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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexeightdirectionplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$3 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$3(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue$2 = Phaser.Utils.Objects.GetValue; class TickTask extends ComponentBase { constructor(parent, config) { super(parent, config); this._isRunning = false; this.isPaused = false; this.tickingState = false; this.setTickingMode(GetValue$2(config, 'tickingMode', 1)); // boot() later } // override boot() { if ((this.tickingMode === 2) && (!this.tickingState)) { this.startTicking(); } } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } super.shutdown(fromScene); } setTickingMode(mode) { if (typeof (mode) === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override startTicking() { this.tickingState = true; } // override stopTicking() { this.tickingState = false; } get isRunning() { return this._isRunning; } set isRunning(value) { if (this._isRunning === value) { return; } this._isRunning = value; if ((this.tickingMode === 1) && (value != this.tickingState)) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } start() { this.isPaused = false; this.isRunning = true; return this; } pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isPaused = false; this.isRunning = true; } return this; } stop() { this.isPaused = false; this.isRunning = false; return this; } complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } } const TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class SceneUpdateTickTask extends TickTask { constructor(parent, config) { super(parent, config); // scene update : update, preupdate, postupdate, prerender, render // game update : step, poststep, // If this.scene is not available, use game's 'step' event var defaultEventName = (this.scene) ? 'update' : 'step'; this.tickEventName = GetValue$1(config, 'tickEventName', defaultEventName); this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName); } startTicking() { super.startTicking(); if (this.isSceneTicker) { this.scene.sys.events.on(this.tickEventName, this.update, this); } else { this.game.events.on(this.tickEventName, this.update, this); } } stopTicking() { super.stopTicking(); if (this.isSceneTicker && this.scene) { // Scene might be destoryed this.scene.sys.events.off(this.tickEventName, this.update, this); } else if (this.game) { this.game.events.off(this.tickEventName, this.update, this); } } // update(time, delta) { // // } } var IsGameUpdateEvent = function (eventName) { return (eventName === 'step') || (eventName === 'poststep'); }; var SetVelocity = function (gameObject, vx, vy, onChange) { var body = gameObject.body; var preVx = body.velocity.x, preVy = body.velocity.y; if ((vx === preVx) && (vy === preVy)) { return } body.setVelocity(vx, vy); if (onChange) { onChange(vx, vy, preVx, preVy); } }; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ const DEG_TO_RAD = Math.PI / 180; /** * Convert the given angle from degrees, to the equivalent angle in radians. * * @function Phaser.Math.DegToRad * @since 3.0.0 * * @param {integer} degrees - The angle (in degrees) to convert to radians. * * @return {number} The given angle converted to radians. */ var DegToRad = function (degrees) { return degrees * DEG_TO_RAD; }; const GetValue = Phaser.Utils.Objects.GetValue; class EightDirection extends SceneUpdateTickTask { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { if (!this.parent.body) { this.scene.physics.add.existing(this.parent, false); } this.setEnable(GetValue(o, 'enable', true)); this.setDirMode(GetValue(o, 'dir', '8dir')); this.setSpeed(GetValue(o, 'speed', 200)); this.setRotateToDirection(GetValue(o, 'rotateToDirection', false)); this.setWrapMode(GetValue(o, 'wrap', false), GetValue(o, 'padding', 0)); this.setCursorKeys(GetValue(o, 'cursorKeys', undefined)); return this; } get enable() { return this.isRunning; } set enable(value) { this.isRunning = value; if (!value) { SetVelocity(this, 0, 0); } } setEnable(e) { if (e == undefined) { e = true; } this.enable = e; if (e && (this.body === undefined)) { this.scene.physics.add.existing(this.parent, false); } return this; } setDirMode(m) { if (typeof (m) === 'string') { m = DIRMODE[m]; } this.dirMode = m; return this; } setSpeed(speed) { this.speed = speed; return this; } setRotateToDirection(rotateToDirection) { this.rotateToDirection = rotateToDirection; return this; } setWrapMode(wrap, padding) { if (wrap === undefined) { wrap = true; } this.wrap = wrap; this.padding = padding; return this; } setCursorKeys(cursorKeys) { if (cursorKeys === undefined) { cursorKeys = this.scene.input.keyboard.createCursorKeys(); } this.cursorKeys = cursorKeys; return this; } get isLeft() { var leftKey = this.cursorKeys.left; return (this.enable && leftKey) ? leftKey.isDown : false; } get isRight() { var rightKey = this.cursorKeys.right; return (this.enable && rightKey) ? rightKey.isDown : false; } get isUp() { var upKey = this.cursorKeys.up; return (this.enable && upKey) ? upKey.isDown : false; } get isDown() { var downKey = this.cursorKeys.down; return (this.enable && downKey) ? downKey.isDown : false; } update(time, delta) { var gameObject = this.parent; if (!this.enable) { SetVelocity(gameObject, 0, 0); return this; } if (!gameObject.active) { return this; } var dy = ((this.isUp) ? -1 : 0) + ((this.isDown) ? 1 : 0), dx = ((this.isLeft) ? -1 : 0) + ((this.isRight) ? 1 : 0); if ((dx === 0) && (dy === 0)) { SetVelocity(gameObject, 0, 0); return this; } switch (this.dirMode) { case 0: // up&down dx = 0; break; case 1: // left&right dy = 0; break; case 2: // 4dir if (dy !== 0) { dx = 0; } break; } var rotation, vx, vy; if (dy === 0) { // dx !== 0 vx = this.speed * dx; vy = 0; rotation = (dx === 1) ? RAD0 : RAD180; } else if (dx === 0) { // dy !== 0 vx = 0; vy = this.speed * dy; rotation = (dy === 1) ? RAD90 : RAD270; } else { // (dx !== 0) && (dy !== 0) rotation = Math.atan2(dy, dx); vx = this.speed * Math.cos(rotation); vy = this.speed * Math.sin(rotation); } SetVelocity(gameObject, vx, vy); if (this.rotateToDirection && (rotation !== undefined)) { gameObject.rotation = rotation; } if (this.wrap) { gameObject.body.world.wrap(gameObject, this.padding); } return this; } } const DIRMODE = { 'up&down': 0, 'left&right': 1, '4dir': 2, '8dir': 3 }; const RAD0 = DegToRad(0); const RAD90 = DegToRad(90); const RAD180 = DegToRad(180); const RAD270 = DegToRad(270); class EightDirectionPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new EightDirection(gameObject, config); } } return EightDirectionPlugin; }));