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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexhsladjustfilterplugin = factory()); })(this, (function () { 'use strict'; const FilterName = 'rexFilterHslAdjust'; const frag$3 = `\ vec3 RGBToHSL(vec3 color) { vec3 hsl = vec3(0.0, 0.0, 0.0); float fmin = min(min(color.r, color.g), color.b); float fmax = max(max(color.r, color.g), color.b); float delta = fmax - fmin; hsl.z = (fmax + fmin) / 2.0; if (delta == 0.0) { hsl.x = 0.0; hsl.y = 0.0; } else { if (hsl.z < 0.5) { hsl.y = delta / (fmax + fmin); } else { hsl.y = delta / (2.0 - fmax - fmin); } float dR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta; float dG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta; float dB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta; if (color.r == fmax) { hsl.x = dB - dG; } else if (color.g == fmax) { hsl.x = (1.0 / 3.0) + dR - dB; } else if (color.b == fmax) { hsl.x = (2.0 / 3.0) + dG - dR; } if (hsl.x < 0.0) { hsl.x += 1.0; } else if (hsl.x > 1.0) { hsl.x -= 1.0; } } return hsl; } `; const frag$2 = `\ float HUEToRGB(float f1, float f2, float hue) { if (hue < 0.0) { hue += 1.0; } else if (hue > 1.0) { hue -= 1.0; } float ret; if ((6.0 * hue) < 1.0) { ret = f1 + (f2 - f1) * 6.0 * hue; } else if ((2.0 * hue) < 1.0) { ret = f2; } else if ((3.0 * hue) < 2.0) { ret = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0; } else { ret = f1; } return ret; } `; const frag$1 = frag$2 + `\ vec3 HSLToRGB(vec3 hsl) { vec3 rgb = vec3(hsl.z); if (hsl.y != 0.0) { float f2; if (hsl.z < 0.5) { f2 = hsl.z * (1.0 + hsl.y); } else { f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z); } float f1 = 2.0 * hsl.z - f2; rgb.r = HUEToRGB(f1, f2, hsl.x + (1.0 / 3.0)); rgb.g = HUEToRGB(f1, f2, hsl.x); rgb.b = HUEToRGB(f1, f2, hsl.x - (1.0 / 3.0)); } return rgb; } ` ; const frag = `\ #pragma phaserTemplate(shaderName) #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec3 hsvAdjust; ` + frag$3 + frag$1 + ` #pragma phaserTemplate(fragmentHeader) void main(void) { float hueRotate = hsvAdjust.x; float satAdjust = hsvAdjust.y; float lumAdjust = hsvAdjust.z; vec4 front = texture2D(uMainSampler, outTexCoord); vec3 hsl = RGBToHSL(front.rgb); hsl.x -= hueRotate; hsl.y *= satAdjust; hsl.z += (lumAdjust - 0.5) * front.a; vec3 rgb = HSLToRGB(hsl); gl_FragColor = vec4(rgb, front.a); } ` ; class HslAdjustFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, frag); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('hsvAdjust', [(controller.hueRotate) % 1, controller.satAdjust, controller.lumAdjust]); } } const GetValue = Phaser.Utils.Objects.GetValue; class HslAdjustController extends Phaser.Filters.Controller { static FilterName = FilterName; constructor(camera, config) { super(camera, FilterName); this.hueRotate = 0; this.satAdjust = 1; this.lumAdjust = 0.5; this.resetFromJSON(config); } resetFromJSON(o) { this.setHueRotate(GetValue(o, 'hueRotate', 0)); this.setSatAdjust(GetValue(o, 'satAdjust', 1)); this.setLumAdjust(GetValue(o, 'lumAdjust', 0.5)); return this; } // hueRotate setHueRotate(value) { this.hueRotate = value; // 0: rotate 0 degrees, 0.5: rotate 180 degrees, 1: rotate 360 degrees return this; } // satAdjust setSatAdjust(value) { this.satAdjust = value; // 0: gray, 1: original color, > 1: return this; } // lumAdjust setLumAdjust(value) { this.lumAdjust = value; // 0: dark, 0.5: original color, 1: white return this; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterFilter = function (game, FilterClass) { var filterName = FilterClass.FilterName; var renderNodes = GetGame(game).renderer.renderNodes; if (renderNodes.hasNode(filterName)) { return false; } renderNodes.addNodeConstructor(filterName, FilterClass); return true; }; var AddFilterListMethod = function (name, callback) { var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype; if (FilterListComponent[name]) { return; } FilterListComponent[name] = callback; }; var GetFilterList = function (gameObject, external) { if (external === undefined) { external = false; } if (!gameObject.filters) { gameObject.enableFilters().focusFilters(); } var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external; return filterList; }; var AddController = function (gameObject, ControllerClass, config, external) { if (config === undefined) { config = {}; } var filterList = GetFilterList(gameObject, external); var controller = filterList.add( new ControllerClass(filterList.camera, config) ); if (config.name) { controller.name = config.name; } return controller; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemoveController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { for (var i = (list.length - 1); i >= 0; i--) { var controller = list[i]; if (controller instanceof ControllerClass) { controller.destroy(); SpliceOne(controller, i); } } } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { controller.destroy(); SpliceOne(controller, i); } } } }; var GetController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { var result = []; for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if (controller instanceof ControllerClass) { result.push(controller); } } return result; } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { return controller; } } } }; class FilterPluginBase extends Phaser.Plugins.BasePlugin { setFilterClass(FilterClass, ControllerClass) { this.FilterClass = FilterClass; this.ControllerClass = ControllerClass; return this; } setFilterListMethod(name, callback) { AddFilterListMethod(name, callback); return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); if (this.game.isRunning) { RegisterFilter(this.game, this.FilterClass); } else { eventEmitter.once('ready', function () { RegisterFilter(this.game, this.FilterClass); }, this); } } add(gameObject, config, external = false) { return AddController(gameObject, this.ControllerClass, config, external); } remove(gameObject, name, external = false) { RemoveController(gameObject, this.ControllerClass, name, external); return this; } get(gameObject, name, external = false) { return GetController(gameObject, this.ControllerClass, name, external); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class HslAdjustFilterPlugin extends FilterPluginBase { constructor(pluginManager) { super(pluginManager); this.setFilterClass(HslAdjustFilter, HslAdjustController); this.setFilterListMethod( 'addRexHslAdjust', function (config) { return this.add(new HslAdjustController(this.camera, config)); } ); } } SetValue(window, 'RexPlugins.Filters.HslAdjustFilter', HslAdjustFilter); SetValue(window, 'RexPlugins.Filters.HslAdjustController', HslAdjustController); return HslAdjustFilterPlugin; }));