GetValue;
const Vector2 = Phaser.Math.Vector2;
var SyncToGameObject = function (particles, gameObject, config) {
var gravityX = GetValue(config, 'gravityX', 0);
var gravityY = GetValue(config, 'gravityY', 0);
var hasGravity = (gravityX !== 0) || (gravityY !== 0);
// Override update, sync properties of particles to game object
particles.preUpdate = (function (delta, step, processors) {
if (!gameObject.scene) { // gameObject has been destroyed
this.destroy();
return;
}
// Sync to gameObject
SyncTo.call(particles, gameObject);
if (hasGravity) {
var localGravityX, localGravityY;
if (gameObject.rotation !== 0) {
var gravityVector = new Vector2();
gravityVector
.setTo(gravityX, gravityY)
.rotate(-gameObject.rotation);
localGravityX = gravityVector.x;
localGravityY = gravityVector.y;
} else {
localGravityX = gravityX;
localGravityY = gravityY;
}
particles.setParticleGravity(localGravityX, localGravityY);
}
PreUpdate.call(particles, delta, step, processors);
}).bind(particles);
return particles;
};
var SyncTo = function (gameObject) {
if (globPoint === undefined) {
globPoint = { x: 0, y: 0 };
}
gameObject.getCenter(globPoint);
this
.setPosition(globPoint.x, globPoint.y)
.setScale(gameObject.scaleX, gameObject.scaleY)
.setAngle(gameObject.angle)
.setAlpha(gameObject.alpha);
if (this.depth !== gameObject.depth) {
this.setDepth(gameObject.depth);
}
};
var globPoint;
var ParticlesAlongBounds = function (gameObject, config) {
if (config === undefined) {
config = {};
}
var emitterConfig = CreateEmitterConfig(gameObject, config);
var particles = gameObject.scene.add.particles(0, 0, config.textureKey, emitterConfig);
SyncToGameObject(particles, gameObject, config);
particles.once('complete', function () {
particles.destroy();
});
return particles;
};
class ParticlesAlongBoundsPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
startEffect(gamObject, config) {
return ParticlesAlongBounds(gamObject, config);
}
}
return ParticlesAlongBoundsPlugin;
}));