phaser4-rex-plugins
Version:
1,270 lines (1,042 loc) • 2.3 MB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexgraphplugin = factory());
})(this, (function () { 'use strict';
class ObjectFactory {
constructor(scene) {
this.scene = scene;
scene.sys.events.once('destroy', this.destroy, this);
}
destroy() {
this.scene = null;
}
static register(type, callback) {
ObjectFactory.prototype[type] = callback;
}
}
var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
function getDefaultExportFromCjs (x) {
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
}
var eventemitter3 = {exports: {}};
(function (module) {
var has = Object.prototype.hasOwnProperty
, prefix = '~';
/**
* Constructor to create a storage for our `EE` objects.
* An `Events` instance is a plain object whose properties are event names.
*
* @constructor
* @private
*/
function Events() {}
//
// We try to not inherit from `Object.prototype`. In some engines creating an
// instance in this way is faster than calling `Object.create(null)` directly.
// If `Object.create(null)` is not supported we prefix the event names with a
// character to make sure that the built-in object properties are not
// overridden or used as an attack vector.
//
if (Object.create) {
Events.prototype = Object.create(null);
//
// This hack is needed because the `__proto__` property is still inherited in
// some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.
//
if (!new Events().__proto__) prefix = false;
}
/**
* Representation of a single event listener.
*
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} [once=false] Specify if the listener is a one-time listener.
* @constructor
* @private
*/
function EE(fn, context, once) {
this.fn = fn;
this.context = context;
this.once = once || false;
}
/**
* Add a listener for a given event.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} once Specify if the listener is a one-time listener.
* @returns {EventEmitter}
* @private
*/
function addListener(emitter, event, fn, context, once) {
if (typeof fn !== 'function') {
throw new TypeError('The listener must be a function');
}
var listener = new EE(fn, context || emitter, once)
, evt = prefix ? prefix + event : event;
if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;
else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);
else emitter._events[evt] = [emitter._events[evt], listener];
return emitter;
}
/**
* Clear event by name.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} evt The Event name.
* @private
*/
function clearEvent(emitter, evt) {
if (--emitter._eventsCount === 0) emitter._events = new Events();
else delete emitter._events[evt];
}
/**
* Minimal `EventEmitter` interface that is molded against the Node.js
* `EventEmitter` interface.
*
* @constructor
* @public
*/
function EventEmitter() {
this._events = new Events();
this._eventsCount = 0;
}
/**
* Return an array listing the events for which the emitter has registered
* listeners.
*
* @returns {Array}
* @public
*/
EventEmitter.prototype.eventNames = function eventNames() {
var names = []
, events
, name;
if (this._eventsCount === 0) return names;
for (name in (events = this._events)) {
if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
}
if (Object.getOwnPropertySymbols) {
return names.concat(Object.getOwnPropertySymbols(events));
}
return names;
};
/**
* Return the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Array} The registered listeners.
* @public
*/
EventEmitter.prototype.listeners = function listeners(event) {
var evt = prefix ? prefix + event : event
, handlers = this._events[evt];
if (!handlers) return [];
if (handlers.fn) return [handlers.fn];
for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {
ee[i] = handlers[i].fn;
}
return ee;
};
/**
* Return the number of listeners listening to a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Number} The number of listeners.
* @public
*/
EventEmitter.prototype.listenerCount = function listenerCount(event) {
var evt = prefix ? prefix + event : event
, listeners = this._events[evt];
if (!listeners) return 0;
if (listeners.fn) return 1;
return listeners.length;
};
/**
* Calls each of the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Boolean} `true` if the event had listeners, else `false`.
* @public
*/
EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return false;
var listeners = this._events[evt]
, len = arguments.length
, args
, i;
if (listeners.fn) {
if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
switch (len) {
case 1: return listeners.fn.call(listeners.context), true;
case 2: return listeners.fn.call(listeners.context, a1), true;
case 3: return listeners.fn.call(listeners.context, a1, a2), true;
case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
}
for (i = 1, args = new Array(len -1); i < len; i++) {
args[i - 1] = arguments[i];
}
listeners.fn.apply(listeners.context, args);
} else {
var length = listeners.length
, j;
for (i = 0; i < length; i++) {
if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
switch (len) {
case 1: listeners[i].fn.call(listeners[i].context); break;
case 2: listeners[i].fn.call(listeners[i].context, a1); break;
case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;
default:
if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
args[j - 1] = arguments[j];
}
listeners[i].fn.apply(listeners[i].context, args);
}
}
}
return true;
};
/**
* Add a listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.on = function on(event, fn, context) {
return addListener(this, event, fn, context, false);
};
/**
* Add a one-time listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.once = function once(event, fn, context) {
return addListener(this, event, fn, context, true);
};
/**
* Remove the listeners of a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn Only remove the listeners that match this function.
* @param {*} context Only remove the listeners that have this context.
* @param {Boolean} once Only remove one-time listeners.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return this;
if (!fn) {
clearEvent(this, evt);
return this;
}
var listeners = this._events[evt];
if (listeners.fn) {
if (
listeners.fn === fn &&
(!once || listeners.once) &&
(!context || listeners.context === context)
) {
clearEvent(this, evt);
}
} else {
for (var i = 0, events = [], length = listeners.length; i < length; i++) {
if (
listeners[i].fn !== fn ||
(once && !listeners[i].once) ||
(context && listeners[i].context !== context)
) {
events.push(listeners[i]);
}
}
//
// Reset the array, or remove it completely if we have no more listeners.
//
if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;
else clearEvent(this, evt);
}
return this;
};
/**
* Remove all listeners, or those of the specified event.
*
* @param {(String|Symbol)} [event] The event name.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
var evt;
if (event) {
evt = prefix ? prefix + event : event;
if (this._events[evt]) clearEvent(this, evt);
} else {
this._events = new Events();
this._eventsCount = 0;
}
return this;
};
//
// Alias methods names because people roll like that.
//
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.addListener = EventEmitter.prototype.on;
//
// Expose the prefix.
//
EventEmitter.prefixed = prefix;
//
// Allow `EventEmitter` to be imported as module namespace.
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
{
module.exports = EventEmitter;
}
} (eventemitter3));
var eventemitter3Exports = eventemitter3.exports;
var EE = /*@__PURE__*/getDefaultExportFromCjs(eventemitter3Exports);
class EventEmitter extends EE {
shutdown() {
this.removeAllListeners();
}
destroy() {
this.removeAllListeners();
}
}
var GetValue$3 = function (source, key, defaultValue) {
if (!source || typeof source === 'number') {
return defaultValue;
}
if (typeof (key) === 'string') {
if (source.hasOwnProperty(key)) {
return source[key];
}
if (key.indexOf('.') !== -1) {
key = key.split('.');
} else {
return defaultValue;
}
}
var keys = key;
var parent = source;
var value = defaultValue;
// Use for loop here so we can break early
for (var i = 0; i < keys.length; i++) {
key = keys[i];
if (parent.hasOwnProperty(key)) {
// Yes it has a key property, let's carry on down
value = parent[key];
parent = value;
}
else {
// Can't go any further, so reset to default
value = defaultValue;
break;
}
}
return value;
};
class Bank {
constructor(config) {
this.nextId = GetValue$3(config, 'start', 1); // start index
this.uidKey = GetValue$3(config, 'uidKey', '$uid');
this.autoRemove = GetValue$3(config, 'remove', true);
this.refs = {};
this.count = 0;
}
add(gameObject, uid) {
var refs = this.refs;
var uidKey = this.uidKey;
if (uidKey) {
if (gameObject.hasOwnProperty('uidKey') && gameObject[uidKey] != null) {
return this;
}
}
if (uid == null) {
do {
uid = this.nextId;
this.nextId++;
} while (refs.hasOwnProperty(uid))
}
if (!refs.hasOwnProperty(uid)) {
refs[uid] = gameObject;
this.count++;
if (uidKey) {
gameObject[uidKey] = uid;
}
if (this.autoRemove && gameObject.on) {
gameObject.once('destroy', function () {
this.remove(uid);
}, this);
}
} else {
uid = null;
}
if (uidKey) {
return this;
} else {
return uid;
}
}
addMultiple(objects) {
for (var i = 0, cnt = objects.length; i < cnt; i++) {
this.add(objects[i]);
}
return this;
}
get(uid) {
return this.refs[uid];
}
has(uid) {
return this.refs.hasOwnProperty(uid);
}
remove(uid) {
var refs = this.refs;
if (refs.hasOwnProperty(uid)) {
if (this.uidKey) {
var gameObject = refs[uid];
gameObject[this.uidKey] = undefined;
}
delete refs[uid];
this.count--;
}
return this;
}
forEach(callback, scope) {
var refs = this.refs,
gameObject;
for (var uid in refs) {
gameObject = refs[uid];
if (scope) {
callback.call(scope, gameObject, uid);
} else {
callback(gameObject, uid);
}
}
}
clear() {
this.forEach(function (gameObject) {
this.remove(gameObject);
}, this);
}
}
var ObjBank = new Bank({
uidKey: '$uid',
remove: false, // remove uid manually
});
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$2 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$2(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods
);
const uidKey$1 = ObjBank.uidKey;
class GraphItemData extends ComponentBase {
constructor(parent, uid) {
super(parent, { eventEmitter: false });
ObjBank.add(this, uid); // uid is stored in `this.$uid`
this.graph = null;
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
if (this.graph) {
this.graph.remove(this[uidKey$1]);
}
ObjBank.remove(this[uidKey$1]);
this.setGraph(null);
super.shutdown(fromScene);
}
setGraph(graph) {
this.graph = graph;
return this;
}
get isNode() {
if (this.graph) {
return this.graph.hasNode(this[uidKey$1]);
}
return false;
}
get isEdge() {
if (this.graph) {
return this.graph.hasEdge(this[uidKey$1]);
}
return false;
}
}
var methods = {
};
Object.assign(
GraphItemData.prototype,
methods
);
var IsUID = function (object) {
var type = typeof (object);
return (type === 'number') || (type === 'string');
};
var GetGraphItem = function (gameObject, uid) {
// game object or uid
if (IsUID(gameObject)) {
// uid
return ObjBank.get(gameObject);
} else {
// game object
if (!gameObject.hasOwnProperty('rexGraph')) {
gameObject.rexGraph = new GraphItemData(gameObject, uid);
}
return gameObject.rexGraph;
}
};
const uidKey = ObjBank.uidKey;
var GetObjUID = function (gameObject, newUID) {
if (newUID === undefined) {
newUID = true;
}
// Game object or uid
var uid;
if (IsUID(gameObject)) {
uid = gameObject;
} else {
if (gameObject.hasOwnProperty('rexGraph')) {
uid = gameObject.rexGraph[uidKey];
} else if (newUID) {
uid = GetGraphItem(gameObject)[uidKey];
} else {
uid = null;
}
}
return uid;
};
var AddNodeMethods = {
isNode(gameObejct) {
// uid or game object
var uid = GetObjUID(gameObejct, false);
if (uid === null) {
return false;
}
return this.graph.hasNode(uid);
},
addNode(gameObejct, attributes, nodeUID) {
if (this.isNode(gameObejct)) {
return this;
}
GetGraphItem(gameObejct, nodeUID).setGraph(this);
if (nodeUID === undefined) {
nodeUID = GetObjUID(gameObejct);
}
this.graph.addNode(nodeUID, attributes);
return this;
},
addNodes(gameObjects, attributes) {
for (var i = 0, cnt = gameObjects.length; i < cnt; i++) {
this.addNode(gameObjects[i], { ...attributes });
}
return this;
},
};
var RemoveNodeMethods = {
removeNode(nodeGameObject, destroy) {
if (!this.isNode(nodeGameObject)) {
return this;
}
if (destroy === undefined) {
destroy = false;
}
// Remove node
var nodeUID = GetObjUID(nodeGameObject);
this.graph.dropNode(nodeUID);
// Clear reference of graph
GetGraphItem(nodeGameObject).setGraph(null);
// Destroy game object
if (destroy && nodeGameObject.destroy) {
nodeGameObject.destroy();
}
return this;
},
removeAllNodes(destroy) {
for (var nodeUid in this.nodes) {
this.removeNode(nodeUid, destroy);
}
return this;
}
};
var UIDToObj = function (uid) {
if (uid == null) {
return null;
} else {
return ObjBank.get(uid).parent;
}
};
var UIDListToObjList = function (uidList, out) {
if (out === undefined) {
out = [];
}
for (var i = 0, cnt = uidList.length; i < cnt; i++) {
var graphItem = ObjBank.get(uidList[i]);
if (!graphItem || !graphItem.parent) {
continue;
}
out.push(graphItem.parent);
}
return out;
};
var GetNodeMethods = {
getAllNodes(out) {
if (out === undefined) {
out = [];
}
this.graph.forEachNode(function (uid) {
var nodeGameObject = UIDToObj(uid);
if (!nodeGameObject) {
return;
}
out.push(nodeGameObject);
});
return out;
},
getNodesOfEdge(edgeGameObject, out) {
if (out === undefined) {
out = [];
}
var edgeUID = GetObjUID(edgeGameObject);
if (!this.graph.hasEdge(edgeUID)) {
return out;
}
var uidList = [
this.graph.source(edgeUID),
this.graph.target(edgeUID)
];
return UIDListToObjList(uidList, out);
},
getOppositeNode(nodeGameObject, edgeGameObject) {
var nodeGameObjects = this.getNodesOfEdge(edgeGameObject);
if (nodeGameObjects.length < 2) {
return;
}
return (nodeGameObject === nodeGameObjects[0]) ? nodeGameObjects[1] : nodeGameObjects[0];
},
};
var NeighborNodeMethods = {
areNeighborNodes(nodeGameObjectA, nodeGameObjectB) {
var nodeUIDA = GetObjUID(nodeGameObjectA),
nodeUIDB = GetObjUID(nodeGameObjectB);
if (!nodeUIDA || !nodeUIDB) {
return false;
}
return this.graph.areNeighbors(nodeUIDA, nodeUIDB);
},
getNeighborNodes(nodeGameObject, out) {
if (out === undefined) {
out = [];
}
var nodeUID = GetObjUID(nodeGameObject);
if (!nodeUID) {
return out;
}
this.graph.forEachNeighbor(nodeUID, function (neighborUID) {
var neighborGameObject = UIDToObj(neighborUID);
if (!neighborGameObject) {
return;
}
out.push(neighborGameObject);
});
return out;
},
};
const IsPlainObject$1 = Phaser.Utils.Objects.IsPlainObject;
var NodeAttributeMethods = {
getNodeAttribute(gameObject, key) {
var nodeUID = GetObjUID(gameObject);
if (key === undefined) {
return this.graph.getNodeAttributes(nodeUID);
} else {
return this.graph.getNodeAttribute(nodeUID, key);
}
},
setNodeAttribute(gameObject, key, value) {
var nodeUID = GetObjUID(gameObject);
if (IsPlainObject$1(key)) {
var data = key;
for (var key in data) {
this.graph.setNodeAttribute(nodeUID, key, data[key]);
}
} else {
this.graph.setNodeAttribute(nodeUID, key, value);
}
return this;
},
setNodesAttribute(gameObjects, key, value) {
for (var i = 0, cnt = gameObjects.length; i < cnt; i++) {
this.setNodeAttribute(gameObjects[i], key, value);
}
return this;
}
};
Phaser.Utils.Objects.IsPlainObject;
const DIRAtoB = 1;
const DIRBtoA = 2;
const DIRMODE = {
'->': DIRAtoB,
'<-': DIRBtoA,
'<->': (DIRAtoB | DIRBtoA),
};
var AddEdgeMethods = {
isEdge(gameObejct) {
// uid or game object
var uid = GetObjUID(gameObejct, false);
if (uid === null) {
return false;
}
return this.graph.hasEdge(uid);
},
addEdge(edgeGameObject, nodeAGameObject, nodeBGameObject, dir, attributes, edgeUID) {
if (this.isEdge(edgeGameObject)) {
return this;
}
if (dir === undefined) {
dir = 3;
} else if (typeof (dir) === 'string') {
dir = DIRMODE[dir];
}
// Add node to graph
if (typeof (nodeAGameObject) !== 'string') {
this.addNode(nodeAGameObject);
}
if (typeof (nodeBGameObject) !== 'string') {
this.addNode(nodeBGameObject);
}
// Add edge
GetGraphItem(edgeGameObject, edgeUID).setGraph(this);
var edgeUID = GetObjUID(edgeGameObject);
var nodeAUID = GetObjUID(nodeAGameObject);
var nodeBUID = GetObjUID(nodeBGameObject);
if (!edgeUID || !nodeAUID || !nodeBUID) {
return this;
}
switch (dir) {
case DIRAtoB:
this.graph.addDirectedEdgeWithKey(edgeUID, nodeAUID, nodeBUID, attributes);
break;
case DIRBtoA:
this.graph.addDirectedEdgeWithKey(edgeUID, nodeBUID, nodeAUID, attributes);
break;
default:
this.graph.addUndirectedEdgeWithKey(edgeUID, nodeAUID, nodeBUID, attributes);
break;
}
return this;
},
};
var RemoveEdgeMethods = {
removeEdge(edgeGameObject, destroy) {
if (!this.isEdge(edgeGameObject)) {
return this;
}
if (destroy === undefined) {
destroy = false;
}
// Remove node
var edgeUID = GetObjUID(edgeGameObject);
this.graph.dropEdge(edgeUID);
// Clear reference of graph
GetGraphItem(edgeGameObject).setGraph(null);
// Destroy game object
if (destroy && edgeGameObject.destroy) {
edgeGameObject.destroy();
}
return this;
},
removeAllEdges(destroy) {
for (var edgeUid in this.edges) {
this.removeEdge(edgeUid, destroy);
}
return this;
},
};
var GetEdgeMethods = {
getAllEdges(out) {
if (out === undefined) {
out = [];
}
this.graph.forEachEdge(function (uid) {
var edgeGameObject = UIDToObj(uid);
if (!edgeGameObject) {
return;
}
out.push(edgeGameObject);
});
return out;
},
getEdgesOfNode(nodeGameObject, out) {
if (out === undefined) {
out = [];
}
var nodeUID = GetObjUID(nodeGameObject);
this.graph.forEachEdge(nodeUID, function (edgeUID) {
var edgeGameObject = UIDToObj(edgeUID);
if (!edgeGameObject) {
return;
}
out.push(edgeGameObject);
});
return out;
}
};
/**
* @author samme
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate the distance between two points.
*
* @function Phaser.Math.Distance.BetweenPoints
* @since 3.22.0
*
* @param {Phaser.Types.Math.Vector2Like} a - The first point.
* @param {Phaser.Types.Math.Vector2Like} b - The second point.
*
* @return {number} The distance between the points.
*/
var DistanceBetweenPoints = function (a, b)
{
var dx = a.x - b.x;
var dy = a.y - b.y;
return Math.sqrt(dx * dx + dy * dy);
};
var GetEdgeLength = function (edgeGameObject) {
var nodeGameObjects = this.getNodesOfEdge(edgeGameObject);
if (nodeGameObjects.length < 2) {
return 0;
}
return DistanceBetweenPoints(nodeGameObjects[0], nodeGameObjects[1]);
};
const IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
var EdgeAttributeMethods = {
getEdgeAttribute(gameObject, key) {
var edgeUID = GetObjUID(gameObject);
if (key === undefined) {
return this.graph.getEdgeAttributes(edgeUID);
} else {
return this.graph.getEdgeAttribute(edgeUID, key);
}
},
setEdgeAttribute(gameObject, key, value) {
var edgeUID = GetObjUID(gameObject);
if (IsPlainObject(key)) {
return this.graph.updateEdgeAttribute(edgeUID, key);
} else {
return this.graph.setEdgeAttribute(edgeUID, key, value);
}
},
setEdgesAttribute(gameObjects, key, value) {
for (var i = 0, cnt = gameObjects.length; i < cnt; i++) {
this.setEdgeAttribute(gameObjects[i], key, value);
}
return this;
}
};
var Methods$1 = {
getEdgeLength: GetEdgeLength,
};
Object.assign(
Methods$1,
AddNodeMethods,
RemoveNodeMethods,
GetNodeMethods,
NeighborNodeMethods,
NodeAttributeMethods,
AddEdgeMethods,
RemoveEdgeMethods,
GetEdgeMethods,
EdgeAttributeMethods,
);
var graphology_umd_min = {exports: {}};
(function (module, exports) {
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