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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexloopinticksplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$2 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$2(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue$1 = Phaser.Utils.Objects.GetValue; class TickTask extends ComponentBase { constructor(parent, config) { super(parent, config); this._isRunning = false; this.isPaused = false; this.tickingState = false; this.setTickingMode(GetValue$1(config, 'tickingMode', 1)); // boot() later } // override boot() { if ((this.tickingMode === 2) && (!this.tickingState)) { this.startTicking(); } } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } super.shutdown(fromScene); } setTickingMode(mode) { if (typeof (mode) === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override startTicking() { this.tickingState = true; } // override stopTicking() { this.tickingState = false; } get isRunning() { return this._isRunning; } set isRunning(value) { if (this._isRunning === value) { return; } this._isRunning = value; if ((this.tickingMode === 1) && (value != this.tickingState)) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } start() { this.isPaused = false; this.isRunning = true; return this; } pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isPaused = false; this.isRunning = true; } return this; } stop() { this.isPaused = false; this.isRunning = false; return this; } complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } } const TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; class LoopIndex { constructor(key, start, end, step, items) { this.key = key; this.start = start; this.end = end; this.step = step; this.items = items; this._current = start; } reset() { this._current = this.start; } get isEnd() { return (this.step >= 0) ? (this._current >= this.end) : (this._current <= this.end); } get length() { if (((this.step >= 0) && (this.start > this.end)) || ((this.step < 0) && (this.start < this.end))) { return 0; } return Math.floor(this.end - this.start) + 1; } next() { if (this.isEnd) { this._current = this.start; } else { this._current += this.step; } return this; } get current() { return (!this.items) ? this._current : this.items[this._current]; } } class LoopIndexGenerator { constructor() { this.indexes = []; this.length = 0; this.reset(); } reset() { for (var i = 0, cnt = this.indexes.length; i < cnt; i++) { this.indexes[i].reset(); } this.firstPass = true; this.currentCount = 0; return this; } addNumberLoop(key, start, end, step) { if (step === undefined) { step = (end >= start) ? 1 : -1; } this.indexes.push(new LoopIndex(key, start, end, step)); this.length = this._getLength(); return this; } addItemsLoop(key, items, reverse) { if (reverse === undefined) { reverse = false; } var lastIndex = items.length - 1; var start = (reverse) ? lastIndex : 0; var end = (reverse) ? 0 : lastIndex; var step = (reverse) ? -1 : 1; this.indexes.push(new LoopIndex(key, start, end, step, items)); this.length = this._getLength(); return this; } addLoop(config) { this.indexes.push(new LoopIndex(config.key, config.start, config.end, config.step, config.items)); this.length = this._getLength(); return this; } removeLoops() { this.indexes.length = 0; this.length = 0; return this; } _getLength() { var total = undefined; for (var i = 0, cnt = this.indexes.length; i < cnt; i++) { if (total === undefined) { total = this.indexes[i].length; } else { total *= this.indexes[i].length; } } return (total === undefined) ? 0 : total; } get progress() { return this.currentCount / this.length; } get isEnd() { for (var i = this.indexes.length - 1; i >= 0; i--) { if (!this.indexes[i].isEnd) { return false; } } return true; } next() { var loopIndex, goNext; for (var i = this.indexes.length - 1; i >= 0; i--) { loopIndex = this.indexes[i]; goNext = loopIndex.isEnd; loopIndex.next(); if (!goNext) { break; } } return this; } getCurrent(out) { if (out === undefined) { out = {}; } var loopIndex; for (var i = this.indexes.length - 1; i >= 0; i--) { loopIndex = this.indexes[i]; out[loopIndex.key] = loopIndex.current; } return out; } getNext(out) { if (!this.firstPass) { this.next(); } else { this.firstPass = false; } this.getCurrent(out); this.currentCount++; return out; } } var Clear = function (obj) { if ((typeof (obj) !== 'object') || (obj === null)) { return obj; } if (Array.isArray(obj)) { obj.length = 0; } else { for (var key in obj) { delete obj[key]; } } return obj; }; const GetValue = Phaser.Utils.Objects.GetValue; class LoopInTicks extends TickTask { constructor(scene, config) { super(scene, config); this.deltaPeriod = 1000 / scene.game.loop.targetFps; this.deltaPercentage = 1; this.loopIndexGenerator = new LoopIndexGenerator(); this.currentIndexes = {}; this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.setCallback(GetValue(o, 'callback', this.callback), GetValue(o, 'scope', this.scope)); this.setDeltaPercentage(GetValue(o, 'deltaPercentage', this.deltaPercentage)); this.loopIndexGenerator.reset(); Clear(this.currentIndexes); return this; } startTicking() { super.startTicking(); this.scene.sys.events.on('preupdate', this.preupdate, this); } stopTicking() { super.stopTicking(); if (this.scene) { // Scene might be destoryed this.scene.sys.events.off('preupdate', this.preupdate, this); } } setCallback(callback, scope) { this.callback = callback; this.scope = scope; return this; } setDeltaPercentage(percentage) { this.deltaPercentage = percentage; return this; } addNumberLoop(key, start, end, step) { this.loopIndexGenerator.addNumberLoop(key, start, end, step); return this; } addItemsLoop(key, items, reverse) { this.loopIndexGenerator.addItemsLoop(key, items, reverse); return this; } addLoop(config) { this.loopIndexGenerator.addLoop(config); return this; } get curTime() { return new Date().getTime(); } get progress() { return this.loopIndexGenerator.progress; } preupdate(time, delta) { if ((!this.isRunning) || (!this.callback)) { return; } var startTime = this.curTime; var totalTime = this.deltaPeriod * this.deltaPercentage; var isTimeOut; this.emit('tickstart', this); do { if (this.loopIndexGenerator.isEnd) { this.complete(); return; } this.currentIndexes = this.loopIndexGenerator.getNext(this.currentIndexes); if (this.scope) { this.callback.call(this.scope, this.currentIndexes, this); } else { this.callback(this.currentIndexes, this); } isTimeOut = (this.curTime - startTime) >= totalTime; } while (!isTimeOut) this.emit('tickend', this); return; } } class LoopInTicksPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(scene, config) { return new LoopInTicks(scene, config); } } return LoopInTicksPlugin; }));