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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexoutlinefilterplugin = factory()); })(this, (function () { 'use strict'; const FilterName = 'rexFilterOutline'; // Reference: https://github.com/pixijs/pixi-filters/blob/master/filters/outline/src/outline.frag const frag = `\ #pragma phaserTemplate(shaderName) #define ANGLESTEP 0.314 #pragma phaserTemplate(fragmentDefine) #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec2 texSize; uniform float thickness; uniform vec3 outlineColor; const float DOUBLE_PI = 3.14159265358979323846264 * 2.; #pragma phaserTemplate(fragmentHeader) void main() { vec4 front = boundedSampler(uMainSampler, outTexCoord); if (thickness > 0.0) { vec2 mag = vec2(thickness/texSize.x, thickness/texSize.y); vec4 curColor; float maxAlpha = front.a; vec2 offset; for (float angle = 0.; angle < DOUBLE_PI; angle += ANGLESTEP) { offset = vec2(mag.x * cos(angle), mag.y * sin(angle)); curColor = boundedSampler(uMainSampler, outTexCoord + offset); maxAlpha = max(maxAlpha, curColor.a); } vec3 resultColor = front.rgb + (outlineColor.rgb * (1. - front.a)) * maxAlpha; gl_FragColor = vec4(resultColor, maxAlpha); } else { gl_FragColor = front; } } `; const MAX_SAMPLES = 100; const MIN_SAMPLES = 1; class OutlineFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { var shaderAdditions = [ { name: 'anglestep_0.314', additions: { fragmentDefine: '#define ANGLESTEP 0.314' }, tags: ['anglestep'] } ]; super(FilterName, manager, null, frag, shaderAdditions); } updateShaderConfig(controller, drawingContext) { var programManager = this.programManager; var samples = Math.max((controller.quality * MAX_SAMPLES), MIN_SAMPLES); var angleStep = (Math.PI * 2 / samples).toFixed(7); var anglestepAddition = programManager.getAdditionsByTag('anglestep')[0]; anglestepAddition.name = 'anglestep_' + angleStep; anglestepAddition.additions.fragmentDefine = '#undef ANGLESTEP\n#define ANGLESTEP ' + angleStep; } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('thickness', controller.thickness); programManager.setUniform('outlineColor', [controller._outlineColor.redGL, controller._outlineColor.greenGL, controller._outlineColor.blueGL]); programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]); } } const GetValue = Phaser.Utils.Objects.GetValue; const IntegerToRGB = Phaser.Display.Color.IntegerToRGB; const Color = Phaser.Display.Color; class OutlineController extends Phaser.Filters.Controller { static FilterName = FilterName; constructor(camera, config) { super(camera, FilterName); this.thickness = 0; this._outlineColor = new Color(); this.quality = 0.1; this.setPaddingOverride(null); this.resetFromJSON(config); } resetFromJSON(o) { this.setThickness(GetValue(o, 'thickness', 3)); this.setOutlineColor(GetValue(o, 'outlineColor', 0xffffff)); this.setQuality(GetValue(o, 'quality', 0.1)); return this; } setThickness(value) { this.thickness = value; return this; } get outlineColor() { return this._outlineColor; } set outlineColor(value) { if (typeof (value) === 'number') { value = IntegerToRGB(value); } this._outlineColor.setFromRGB(value); } setOutlineColor(value) { this.outlineColor = value; return this; } setQuality(value) { this.quality = value; return this; } getPadding() { var override = this.paddingOverride; if (override) { this.currentPadding.setTo(override.x, override.y, override.width, override.height); return override; } var padding = this.currentPadding; var distance = this.thickness; padding.left = -distance; padding.top = -distance; padding.right = distance; padding.bottom = distance; return padding; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterFilter = function (game, FilterClass) { var filterName = FilterClass.FilterName; var renderNodes = GetGame(game).renderer.renderNodes; if (renderNodes.hasNode(filterName)) { return false; } renderNodes.addNodeConstructor(filterName, FilterClass); return true; }; var AddFilterListMethod = function (name, callback) { var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype; if (FilterListComponent[name]) { return; } FilterListComponent[name] = callback; }; var GetFilterList = function (gameObject, external) { if (external === undefined) { external = false; } if (!gameObject.filters) { gameObject.enableFilters().focusFilters(); } var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external; return filterList; }; var AddController = function (gameObject, ControllerClass, config, external) { if (config === undefined) { config = {}; } var filterList = GetFilterList(gameObject, external); var controller = filterList.add( new ControllerClass(filterList.camera, config) ); if (config.name) { controller.name = config.name; } return controller; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemoveController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { for (var i = (list.length - 1); i >= 0; i--) { var controller = list[i]; if (controller instanceof ControllerClass) { controller.destroy(); SpliceOne(controller, i); } } } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { controller.destroy(); SpliceOne(controller, i); } } } }; var GetController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { var result = []; for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if (controller instanceof ControllerClass) { result.push(controller); } } return result; } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { return controller; } } } }; class FilterPluginBase extends Phaser.Plugins.BasePlugin { setFilterClass(FilterClass, ControllerClass) { this.FilterClass = FilterClass; this.ControllerClass = ControllerClass; return this; } setFilterListMethod(name, callback) { AddFilterListMethod(name, callback); return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); if (this.game.isRunning) { RegisterFilter(this.game, this.FilterClass); } else { eventEmitter.once('ready', function () { RegisterFilter(this.game, this.FilterClass); }, this); } } add(gameObject, config, external = false) { return AddController(gameObject, this.ControllerClass, config, external); } remove(gameObject, name, external = false) { RemoveController(gameObject, this.ControllerClass, name, external); return this; } get(gameObject, name, external = false) { return GetController(gameObject, this.ControllerClass, name, external); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class OutlineFilterPlugin extends FilterPluginBase { constructor(pluginManager) { super(pluginManager); this.setFilterClass(OutlineFilter, OutlineController); this.setFilterListMethod( 'addRexOutline', function (config) { return this.add(new OutlineController(this.camera, config)); } ); } } SetValue(window, 'RexPlugins.Filters.OutlineFilter', OutlineFilter); SetValue(window, 'RexPlugins.Filters.OutlineController', OutlineController); return OutlineFilterPlugin; }));