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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexfullwindowrectangleplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const LayerClass = Phaser.GameObjects.Layer; var IsLayerGameObject = function (gameObject) { return (gameObject instanceof LayerClass); }; var GetLayer = function (gameObject) { var layer = gameObject.displayList; if (!IsLayerGameObject(layer)) { return null; } return layer; }; var GetRootGameObject = function (gameObject) { if (gameObject.parentContainer) { // At a container return GetRootGameObject(gameObject.parentContainer); } var layer = GetLayer(gameObject); if (layer) { // At a layer return GetRootGameObject(layer); } return gameObject; }; var GetFirstRenderCamera = function (gameObject) { var cameraFilter = GetRootGameObject(gameObject).cameraFilter; var cameras = gameObject.scene.sys.cameras.cameras; var camera, isCameraIgnore; for (var i = 0, cnt = cameras.length; i < cnt; i++) { camera = cameras[i]; isCameraIgnore = (cameraFilter & camera.id) > 0; if (!isCameraIgnore) { return camera; } } return null; }; class FullWindow extends ComponentBase { constructor(gameObject, config) { super(gameObject); // this.parent = gameObject; this.targetCamera = undefined; this.boot(); } boot() { this.scene.sys.events.on('prerender', this.resize, this); } destroy() { if (!this.scene) { return; } this.scene.sys.events.off('prerender', this.resize, this); super.destroy(); } resize() { var scene = this.scene; var gameObject = this.parent; var camera = GetFirstRenderCamera(gameObject); if (!camera) { return; } gameObject .setScrollFactor(0) .setOrigin(0.5); var gameSize = scene.sys.scale.gameSize; var gameWidth = gameSize.width, gameHeight = gameSize.height, scale = 1 / camera.zoom; // Origin is fixed to (0.5,0.5) var x = gameWidth / 2, y = gameHeight / 2; var width = gameWidth * scale, height = gameHeight * scale; if ((gameObject.x !== x) || (gameObject.y !== y)) { gameObject.setPosition(x, y); } if ((gameObject.width !== width) || (gameObject.height !== height)) { gameObject.setSize(width, height); } } } const Rectangle = Phaser.GameObjects.Rectangle; class FullWindowRectangle extends Rectangle { constructor(scene, color, alpha) { super(scene, 0, 0, 2, 2, color, 1); this.fullWindow = new FullWindow(this); this.setAlpha(alpha); } get tint() { return this.fillColor; } set tint(value) { this.setFillStyle(value, this.fillAlpha); } } function Factory (fillColor, fillAlpha) { var gameObject = new FullWindowRectangle(this.scene, fillColor, fillAlpha); this.scene.add.existing(gameObject); return gameObject; } const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; const BuildGameObject = Phaser.GameObjects.BuildGameObject; function Creator (config, addToScene) { if (config === undefined) { config = {}; } if (addToScene !== undefined) { config.add = addToScene; } var fillColor = GetAdvancedValue(config, 'color', undefined); var fillAlpha = GetAdvancedValue(config, 'alpha', undefined); var gameObject = new FullWindowRectangle(this.scene, fillColor, fillAlpha); BuildGameObject(this.scene, gameObject, config); return gameObject; } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class FullWindowRectanglePlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); // Register our new Game Object type pluginManager.registerGameObject('rexFullWindowRectangle', Factory, Creator); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } } SetValue(window, 'RexPlugins.GameObjects.FullWindowRectangle', FullWindowRectangle); return FullWindowRectanglePlugin; }));