phaser4-rex-plugins
Version:
447 lines (360 loc) • 12 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexhsladjustfilterplugin = factory());
})(this, (function () { 'use strict';
const FilterName = 'rexFilterHslAdjust';
const frag$3 = `\
vec3 RGBToHSL(vec3 color) {
vec3 hsl = vec3(0.0, 0.0, 0.0);
float fmin = min(min(color.r, color.g), color.b);
float fmax = max(max(color.r, color.g), color.b);
float delta = fmax - fmin;
hsl.z = (fmax + fmin) / 2.0;
if (delta == 0.0) {
hsl.x = 0.0;
hsl.y = 0.0;
} else {
if (hsl.z < 0.5) {
hsl.y = delta / (fmax + fmin);
} else {
hsl.y = delta / (2.0 - fmax - fmin);
}
float dR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;
float dG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;
float dB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;
if (color.r == fmax) {
hsl.x = dB - dG;
} else if (color.g == fmax) {
hsl.x = (1.0 / 3.0) + dR - dB;
} else if (color.b == fmax) {
hsl.x = (2.0 / 3.0) + dG - dR;
}
if (hsl.x < 0.0) {
hsl.x += 1.0;
} else if (hsl.x > 1.0) {
hsl.x -= 1.0;
}
}
return hsl;
}
`;
const frag$2 = `\
float HUEToRGB(float f1, float f2, float hue) {
if (hue < 0.0) {
hue += 1.0;
} else if (hue > 1.0) {
hue -= 1.0;
}
float ret;
if ((6.0 * hue) < 1.0) {
ret = f1 + (f2 - f1) * 6.0 * hue;
} else if ((2.0 * hue) < 1.0) {
ret = f2;
} else if ((3.0 * hue) < 2.0) {
ret = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;
} else {
ret = f1;
}
return ret;
}
`;
const frag$1 = frag$2 +
`\
vec3 HSLToRGB(vec3 hsl) {
vec3 rgb = vec3(hsl.z);
if (hsl.y != 0.0) {
float f2;
if (hsl.z < 0.5) {
f2 = hsl.z * (1.0 + hsl.y);
} else {
f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);
}
float f1 = 2.0 * hsl.z - f2;
rgb.r = HUEToRGB(f1, f2, hsl.x + (1.0 / 3.0));
rgb.g = HUEToRGB(f1, f2, hsl.x);
rgb.b = HUEToRGB(f1, f2, hsl.x - (1.0 / 3.0));
}
return rgb;
}
` ;
const frag = `\
#pragma phaserTemplate(shaderName)
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform vec3 hsvAdjust;
`
+ frag$3 + frag$1 +
`
#pragma phaserTemplate(fragmentHeader)
void main(void) {
float hueRotate = hsvAdjust.x;
float satAdjust = hsvAdjust.y;
float lumAdjust = hsvAdjust.z;
vec4 front = texture2D(uMainSampler, outTexCoord);
vec3 hsl = RGBToHSL(front.rgb);
hsl.x -= hueRotate;
hsl.y *= satAdjust;
hsl.z += (lumAdjust - 0.5) * front.a;
vec3 rgb = HSLToRGB(hsl);
gl_FragColor = vec4(rgb, front.a);
}
` ;
class HslAdjustFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader {
static FilterName = FilterName;
constructor(manager) {
super(FilterName, manager, null, frag);
}
// This method sets up the uniforms for the shader.
setupUniforms(controller, drawingContext) {
const programManager = this.programManager;
programManager.setUniform('hsvAdjust', [(controller.hueRotate) % 1, controller.satAdjust, controller.lumAdjust]);
}
}
const GetValue = Phaser.Utils.Objects.GetValue;
class HslAdjustController extends Phaser.Filters.Controller {
static FilterName = FilterName;
constructor(camera, config) {
super(camera, FilterName);
this.hueRotate = 0;
this.satAdjust = 1;
this.lumAdjust = 0.5;
this.resetFromJSON(config);
}
resetFromJSON(o) {
this.setHueRotate(GetValue(o, 'hueRotate', 0));
this.setSatAdjust(GetValue(o, 'satAdjust', 1));
this.setLumAdjust(GetValue(o, 'lumAdjust', 0.5));
return this;
}
// hueRotate
setHueRotate(value) {
this.hueRotate = value; // 0: rotate 0 degrees, 0.5: rotate 180 degrees, 1: rotate 360 degrees
return this;
}
// satAdjust
setSatAdjust(value) {
this.satAdjust = value; // 0: gray, 1: original color, > 1:
return this;
}
// lumAdjust
setLumAdjust(value) {
this.lumAdjust = value; // 0: dark, 0.5: original color, 1: white
return this;
}
}
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var RegisterFilter = function (game, FilterClass) {
var filterName = FilterClass.FilterName;
var renderNodes = GetGame(game).renderer.renderNodes;
if (renderNodes.hasNode(filterName)) {
return false;
}
renderNodes.addNodeConstructor(filterName, FilterClass);
return true;
};
var AddFilterListMethod = function (name, callback) {
var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype;
if (FilterListComponent[name]) {
return;
}
FilterListComponent[name] = callback;
};
var GetFilterList = function (gameObject, external) {
if (external === undefined) {
external = false;
}
if (!gameObject.filters) {
gameObject.enableFilters().focusFilters();
}
var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external;
return filterList;
};
var AddController = function (gameObject, ControllerClass, config, external) {
if (config === undefined) {
config = {};
}
var filterList = GetFilterList(gameObject, external);
var controller = filterList.add(
new ControllerClass(filterList.camera, config)
);
if (config.name) {
controller.name = config.name;
}
return controller;
};
const SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemoveController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
for (var i = (list.length - 1); i >= 0; i--) {
var controller = list[i];
if (controller instanceof ControllerClass) {
controller.destroy();
SpliceOne(controller, i);
}
}
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
controller.destroy();
SpliceOne(controller, i);
}
}
}
};
var GetController = function (gameObject, ControllerClass, name, external) {
var list = GetFilterList(gameObject, external).list;
if (name === undefined) {
var result = [];
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if (controller instanceof ControllerClass) {
result.push(controller);
}
}
return result;
} else {
for (var i = 0, cnt = list.length; i < cnt; i++) {
var controller = list[i];
if ((controller instanceof ControllerClass) && (controller.name === name)) {
return controller;
}
}
}
};
class FilterPluginBase extends Phaser.Plugins.BasePlugin {
setFilterClass(FilterClass, ControllerClass) {
this.FilterClass = FilterClass;
this.ControllerClass = ControllerClass;
return this;
}
setFilterListMethod(name, callback) {
AddFilterListMethod(name, callback);
return this;
}
start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
if (this.game.isRunning) {
RegisterFilter(this.game, this.FilterClass);
} else {
eventEmitter.once('ready', function () {
RegisterFilter(this.game, this.FilterClass);
}, this);
}
}
add(gameObject, config, external = false) {
return AddController(gameObject, this.ControllerClass, config, external);
}
remove(gameObject, name, external = false) {
RemoveController(gameObject, this.ControllerClass, name, external);
return this;
}
get(gameObject, name, external = false) {
return GetController(gameObject, this.ControllerClass, name, external);
}
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class HslAdjustFilterPlugin extends FilterPluginBase {
constructor(pluginManager) {
super(pluginManager);
this.setFilterClass(HslAdjustFilter, HslAdjustController);
this.setFilterListMethod(
'addRexHslAdjust',
function (config) {
return this.add(new HslAdjustController(this.camera, config));
}
);
}
}
SetValue(window, 'RexPlugins.Filters.HslAdjustFilter', HslAdjustFilter);
SetValue(window, 'RexPlugins.Filters.HslAdjustController', HslAdjustController);
return HslAdjustFilterPlugin;
}));