phaser4-rex-plugins
Version:
454 lines (379 loc) • 13.9 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexfilechooserplugin = factory());
})(this, (function () { 'use strict';
const GetValue$2 = Phaser.Utils.Objects.GetValue;
var CreateFileInput = function (game, config) {
var fileInput = document.createElement('input');
fileInput.type = 'file';
var accept = GetValue$2(config, 'accept', '');
var multiple = GetValue$2(config, 'multiple', false);
fileInput.setAttribute('accept', accept);
if (multiple) {
fileInput.setAttribute('multiple', '');
} else {
fileInput.removeAttribute('multiple');
}
return fileInput;
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var WaitEvent = function (eventEmitter, eventName) {
return new Promise(function (resolve, reject) {
eventEmitter.once(eventName, function () {
resolve();
});
});
};
var Delay = function (time, result) {
if (time === undefined) {
time = 0;
}
return new Promise(function (resolve, reject) {
setTimeout(function () {
resolve(result);
}, time);
});
};
var ClickPromise = function ({ game, fileInput, closeDelay }) {
return WaitEvent(GetGame(game).events, 'focus')
.then(function () {
return Delay(closeDelay);
})
.then(function () {
var result = {
files: fileInput.files
};
return Promise.resolve(result);
})
};
// Note: Not working in iOS9+
const GetValue$1 = Phaser.Utils.Objects.GetValue;
const RemoveFromDOM = Phaser.DOM.RemoveFromDOM;
var Open = function (game, config) {
// game: game, scene, or game object
var closeDelay = GetValue$1(config, 'closeDelay', 200);
var fileInput = CreateFileInput(game, config);
fileInput.click();
return ClickPromise({ game, fileInput, closeDelay })
.then(function (result) {
RemoveFromDOM(fileInput);
fileInput.remove();
return Promise.resolve(result);
})
};
var Resize = function (width, height) {
if (this.scene.sys.scale.autoRound) {
width = Math.floor(width);
height = Math.floor(height);
}
if ((this.width === width) && (this.height === height)) {
return this;
}
var style = this.node.style;
style.width = `${width}px`;
style.height = `${height}px`;
this.updateSize();
return this;
};
var SyncTo = function (gameObject) {
this.setOrigin(gameObject.originX, gameObject.originY);
this.setPosition(gameObject.x, gameObject.y);
this.resize(gameObject.displayWidth, gameObject.displayHeight);
return this;
};
var GetCache = function (game, loaderType, cacheType) {
if (cacheType === undefined) {
switch (loaderType) {
case 'image':
case 'svg':
cacheType = 'textures';
break;
case 'animation':
cacheType = 'json';
break;
case 'tilemapTiledJSON':
case 'tilemapCSV':
cacheType = 'tilemap';
break;
case 'glsl':
cacheType = 'shader';
break;
default:
cacheType = loaderType;
break;
}
}
game = GetGame(game);
var cache;
if (cacheType === 'textures') {
cache = game.textures;
} else {
cache = game.cache[cacheType];
}
return cache;
};
var IsFunction = function (obj) {
return obj && (typeof(obj) === 'function');
};
var FileObjectToCache = function (scene, file, loaderType, key, cacheType, onComplete) {
// Remove data from cache
if ((cacheType === null) || (cacheType === false)) ; else if (IsFunction(cacheType)) {
cacheType();
} else {
var cache = GetCache(scene, loaderType, cacheType);
if (cache.exists(key)) {
cache.remove(key);
}
}
// Add filecomplete event
var loader = scene.load;
if (onComplete) {
loader.once(`filecomplete-${loaderType}-${key}`, function (key, type, data) {
onComplete(data);
});
}
// Load file from url
if (IsFunction(file)) {
file();
} else {
var url = window.URL.createObjectURL(file);
loader[loaderType](key, url);
}
loader.start();
};
var LoadFile = function (file, loaderType, key, cacheType, onComplete) {
var scene = this.scene;
FileObjectToCache(scene, file, loaderType, key, cacheType, onComplete);
return this;
};
var LoadFilePromise = function (file, loaderType, key, cacheType) {
var scene = this.scene;
return new Promise(function (resolve, reject) {
var onComplete = function (data) {
resolve(data);
};
FileObjectToCache(scene, file, loaderType, key, cacheType, onComplete);
});
};
var LoadFileMethods = {
loadFile: LoadFile,
loadFilePromise: LoadFilePromise,
};
const DOMElement = Phaser.GameObjects.DOMElement;
const IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
const GetValue = Phaser.Utils.Objects.GetValue;
class FileChooser extends DOMElement {
constructor(scene, x, y, width, height, config) {
if (IsPlainObject(x)) {
config = x;
x = GetValue(config, 'x', 0);
y = GetValue(config, 'y', 0);
width = GetValue(config, 'width', 0);
height = GetValue(config, 'height', 0);
} else if (IsPlainObject(width)) {
config = width;
width = GetValue(config, 'width', 0);
height = GetValue(config, 'height', 0);
}
// Create a hidden file input
var inputElement = document.createElement('input');
inputElement.type = 'file';
var inputStyle = inputElement.style;
inputStyle.display = 'none';
// Create a label parent
var labelElement = document.createElement('label');
labelElement.appendChild(inputElement);
var style = GetValue(config, 'style', undefined);
super(scene, x, y, labelElement, style);
this.type = 'rexFileChooser';
this.resetFromJSON(config);
this.resize(width, height);
// Register events
var self = this;
inputElement.onchange = function () {
self.emit('change', self);
};
this.setCloseDelay(GetValue(config, 'closeDelay', 200));
inputElement.onclick = function () {
ClickPromise({
game: scene,
fileInput: inputElement,
closeDelay: self.closeDelay
})
.then(function () {
self.emit('select', self);
});
};
}
resetFromJSON(config) {
this.setAccept(GetValue(config, 'accept', ''));
this.setMultiple(GetValue(config, 'multiple', false));
return this;
}
setAccept(accept) {
if (accept === undefined) {
accept = '';
}
this.fileInput.setAttribute('accept', accept);
return this;
}
setMultiple(enabled) {
if (enabled === undefined) {
enabled = true;
}
if (enabled) {
this.fileInput.setAttribute('multiple', '');
} else {
this.fileInput.removeAttribute('multiple');
}
return this;
}
setCloseDelay(delay) {
if (delay === undefined) {
delay = 200;
}
this.closeDelay = delay;
return this;
}
get fileInput() {
return this.node.children[0];
}
open() { // Only work under any touch event
this.fileInput.click();
return this;
}
get files() {
return this.fileInput.files;
}
setOpenEnable(enable) {
if (enable === undefined) {
enable = true;
}
this.fileInput.disabled = !enable;
return this;
}
}
var methods = {
resize: Resize,
syncTo: SyncTo,
};
Object.assign(
FileChooser.prototype,
methods,
LoadFileMethods,
);
function Factory (x, y, width, height, config) {
var gameObject = new FileChooser(this.scene, x, y, width, height, config);
this.scene.add.existing(gameObject);
return gameObject;
}
const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
const BuildGameObject = Phaser.GameObjects.BuildGameObject;
function Creator (config, addToScene) {
if (config === undefined) { config = {}; }
if (addToScene !== undefined) {
config.add = addToScene;
}
var width = GetAdvancedValue(config, 'width', undefined);
var height = GetAdvancedValue(config, 'height', undefined);
var gameObject = new FileChooser(this.scene, 0, 0, width, height, config);
BuildGameObject(this.scene, gameObject, config);
return gameObject;
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class FileChooserPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
// Register our new Game Object type
pluginManager.registerGameObject('rexFileChooser', Factory, Creator);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
// Note: Not working in iOS9+
open(config) {
return Open(this.game, config);
}
}
SetValue(window, 'RexPlugins.GameObjects.FileChooser', FileChooser);
return FileChooserPlugin;
}));