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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexinterceptionplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$3 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$3(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue$2 = Phaser.Utils.Objects.GetValue; class TickTask extends ComponentBase { constructor(parent, config) { super(parent, config); this._isRunning = false; this.isPaused = false; this.tickingState = false; this.setTickingMode(GetValue$2(config, 'tickingMode', 1)); // boot() later } // override boot() { if ((this.tickingMode === 2) && (!this.tickingState)) { this.startTicking(); } } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } super.shutdown(fromScene); } setTickingMode(mode) { if (typeof (mode) === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override startTicking() { this.tickingState = true; } // override stopTicking() { this.tickingState = false; } get isRunning() { return this._isRunning; } set isRunning(value) { if (this._isRunning === value) { return; } this._isRunning = value; if ((this.tickingMode === 1) && (value != this.tickingState)) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } start() { this.isPaused = false; this.isRunning = true; return this; } pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isPaused = false; this.isRunning = true; } return this; } stop() { this.isPaused = false; this.isRunning = false; return this; } complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } } const TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class SceneUpdateTickTask extends TickTask { constructor(parent, config) { super(parent, config); // scene update : update, preupdate, postupdate, prerender, render // game update : step, poststep, // If this.scene is not available, use game's 'step' event var defaultEventName = (this.scene) ? 'update' : 'step'; this.tickEventName = GetValue$1(config, 'tickEventName', defaultEventName); this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName); } startTicking() { super.startTicking(); if (this.isSceneTicker) { this.scene.sys.events.on(this.tickEventName, this.update, this); } else { this.game.events.on(this.tickEventName, this.update, this); } } stopTicking() { super.stopTicking(); if (this.isSceneTicker && this.scene) { // Scene might be destoryed this.scene.sys.events.off(this.tickEventName, this.update, this); } else if (this.game) { this.game.events.off(this.tickEventName, this.update, this); } } // update(time, delta) { // // } } var IsGameUpdateEvent = function (eventName) { return (eventName === 'step') || (eventName === 'poststep'); }; const Vector2$1 = Phaser.Math.Vector2; class SpeedMonitor { constructor() { this.position = new Vector2$1(); this.velocity = new Vector2$1(); } init(x, y) { this.velocity.reset(); this.position.set(x, y); return this; } update(x, y, delta) { // delta in sec this.velocity.set( x - this.position.x, y - this.position.y ); if ((this.velocity.x !== 0) || (this.velocity.y !== 0)) { this.velocity.setToPolar( this.velocity.angle(), this.velocity.length() / delta ); } this.position.set(x, y); return this; } } const GetValue = Phaser.Utils.Objects.GetValue; const Vector2 = Phaser.Math.Vector2; const Distance = Phaser.Math.Distance.Between; const AngleBetweenPoint = Phaser.Math.Angle.BetweenPoints; class Interception extends SceneUpdateTickTask { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this._target = undefined; this.mySpeedMonitor = new SpeedMonitor(); this.targetSpeedMonitor = new SpeedMonitor(); this.predictedPosition = new Vector2(); this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.isRunning = GetValue(o, 'isRunning', false); this.setEnable(GetValue(o, 'enable', true)); this.setTarget(GetValue(o, 'target', undefined)); return this; } toJSON() { return { isRunning: this.isRunning, duration: this.duration, tickingMode: this.tickingMode }; } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.setTarget(); super.shutdown(fromScene); } setEnable(e) { if (e == undefined) { e = true; } this.enable = e; return this; } get target() { return this._target; } set target(target) { if (target == null) { target = undefined; } if (this.target === target) ; else { // Remove previous target if (this.target) { this.target.off('destroy', this.onTargetDestroy, this); } // Add new target if (target) { target.once('destroy', this.onTargetDestroy, this); } this._target = target; } if (this.isRunning) { if (this.target === undefined) { super.stop(); } } else { // !this.isRunning if (this.target !== undefined) { // Start speed monitor this.mySpeedMonitor.init(this.parent.x, this.parent.y); this.targetSpeedMonitor.init(this.target.x, this.target.y); super.start(); } } return this; } setTarget(target) { this.target = target; return this; } onTargetDestroy(target, fromScene) { this.setTarget(); return this; } update(time, delta) { if (!this.isRunning) { return this; } if (this.target === undefined) { return this; } else if (!this.enable) { this.predictedPosition.copy(this.target); return this; } var gameObject = this.parent; delta /= 1000; // delta in sec this.mySpeedMonitor.update(gameObject.x, gameObject.y, delta); this.targetSpeedMonitor.update(this.target.x, this.target.y, delta); var relatedVelocityX = this.targetSpeedMonitor.velocity.x - this.mySpeedMonitor.velocity.x; var relatedVelocityY = this.targetSpeedMonitor.velocity.y - this.mySpeedMonitor.velocity.y; if ((relatedVelocityX === 0) && (relatedVelocityY === 0)) { // Target and mine is moving parallelly this.predictedPosition.copy(this.target); } else { var relatedSpeed = Distance(0, 0, relatedVelocityX, relatedVelocityY); var distanceToTarget = Distance(this.target.x, this.target.y, gameObject.x, gameObject.y); var time = distanceToTarget / relatedSpeed; this.predictedPosition.set( this.target.x + (this.targetSpeedMonitor.velocity.x * time), this.target.y + (this.targetSpeedMonitor.velocity.y * time), ); } return this; } get predictedAngle() { return AngleBetweenPoint(this.parent, this.predictedPosition); } } class InterceptionPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } add(gameObject, config) { return new Interception(gameObject, config); } } return InterceptionPlugin; }));