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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexflipplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$6 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$6(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue$5 = Phaser.Utils.Objects.GetValue; class TickTask extends ComponentBase { constructor(parent, config) { super(parent, config); this._isRunning = false; this.isPaused = false; this.tickingState = false; this.setTickingMode(GetValue$5(config, 'tickingMode', 1)); // boot() later } // override boot() { if ((this.tickingMode === 2) && (!this.tickingState)) { this.startTicking(); } } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } super.shutdown(fromScene); } setTickingMode(mode) { if (typeof (mode) === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override startTicking() { this.tickingState = true; } // override stopTicking() { this.tickingState = false; } get isRunning() { return this._isRunning; } set isRunning(value) { if (this._isRunning === value) { return; } this._isRunning = value; if ((this.tickingMode === 1) && (value != this.tickingState)) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } start() { this.isPaused = false; this.isRunning = true; return this; } pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isPaused = false; this.isRunning = true; } return this; } stop() { this.isPaused = false; this.isRunning = false; return this; } complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } } const TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; const GetValue$4 = Phaser.Utils.Objects.GetValue; class SceneUpdateTickTask extends TickTask { constructor(parent, config) { super(parent, config); // scene update : update, preupdate, postupdate, prerender, render // game update : step, poststep, // If this.scene is not available, use game's 'step' event var defaultEventName = (this.scene) ? 'update' : 'step'; this.tickEventName = GetValue$4(config, 'tickEventName', defaultEventName); this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName); } startTicking() { super.startTicking(); if (this.isSceneTicker) { this.scene.sys.events.on(this.tickEventName, this.update, this); } else { this.game.events.on(this.tickEventName, this.update, this); } } stopTicking() { super.stopTicking(); if (this.isSceneTicker && this.scene) { // Scene might be destoryed this.scene.sys.events.off(this.tickEventName, this.update, this); } else if (this.game) { this.game.events.off(this.tickEventName, this.update, this); } } // update(time, delta) { // // } } var IsGameUpdateEvent = function (eventName) { return (eventName === 'step') || (eventName === 'poststep'); }; const GetValue$3 = Phaser.Utils.Objects.GetValue; const Clamp = Phaser.Math.Clamp; class Timer { constructor(config) { this.resetFromJSON(config); } resetFromJSON(o) { this.state = GetValue$3(o, 'state', IDLE); this.timeScale = GetValue$3(o, 'timeScale', 1); this.delay = GetValue$3(o, 'delay', 0); this.repeat = GetValue$3(o, 'repeat', 0); this.repeatCounter = GetValue$3(o, 'repeatCounter', 0); this.repeatDelay = GetValue$3(o, 'repeatDelay', 0); this.duration = GetValue$3(o, 'duration', 0); this.nowTime = GetValue$3(o, 'nowTime', 0); this.justRestart = GetValue$3(o, 'justRestart', false); } toJSON() { return { state: this.state, timeScale: this.timeScale, delay: this.delay, repeat: this.repeat, repeatCounter: this.repeatCounter, repeatDelay: this.repeatDelay, duration: this.duration, nowTime: this.nowTime, justRestart: this.justRestart, } } destroy() { } setTimeScale(timeScale) { this.timeScale = timeScale; return this; } setDelay(delay) { if (delay === undefined) { delay = 0; } this.delay = delay; return this; } setDuration(duration) { this.duration = duration; return this; } setRepeat(repeat) { this.repeat = repeat; return this; } setRepeatInfinity() { this.repeat = -1; return this; } setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; return this; } start() { this.nowTime = (this.delay > 0) ? -this.delay : 0; this.state = (this.nowTime >= 0) ? COUNTDOWN : DELAY; this.repeatCounter = 0; return this; } stop() { this.state = IDLE; return this; } update(time, delta) { if (this.state === IDLE || this.state === DONE || delta === 0 || this.timeScale === 0 ) { return; } this.nowTime += (delta * this.timeScale); this.justRestart = false; if (this.nowTime >= this.duration) { if ((this.repeat === -1) || (this.repeatCounter < this.repeat)) { this.repeatCounter++; this.justRestart = true; this.nowTime -= this.duration; if (this.repeatDelay > 0) { this.nowTime -= this.repeatDelay; this.state = REPEATDELAY; } } else { this.nowTime = this.duration; this.state = DONE; } } else if (this.nowTime >= 0) { this.state = COUNTDOWN; } } get t() { var t; switch (this.state) { case IDLE: case DELAY: case REPEATDELAY: t = 0; break; case COUNTDOWN: t = this.nowTime / this.duration; break; case DONE: t = 1; break; } return Clamp(t, 0, 1); } set t(value) { value = Clamp(value, -1, 1); if (value < 0) { this.state = DELAY; this.nowTime = -this.delay * value; } else { this.state = COUNTDOWN; this.nowTime = this.duration * value; if ((value === 1) && (this.repeat !== 0)) { this.repeatCounter++; } } } setT(t) { this.t = t; return this; } get isIdle() { return this.state === IDLE; } get isDelay() { return this.state === DELAY; } get isCountDown() { return this.state === COUNTDOWN; } get isRunning() { return this.state === DELAY || this.state === COUNTDOWN; } get isDone() { return this.state === DONE; } get isOddIteration() { return (this.repeatCounter & 1) === 1; } get isEvenIteration() { return (this.repeatCounter & 1) === 0; } } const IDLE = 0; const DELAY = 1; const COUNTDOWN = 2; const REPEATDELAY = 3; const DONE = -1; class TimerTickTask extends SceneUpdateTickTask { constructor(parent, config) { super(parent, config); this.timer = new Timer(); // boot() later } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } super.shutdown(fromScene); this.timer.destroy(); this.timer = undefined; } start() { this.timer.start(); super.start(); return this; } stop() { this.timer.stop(); super.stop(); return this; } complete() { this.timer.stop(); super.complete(); return this; } } const GetValue$2 = Phaser.Utils.Objects.GetValue; const GetAdvancedValue$1 = Phaser.Utils.Objects.GetAdvancedValue; const GetEaseFunction = Phaser.Tweens.Builders.GetEaseFunction; class EaseValueTaskBase extends TimerTickTask { resetFromJSON(o) { this.timer.resetFromJSON(GetValue$2(o, 'timer')); this.setEnable(GetValue$2(o, 'enable', true)); this.setTarget(GetValue$2(o, 'target', this.parent)); this.setDelay(GetAdvancedValue$1(o, 'delay', 0)); this.setDuration(GetAdvancedValue$1(o, 'duration', 1000)); this.setEase(GetValue$2(o, 'ease', 'Linear')); this.setRepeat(GetValue$2(o, 'repeat', 0)); return this; } setEnable(e) { if (e == undefined) { e = true; } this.enable = e; return this; } setTarget(target) { if (target === undefined) { target = this.parent; } this.target = target; return this; } setDelay(time) { this.delay = time; // Assign `this.timer.setRepeat(repeat)` manually return this; } setDuration(time) { this.duration = time; return this; } setRepeat(repeat) { this.repeat = repeat; // Assign `this.timer.setRepeat(repeat)` manually return this; } setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; // Assign `this.timer.setRepeatDelay(repeatDelay)` manually return this; } setEase(ease) { if (ease === undefined) { ease = 'Linear'; } this.ease = ease; this.easeFn = GetEaseFunction(ease); return this; } // Override start() { // Ignore start if timer is running, i.e. in DELAY, o RUN state if (this.timer.isRunning) { return this; } super.start(); return this; } restart() { this.timer.stop(); this.start.apply(this, arguments); return this; } stop(toEnd) { if (toEnd === undefined) { toEnd = false; } super.stop(); if (toEnd) { this.timer.setT(1); this.updateTarget(this.target, this.timer); this.complete(); } return this; } update(time, delta) { if ( (!this.isRunning) || (!this.enable) || (this.parent.hasOwnProperty('active') && !this.parent.active) ) { return this; } var target = this.target, timer = this.timer; timer.update(time, delta); // isDelay, isCountDown, isDone if (!timer.isDelay) { this.updateTarget(target, timer); } this.emit('update', target, this); if (timer.isDone) { this.complete(); } return this; } // Override updateTarget(target, timer) { } } const IsPlainObject = Phaser.Utils.Objects.IsPlainObject; const GetValue$1 = Phaser.Utils.Objects.GetValue; var GetFrameUpdatingCallback = function (key, frame, gameObject) { var callback; if (key === undefined) { key = gameObject.texture.key; frame = gameObject.frame.name; } else if (IsPlainObject(key)) { var config = key; key = GetValue$1(config, 'key', gameObject.texture.key); frame = GetValue$1(config, 'frame', gameObject.frame.name); } else if (typeof (key) === 'string') ; else { callback = key; } if (callback === undefined) { callback = function (gameObject) { gameObject.setTexture(key, frame); }; } return callback; }; const GetValue = Phaser.Utils.Objects.GetValue; const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; const Linear = Phaser.Math.Linear; class Flip extends EaseValueTaskBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; // this.timer this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { super.resetFromJSON(o); this.setDuration(GetAdvancedValue(o, 'duration', 500)); this.setEase(GetValue(o, 'ease', 'Sine')); this.setOrientation(GetValue(o, 'orientation', 0)); this.setFrontFace(GetValue(o, 'front', undefined)); this.setBackFace(GetValue(o, 'back', undefined)); this.setFace(GetValue(o, 'face', 0)); return this; } setOrientation(orientation) { if (typeof (orientation) === 'string') { orientation = ORIENTATIONMODE[orientation]; } this.orientation = orientation; return this; } get face() { return this._face; } set face(face) { if (typeof (face) === 'string') { face = FACEMODE[face]; } this._face = face; if ((face === 0) && this.frontFaceCallback) { this.frontFaceCallback(this.parent); } else if ((face === 1) && this.backFaceCallback) { this.backFaceCallback(this.parent); } } setFace(face) { this.face = face; return this; } toggleFace() { var newFace = (this.face === 0) ? 1 : 0; this.setFace(newFace); return this; } setFrontFace(key, frame) { this.frontFaceCallback = GetFrameUpdatingCallback(key, frame, this.parent); return this; } setBackFace(key, frame) { this.backFaceCallback = GetFrameUpdatingCallback(key, frame, this.parent); return this; } start() { if (this.timer.isRunning) { return this; } var gameObject = this.parent; if (this.orientation === 0) { this.scale0 = gameObject.scaleX; } else { this.scale0 = gameObject.scaleY; } this.timer .setDelay(this.delay) .setDuration(this.duration / 2) .setRepeat(1); // 2 times super.start(); return this; } flip(duration) { if (this.isRunning) { return this; } if (duration !== undefined) { this.setDuration(duration); } this.start(); return this; } updateTarget(gameObject, timer) { if (timer.justRestart) { this.toggleFace(); } var t = timer.t; if (timer.isOddIteration) { // Yoyo t = 1 - t; } t = this.easeFn(t); var value = Linear(this.scale0, 0, t); if (this.orientation === 0) { gameObject.scaleX = value; } else { gameObject.scaleY = value; } } } const ORIENTATIONMODE = { x: 0, horizontal: 0, y: 1, vertical: 1, }; const FACEMODE = { front: 0, back: 1, }; class FlipPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new Flip(gameObject, config); } } return FlipPlugin; }));