phaser4-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdynamictext = factory());
})(this, (function () { 'use strict';
// copy from Phaser.GameObjects.Text
var WebGLRenderer = function (renderer, src, drawingContext, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if ((src.width === 0) || (src.height === 0)) {
return;
}
drawingContext.camera.addToRenderList(src);
var customRenderNodes = src.customRenderNodes;
var defaultRenderNodes = src.defaultRenderNodes;
(customRenderNodes.Submitter || defaultRenderNodes.Submitter).run(
drawingContext,
src,
parentMatrix,
0,
customRenderNodes.Texturer || defaultRenderNodes.Texturer,
customRenderNodes.Transformer || defaultRenderNodes.Transformer
);
};
// copy from Phaser.GameObjects.Text
var CanvasRenderer = function (renderer, src, camera, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if ((src.width === 0) || (src.height === 0)) {
return;
}
camera.addToRenderList(src);
renderer.batchSprite(src, src.frame, camera, parentMatrix);
};
var Render = {
renderWebGL: WebGLRenderer,
renderCanvas: CanvasRenderer
};
const Color = Phaser.Display.Color;
var CanvasMethods = {
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
fill(color) {
this.context.fillStyle = color;
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
drawFrame(key, frame, dx, dy, dWidth, dHeight, sxOffset, syOffset, sWidth, sHeight) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
var frameWidth = textureFrame.cutWidth,
frameHeight = textureFrame.cutHeight;
if (dx === undefined) { dx = 0; }
if (dy === undefined) { dy = 0; }
if (dWidth === undefined) { dWidth = frameWidth; }
if (dHeight === undefined) { dHeight = frameHeight; }
if (sxOffset === undefined) { sxOffset = 0; }
if (syOffset === undefined) { syOffset = 0; }
if (sWidth === undefined) { sWidth = frameWidth; }
if (sHeight === undefined) { sHeight = frameHeight; }
var sx = textureFrame.cutX + sxOffset;
var sy = textureFrame.cutY + syOffset;
this.context.drawImage(
textureFrame.source.image, // image
sx, sy, sWidth, sHeight,
dx, dy, dWidth, dHeight
);
this.dirty = true;
return this;
},
getDataURL(type, encoderOptions) {
return this.canvas.toDataURL(type, encoderOptions);
},
getPixel(x, y, out) {
if (out === undefined) {
out = new Color();
}
var rgb = this.context.getImageData(x, y, 1, 1);
out.setTo(rgb.data[0], rgb.data[1], rgb.data[2], rgb.data[3]);
return out;
},
setPixel(x, y, r, g, b, a) {
if (typeof (r) !== 'number') {
var color = r;
r = color.red;
g = color.green;
b = color.blue;
a = color.alpha;
}
if (a === undefined) {
a = ((r !== 0) || (g !== 0) || (b !== 0)) ? 255 : 0;
}
var imgData = this.context.createImageData(1, 1);
imgData.data[0] = r;
imgData.data[1] = g;
imgData.data[2] = b;
imgData.data[3] = a;
this.context.putImageData(imgData, x, y);
this.dirty = true;
return this;
}
};
var CopyCanvasToTexture = function (scene, srcCanvas, key, x, y, width, height) {
var textures = scene.sys.textures;
var renderer = scene.renderer;
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = srcCanvas.width;
}
if (height === undefined) {
height = srcCanvas.height;
}
var texture;
if (textures.exists(key)) {
texture = textures.get(key);
} else {
texture = textures.createCanvas(key, width, height);
}
var destCanvas = texture.getSourceImage();
if (destCanvas.width !== width) {
destCanvas.width = width;
}
if (destCanvas.height !== height) {
destCanvas.height = height;
}
var destCtx = destCanvas.getContext('2d', { willReadFrequently: true });
destCtx.clearRect(0, 0, width, height);
destCtx.drawImage(srcCanvas, x, y, width, height);
if (renderer.gl && texture) {
renderer.canvasToTexture(destCanvas, texture.source[0].glTexture, true, 0);
}
};
var TextureMethods = {
updateTexture(callback, scope) {
var canvas = this.canvas;
var context = this.context;
if (callback) {
var scale = this.resolution;
if (scale !== 1) {
this.context.save();
this.context.scale(scale, scale);
}
if (scope) {
callback.call(scope, canvas, context);
} else {
callback(canvas, context);
}
if (scale !== 1) {
this.context.restore();
}
}
var newWidth = canvas.width,
newHeight = canvas.height;
if ((newWidth !== this.frame.width) || (newHeight !== this.frame.height)) {
this.frame.setSize(newWidth, newHeight);
this.frame.source.updateSize(newWidth, newHeight);
this.frame.updateUVs();
}
if (this.renderer && this.renderer.gl) {
this.frame.source.glTexture = this.renderer.canvasToTexture(canvas, this.frame.source.glTexture, true);
if (typeof WEBGL_DEBUG) {
this.frame.glTexture.spectorMetadata = { textureKey: 'Canvas Game Object' };
}
}
this.dirty = false;
var input = this.input;
if (input && !input.customHitArea) {
input.hitArea.width = this.width;
input.hitArea.height = this.height;
}
return this;
},
generateTexture(key, x, y, width, height) {
var srcCanvas = this.canvas;
if (width === undefined) {
width = srcCanvas.width;
} else {
width *= this.resolution;
}
if (height === undefined) {
height = srcCanvas.height;
} else {
height *= this.resolution;
}
CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height);
return this;
},
loadTexture(key, frame) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
if ((this.width !== textureFrame.cutWidth) || (this.height !== textureFrame.cutHeight)) {
this.setSize(textureFrame.cutWidth, textureFrame.cutHeight);
} else {
this.clear();
}
this.drawFrame(key, frame);
this.dirty = true;
return this;
}
};
const MainVersionNumber = 4;
const SubVersionNumber = 0;
var IsChecked = false;
var CheckP3Version = function (minVersion) {
if (IsChecked) {
return;
}
if (minVersion === undefined) {
minVersion = SubVersionNumber;
}
var version = Phaser.VERSION.split('.');
var mainVersion = parseInt(version[0]);
if (mainVersion === MainVersionNumber) {
var subVersion = parseInt(version[1]);
if (subVersion < minVersion) {
console.error(`Minimum supported version : ${mainVersion}.${subVersion}`);
}
} else {
console.error(`Can't supported version : ${mainVersion}`);
}
IsChecked = true;
};
CheckP3Version();
const CanvasPool$1 = Phaser.Display.Canvas.CanvasPool;
const GameObject$1 = Phaser.GameObjects.GameObject;
const UUID = Phaser.Utils.String.UUID;
const DefaultImageNodes = Phaser.Renderer.WebGL.RenderNodes.Defaults.DefaultImageNodes;
class Canvas extends GameObject$1 {
constructor(scene, x, y, width, height, resolution) {
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = 1;
}
if (height === undefined) {
height = 1;
}
if (resolution === undefined) {
resolution = 1;
}
super(scene, 'rexCanvas');
this.renderer = scene.sys.game.renderer;
this._width = width;
this._height = height;
this.resolution = resolution;
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas = CanvasPool$1.create(this, width, height);
this.dirty = false;
this.setPosition(x, y);
this.setOrigin(0.5, 0.5);
this.initRenderNodes(this._defaultRenderNodesMap);
this._crop = this.resetCropObject();
// Create a Texture for this Text object
this._textureKey = UUID();
this.texture = scene.sys.textures.addCanvas(this._textureKey, this.canvas);
// Set the context to be the CanvasTexture context
this.context = this.texture.context;
// Get the frame
this.frame = this.texture.get();
// Set the resolution
this.frame.source.resolution = this.resolution;
if (this.renderer && this.renderer.gl) {
// Clear the default 1x1 glTexture, as we override it later
this.renderer.deleteTexture(this.frame.source.glTexture);
this.frame.source.glTexture = null;
}
this.dirty = true;
}
preDestroy() {
CanvasPool$1.remove(this.canvas);
this.canvas = null;
this.context = null;
var texture = this.texture;
if (texture) {
texture.destroy();
}
}
get _defaultRenderNodesMap() {
return DefaultImageNodes;
}
setResolution(resolution) {
if (this.resolution === resolution) {
return this;
}
this.resolution = resolution;
var width = Math.max(Math.ceil(this.width * resolution), 1);
var height = Math.max(Math.ceil(this.height * resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.source.resolution = resolution;
this.dirty = true;
return this;
}
get width() {
return this._width;
}
set width(value) {
this.setSize(value, this._height);
}
get height() {
return this._height;
}
set height(value) {
this.setSize(this._width, value);
}
setCanvasSize(width, height) {
if ((this._width === width) && (this._height === height)) {
return this;
}
this._width = width;
this._height = height;
this.updateDisplayOrigin();
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.setSize(width, height);
this.frame.source.updateSize(width, height);
this.frame.updateUVs();
this.dirty = true;
return this;
}
// setSize might be override
setSize(width, height) {
this.setCanvasSize(width, height);
return this;
}
get displayWidth() {
return this.scaleX * this._width;
}
set displayWidth(value) {
this.scaleX = value / this._width;
}
get displayHeight() {
return this.scaleY * this._height;
}
set displayHeight(value) {
this.scaleY = value / this._height;
}
setDisplaySize(width, height) {
this.displayWidth = width;
this.displayHeight = height;
return this;
}
getCanvas(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.canvas;
}
getContext(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.context;
}
needRedraw() {
this.dirty = true;
return this;
}
resize(width, height) {
this.setSize(width, height);
return this;
}
}
const Components = Phaser.GameObjects.Components;
Phaser.Class.mixin(Canvas,
[
Components.Alpha,
Components.BlendMode,
Components.Crop,
Components.Depth,
Components.Flip,
Components.GetBounds,
Components.Lighting,
Components.Mask,
Components.Origin,
Components.RenderNodes,
Components.ScrollFactor,
Components.Tint,
Components.Transform,
Components.Visible,
Render,
CanvasMethods,
TextureMethods,
]
);
const GetValue$a = Phaser.Utils.Objects.GetValue;
var GetPadding$1 = function (padding, key) {
if (key === undefined) {
return padding;
}
return padding[key];
};
var SetPadding$1 = function (padding, key, value) {
if (padding === undefined) {
padding = {};
}
if (key === undefined) {
key = 0;
}
var keyType = typeof (key);
if (keyType === 'string') {
padding[key] = value;
} else if (keyType === 'number') {
padding.left = key;
padding.right = key;
padding.top = key;
padding.bottom = key;
} else {
padding.left = GetValue$a(key, 'left', 0);
padding.right = GetValue$a(key, 'right', 0);
padding.top = GetValue$a(key, 'top', 0);
padding.bottom = GetValue$a(key, 'bottom', 0);
}
return padding;
};
var GetValue$9 = function (source, key, defaultValue) {
if (!source || typeof source === 'number') {
return defaultValue;
}
if (typeof (key) === 'string') {
if (source.hasOwnProperty(key)) {
return source[key];
}
if (key.indexOf('.') !== -1) {
key = key.split('.');
} else {
return defaultValue;
}
}
var keys = key;
var parent = source;
var value = defaultValue;
// Use for loop here so we can break early
for (var i = 0; i < keys.length; i++) {
key = keys[i];
if (parent.hasOwnProperty(key)) {
// Yes it has a key property, let's carry on down
value = parent[key];
parent = value;
}
else {
// Can't go any further, so reset to default
value = defaultValue;
break;
}
}
return value;
};
var Clear = function (obj) {
if ((typeof (obj) !== 'object') || (obj === null)) {
return obj;
}
if (Array.isArray(obj)) {
obj.length = 0;
} else {
for (var key in obj) {
delete obj[key];
}
}
return obj;
};
var DataMethods = {
enableData() {
if (this.data === undefined) {
this.data = {};
}
return this;
},
setData(key, value) {
this.enableData();
if (arguments.length === 1) {
var data = key;
for (key in data) {
this.data[key] = data[key];
}
} else {
this.data[key] = value;
}
return this;
},
getData(key, defaultValue) {
this.enableData();
return (key === undefined) ? this.data : GetValue$9(this.data, key, defaultValue);
},
incData(key, inc, defaultValue) {
if (defaultValue === undefined) {
defaultValue = 0;
}
this.enableData();
this.setData(key, this.getData(key, defaultValue) + inc);
return this;
},
mulData(key, mul, defaultValue) {
if (defaultValue === undefined) {
defaultValue = 0;
}
this.enableData();
this.setData(key, this.getData(key, defaultValue) * mul);
return this;
},
clearData() {
if (this.data) {
Clear(this.data);
}
return this;
},
};
class Base {
constructor(parent, type) {
this.setParent(parent);
this.type = type;
this.renderable = false;
this.reset().setActive();
}
destroy() {
this.parent.removeChild(this);
}
setParent(parent) {
this.parent = parent;
return this;
}
get scene() {
return this.parent.scene;
}
get canvas() {
return (this.parent) ? this.parent.canvas : null;
}
get context() {
return (this.parent) ? this.parent.context : null;
}
setDirty(dirty) {
if (dirty && this.parent) {
this.parent.dirty = true;
}
return this;
}
get active() {
return this._active;
}
set active(value) {
this.setDirty(this._active != value);
this._active = value;
}
setActive(active) {
if (active === undefined) {
active = true;
}
this.active = active;
return this;
}
modifyPorperties(o) {
return this;
}
// Override
onFree() {
this.reset().setParent();
}
// Override
reset() {
return this;
}
// Override
render() { }
// Override
contains(x, y) {
return false;
}
}
Object.assign(
Base.prototype,
DataMethods
);
var RenderMethods = {
// Override
renderContent() {
},
// Override
render() {
if (!this.willRender) {
return this;
}
var context = this.context;
context.save();
context.globalAlpha = this.alpha;
if (this.toLocalPosition) {
var x = this.drawX, y = this.drawY;
if (this.autoRound) {
x = Math.round(x);
y = Math.round(y);
}
context.translate(x, y);
context.scale(this.scaleX, this.scaleY);
context.rotate(this.rotation);
}
if (this.drawBelowCallback) {
this.drawBelowCallback(this);
}
this.renderContent();
if (this.drawAboveCallback) {
this.drawAboveCallback(this);
}
context.restore();
return this;
},
};
const RotateAround$1 = Phaser.Math.RotateAround;
var CanvasPositionToBobPosition = function (canvasX, canvasY, bob, out) {
if (out === undefined) {
out = {};
} else if (out === true) {
if (globPoint$1 === undefined) {
globPoint$1 = {};
}
out = globPoint$1;
}
out.x = (canvasX - bob.drawX) / bob.scaleX;
out.y = (canvasY - bob.drawY) / bob.scaleY;
if (bob.rotation !== 0) {
RotateAround$1(out, 0, 0, -bob.rotation);
}
return out;
};
var globPoint$1;
const Rectangle = Phaser.Geom.Rectangle;
var Contains = function (canvasX, canvasY) {
if ((this.width === 0) || (this.height === 0)) {
return false;
}
var bobPosition = CanvasPositionToBobPosition(canvasX, canvasY, this, true);
return GetBobBounds(this).contains(bobPosition.x, bobPosition.y);
};
var GetBobBounds = function (bob) {
if (bobBounds === undefined) {
bobBounds = new Rectangle();
}
var x = bob.drawTLX,
y = bob.drawTLY;
bobBounds.setTo(x, y, (bob.drawTRX - x), (bob.drawBLY - y));
return bobBounds;
};
var bobBounds;
const RotateAround = Phaser.Math.RotateAround;
var BobPositionToCanvasPosition = function (bob, bobX, bobY, out) {
if (out === undefined) {
out = {};
} else if (out === true) {
if (globPoint === undefined) {
globPoint = {};
}
out = globPoint;
}
out.x = bobX;
out.y = bobY;
if (bob.rotation !== 0) {
RotateAround(out, 0, 0, bob.rotation);
}
out.x = (out.x * bob.scaleX) + bob.drawX;
out.y = (out.y * bob.scaleY) + bob.drawY;
return out;
};
var globPoint;
const TransformMatrix = Phaser.GameObjects.Components.TransformMatrix;
var GameObjectLocalXYToWorldXY = function (gameObject, localX, localY, out) {
if (out === undefined) {
out = {};
} else if (out === true) {
out = globOut;
}
var px = localX - (gameObject.width * gameObject.originX);
var py = localY - (gameObject.height * gameObject.originY);
if (tempMatrix === undefined) {
tempMatrix = new TransformMatrix();
parentMatrix = new TransformMatrix();
}
if (gameObject.parentContainer) {
gameObject.getWorldTransformMatrix(tempMatrix, parentMatrix);
}
else {
tempMatrix.applyITRS(gameObject.x, gameObject.y, gameObject.rotation, gameObject.scaleX, gameObject.scaleY);
}
tempMatrix.transformPoint(px, py, out);
return out;
};
var tempMatrix, parentMatrix;
var globOut = {};
var BobPositionToWorldPosition = function (dynamicText, bob, bobX, bobY, out) {
var localXY = BobPositionToCanvasPosition(bob, bobX, bobY, true);
var worldXY = GameObjectLocalXYToWorldXY(dynamicText, localXY.x, localXY.y, out);
return worldXY;
};
var GetBobWorldPosition = function (dynamicText, bob, offsetX, offsetY, out) {
if (typeof (offsetX) !== 'number') {
out = offsetX;
offsetX = 0;
offsetY = 0;
}
var bobX = bob.drawCenterX + offsetX;
var bobY = bob.drawCenterY + offsetY;
return BobPositionToWorldPosition(dynamicText, bob, bobX, bobY, out);
};
var GetWorldPosition = function (offsetX, offsetY, out) {
return GetBobWorldPosition(this.parent, this, offsetX, offsetY, out);
};
var Methods$1 = {
contains: Contains,
getWorldPosition: GetWorldPosition,
};
Object.assign(
Methods$1,
RenderMethods
);
const DegToRad$1 = Phaser.Math.DegToRad;
const RadToDeg = Phaser.Math.RadToDeg;
const GetValue$8 = Phaser.Utils.Objects.GetValue;
class RenderBase extends Base {
constructor(parent, type) {
super(parent, type);
this.renderable = true;
this.scrollFactorX = 1;
this.scrollFactorY = 1;
this.toLocalPosition = true;
this.originX = 0;
this.offsetX = 0; // Override
this.offsetY = 0; // Override
}
get visible() {
return this._visible;
}
set visible(value) {
this.setDirty(this._visible != value);
this._visible = value;
}
setVisible(visible) {
if (visible === undefined) {
visible = true;
}
this.visible = visible;
return this;
}
get alpha() { return this._alpha; }
set alpha(value) {
this.setDirty(this._alpha != value);
this._alpha = value;
}
setAlpha(alpha) {
this.alpha = alpha;
return this;
}
get x() { return this._x; }
set x(value) {
this.setDirty(this._x != value);
this._x = value;
}
setX(x) {
this.x = x;
return this;
}
get y() { return this._y; }
set y(value) {
this.setDirty(this._y != value);
this._y = value;
}
setY(y) {
this.y = y;
return this;
}
setPosition(x, y) {
this.x = x;
this.y = y;
return this;
}
setInitialPosition(x, y) {
this.x0 = x;
this.y0 = y;
return this;
}
setScrollFactorX(x) {
this.scrollFactorX = x;
return this;
}
setScrollFactorY(y) {
this.scrollFactorY = y;
return this;
}
setScrollFactor(x, y) {
if (y === undefined) {
y = x;
}
this.scrollFactorX = x;
this.scrollFactorY = y;
return this;
}
get rotation() { return this._rotation; }
set rotation(value) {
this.setDirty(this._rotation != value);
this._rotation = value;
}
setRotation(rotation) {
this.rotation = rotation;
return this;
}
get angle() { return RadToDeg(this._rotation); }
set angle(value) {
this.rotation = DegToRad$1(value);
}
setAngle(angle) {
this.angle = angle;
return this;
}
get scaleX() { return this._scaleX; }
set scaleX(value) {
this.setDirty(this._scaleX !== value);
this._scaleX = value;
}
setScaleX(scaleX) {
this.scaleX = scaleX;
return this;
}
// Override
get width() { return 0; }
// Override
set width(value) { }
setWidth(width, keepAspectRatio) {
if (keepAspectRatio === undefined) {
keepAspectRatio = false;
}
this.width = width;
if (keepAspectRatio) {
this.scaleY = this.scaleX;
}
return this;
}
get leftSpace() { return this._leftSpace; }
set leftSpace(value) {
this.setDirty(this._leftSpace !== value);
this._leftSpace = value;
}
setLeftSpace(value) {
this.leftSpace = value;
return this;
}
get rightSpace() { return this._rightSpace; }
set rightSpace(value) {
this.setDirty(this._rightSpace !== value);
this._rightSpace = value;
}
setRightSpace(value) {
this.rightSpace = value;
return this;
}
get outerWidth() {
return this.width + this.leftSpace + this.rightSpace;
}
get scaleY() { return this._scaleY; }
set scaleY(value) {
this.setDirty(this._scaleY !== value);
this._scaleY = value;
}
setScaleY(scaleY) {
this.scaleY = scaleY;
return this;
}
// Override
get height() { return 0; }
// Override
set height(value) { }
setHeight(height, keepAspectRatio) {
if (keepAspectRatio === undefined) {
keepAspectRatio = false;
}
this.height = height;
if (keepAspectRatio) {
this.scaleX = this.scaleY;
}
return this;
}
setScale(scaleX, scaleY) {
if (scaleY === undefined) {
scaleY = scaleX;
}
this.scaleX = scaleX;
this.scaleY = scaleY;
return this;
}
setOrigin(x) {
this.originX = x;
return this;
}
setAlign(align) {
this.align = align;
return this;
}
modifyPorperties(o) {
if (!o) {
return this;
}
if (o.hasOwnProperty('x')) {
this.setX(o.x);
}
if (o.hasOwnProperty('y')) {
this.setY(o.y);
}
if (o.hasOwnProperty('rotation')) {
this.setRotation(o.rotation);
} else if (o.hasOwnProperty('angle')) {
this.setAngle(o.angle);
}
if (o.hasOwnProperty('alpha')) {
this.setAlpha(o.alpha);
}
// ScaleX, ScaleY
var width = GetValue$8(o, 'width', undefined);
var height = GetValue$8(o, 'height', undefined);
var scaleX = GetValue$8(o, 'scaleX', undefined);
var scaleY = GetValue$8(o, 'scaleY', undefined);
if (width !== undefined) {
if ((height === undefined) && (scaleY === undefined)) {
this.setWidth(width, true);
} else {
this.setWidth(width);
}
} else if (scaleX !== undefined) {
this.setScaleX(scaleX);
}
if (height !== undefined) {
if ((width === undefined) && (scaleX === undefined)) {
this.setHeight(height, true);
} else {
this.setHeight(height);
}
} else if (scaleY !== undefined) {
this.setScaleY(scaleY);
}
if (o.hasOwnProperty('leftSpace')) {
this.setLeftSpace(o.leftSpace);
}
if (o.hasOwnProperty('rightSpace')) {
this.setRightSpace(o.rightSpace);
}
if (o.hasOwnProperty('align')) {
this.setAlign(o.align);
}
return this;
}
setDrawBelowCallback(callback) {
this.drawBelowCallback = callback;
return this;
}
setDrawAboveCallback(callback) {
this.drawAboveCallback = callback;
return this;
}
reset() {
this
.setVisible()
.setAlpha(1)
.setPosition(0, 0)
.setRotation(0)
.setScale(1, 1)
.setLeftSpace(0).setRightSpace(0)
.setOrigin(0)
.setAlign()
.setDrawBelowCallback()
.setDrawAboveCallback();
return this;
}
// Override
get willRender() {
return this.visible && (this.alpha > 0);
}
get drawX() {
var x = this.x + this.leftSpace + this.offsetX - (this.originX * this.width);
return (this.parent._textOX * this.scrollFactorX) + x;
}
get drawY() {
var y = this.y + this.offsetY;
return (this.parent._textOY * this.scrollFactorY) + y;
}
// Override
get drawTLX() { return 0; }
get drawTLY() { return 0; }
get drawBLX() { return 0; }
get drawBLY() { return 0; }
get drawTRX() { return 0; }
get drawTRY() { return 0; }
get drawBRX() { return 0; }
get drawBRY() { return 0; }
get drawCenterX() {
return (this.drawTRX + this.drawTLX) / 2;
}
get drawCenterY() {
return (this.drawBLY + this.drawTLY) / 2;
}
}
Object.assign(
RenderBase.prototype,
Methods$1,
);
const Pad = Phaser.Utils.String.Pad;
var GetStyle = function (style, canvas, context) {
if (style == null) {
return style;
}
switch (typeof (style)) {
case 'string': return style;
case 'number': return `#${Pad(Math.floor(style).toString(16), 6, '0', 1)}`;
case 'function': return style(canvas, context);
case 'object':
if (style.hasOwnProperty('r')) {
if (style.hasOwnProperty('a')) { // rgba
return `rgba(${style.r},${style.g},${style.b},${style.a})`;
} else { // rgb
return `rgb(${style.r},${style.g},${style.b})`;
}
} else if (style.hasOwnProperty('h')) {
if (style.hasOwnProperty('a')) { // hsla
return `hsla(${style.h},${style.s},${style.l},${style.a})`;
} else { // hsl
return `hsl(${style.h},${style.s},${style.l})`;
}
} else {
return style; // Not a valid input
}
default: return style;
}
};
var GetProperty = function (name, config, defaultConfig) {
if (config.hasOwnProperty(name)) {
return config[name];
} else {
return defaultConfig[name];
}
};
const GetValue$7 = Phaser.Utils.Objects.GetValue;
class RoundRectangle {
constructor(x, y, width, height, radiusConfig) {
if (x === undefined) { x = 0; }
if (y === undefined) { y = x; }
if (width === undefined) { width = 0; }
if (height === undefined) { height = 0; }
if (radiusConfig === undefined) { radiusConfig = 0; }
this.cornerRadius = {};
this._width = 0;
this._height = 0;
this.setTo(x, y, width, height, radiusConfig);
}
setTo(x, y, width, height, radiusConfig) {
this.setPosition(x, y);
this.setRadius(radiusConfig);
this.setSize(width, height);
return this;
}
setPosition(x, y) {
this.x = x;
this.y = y;
return this;
}
setRadius(value) {
if (value === undefined) {
value = 0;
}
this.radius = value;
return this;
}
setSize(width, height) {
this.width = width;
this.height = height;
return this;
}
get minWidth() {
var radius = this.cornerRadius;
return Math.max(radius.tl.x + radius.tr.x, radius.bl.x + radius.br.x);
}
get minHeight() {
var radius = this.cornerRadius;
return Math.max(radius.tl.y + radius.bl.y, radius.tr.y + radius.br.y);
}
get width() {
return this._width;
}
set width(value) {
if (value == null) {
value = 0;
}
this._width = Math.max(value, this.minWidth);
}
get height() {
return this._height;
}
set height(value) {
if (value == null) {
value = 0;
}
this._height = Math.max(value, this.minHeight);
}
get radius() {
var radius = this.cornerRadius;
return Math.max(
radius.tl.x, radius.tl.y,
radius.tr.x, radius.tr.y,
radius.bl.x, radius.bl.y,
radius.br.x, radius.br.y
);
}
set radius(value) {
var defaultRadiusX, defaultRadiusY;
if (typeof (value) === 'number') {
defaultRadiusX = value;
defaultRadiusY = value;
} else {
defaultRadiusX = GetValue$7(value, 'x', 0);
defaultRadiusY = GetValue$7(value, 'y', 0);
}
var radius = this.cornerRadius;
radius.tl = GetRadius(GetValue$7(value, 'tl', undefined), defaultRadiusX, defaultRadiusY);
radius.tr = GetRadius(GetValue$7(value, 'tr', undefined), defaultRadiusX, defaultRadiusY);
radius.bl = GetRadius(GetValue$7(value, 'bl', undefined), defaultRadiusX, defaultRadiusY);
radius.br = GetRadius(GetValue$7(value, 'br', undefined), defaultRadiusX, defaultRadiusY);
}
get radiusTL() {
var radius = this.cornerRadius.tl;
return Math.max(radius.x, radius.y);
}
set radiusTL(value) {
SetRadius(this.cornerRadius.tl, value);
}
get radiusTR() {
var radius = this.cornerRadius.tr;
return Math.max(radius.x, radius.y);
}
set radiusTR(value) {
SetRadius(this.cornerRadius.tr, value);
}
get radiusBL() {
var radius = this.cornerRadius.bl;
return Math.max(radius.x, radius.y);
}
set radiusBL(value) {
SetRadius(this.cornerRadius.bl, value);
}
get radiusBR() {
var radius = this.cornerRadius.br;
return Math.max(radius.x, radius.y);
}
set radiusBR(value) {
SetRadius(this.cornerRadius.br, value);
}
}
var GetRadius = function (radius, defaultRadiusX, defaultRadiusY) {
if (radius === undefined) {
radius = {
x: defaultRadiusX,
y: defaultRadiusY
};
} else if (typeof (radius) === 'number') {
radius = {
x: radius,
y: radius
};
}
SetConvex(radius);
return radius;
};
var SetRadius = function (radius, value) {
if (typeof (value) === 'number') {
radius.x = value;
radius.y = value;
} else {
radius.x = GetValue$7(value, 'x', 0);
radius.y = GetValue$7(value, 'y', 0);
}
SetConvex(radius);
};
var SetConvex = function (radius) {
radius.convex = (radius.x >= 0) || (radius.y >= 0);
radius.x = Math.abs(radius.x);
radius.y = Math.abs(radius.y);
};
const DegToRad = Phaser.Math.DegToRad;
var AddRoundRectanglePath = function (context, x, y, width, height, radiusConfig, iteration) {
var geom = new RoundRectangle(x, y, width, height, radiusConfig),
minWidth = geom.minWidth,
minHeight = geom.minHeight,
scaleRX = (width >= minWidth) ? 1 : (width / minWidth),
scaleRY = (height >= minHeight) ? 1 : (height / minHeight);
var cornerRadius = geom.cornerRadius;
var radius, radiusX, radiusY, centerX, centerY;
var startX, startY;
context.save();
context.beginPath();
context.translate(x, y);
// Top-left
radius = cornerRadius.tl;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = radiusX;
centerY = radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 180, 270, false, iteration);
} else {
centerX = 0;
centerY = 0;
ArcTo(context, centerX, centerY, radiusX, radiusY, 90, 0, true, iteration);
}
startX = 0;
startY = radiusY;
} else {
context.lineTo(0, 0);
startX = 0;
startY = 0;
}
// Top-right
radius = cornerRadius.tr;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = width - radiusX;
centerY = radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 270, 360, false, iteration);
} else {
centerX = width;
centerY = 0;
ArcTo(context, centerX, centerY, radiusX, radiusY, 180, 90, true, iteration);
}
} else {
context.lineTo(width, 0);
}
// Bottom-right
radius = cornerRadius.br;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = width - radiusX;
centerY = height - radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 0, 90, false, iteration);
} else {
centerX = width;
centerY = height;
ArcTo(context, centerX, centerY, radiusX, radiusY, 270, 180, true, iteration);
}
} else {
context.lineTo(width, height);
}
// Bottom-left
radius = cornerRadius.bl;
if (IsArcCorner(radius)) {
radiusX = radius.x * scaleRX;
radiusY = radius.y * scaleRY;
if (IsConvexArc(radius)) {
centerX = radiusX;
centerY = height - radiusY;
ArcTo(context, centerX, centerY, radiusX, radiusY, 90, 180, false, iteration);
} else {
centerX = 0;
centerY = height;
ArcTo(context, centerX, centerY, radiusX, radiusY, 360, 270, true, iteration);
}
} else {
context.lineTo(0, height);
}
context.lineTo(startX, startY);
context.closePath();
context.restore();
};
var IsConvexArc = function (radius) {
return (!radius.hasOwnProperty('convex')) || // radius does not have convex property
radius.convex;
};
var IsArcCorner = function (radius) {
return ((radius.x > 0) && (radius.y > 0));
};
var ArcTo = function (
context,
centerX, centerY,
radiusX, radiusY,
startAngle, endAngle,
antiClockWise,
iteration
) {
// startAngle, endAngle: 0 ~ 360
if (antiClockWise && (endAngle > startAngle)) {
endAngle -= 360;
} else if (!antiClockWise && (endAngle < startAngle)) {
endAngle += 360;
}
startAngle = DegToRad(startAngle);
endAngle = DegToRad(endAngle);
if (iteration == null) { // undefined, or null
context.ellipse(centerX, centerY, radiusX, radiusY, 0, startAngle, endAngle, antiClockWise);
} else {
iteration += 1;
var x, y, angle;
var step = (endAngle - startAngle) / iteration;
for (var i = 0; i <= iteration; i++) {
angle = startAngle + (step * i);
x = centerX + (radiusX * Math.cos(angle));
y = centerY + (radiusY * Math.sin(angle));
context.lineTo(x, y);
}
}
};
var DrawRoundRectangle = function (
canvas, context,
x, y,
width, height, radiusConfig,
fillStyle, strokeStyle, lineWidth, fillColor2, isHorizontalGradient,
iteration
) {
AddRoundRectanglePath(context, x, y, width, height, radiusConfig, iteration);
if (fillStyle != null) {
if (fillColor2 != null) {
var grd;
if (isHorizontalGradient) {
grd = context.createLinearGradient(0, 0, width, 0);
} else {
grd = context.createLinearGradient(0, 0, 0, height);
}
grd.addColorStop(0, fillStyle);
grd.addColorStop(1, fillColor2);
fillStyle = grd;
}
context.fillStyle = fillStyle;
context.fill();
}
if ((strokeStyle != null) && (lineWidth > 0)) {
context.strokeStyle = strokeStyle;
context.lineWidth = lineWidth;
context.stroke();
}
};
var DrawRoundRectangleBackground = function (
canvasObject,
color,
strokeColor, strokeLineWidth,
radius,
color2, isHorizontalGradient,
iteration
) {
if ((color == null) && (strokeColor == null)) {
return;
}
var width = canvasObject.canvas.width,
height = canvasObject.canvas.height;
if (strokeColor == null) {
strokeLineWidth = 0;
}
var x = strokeLineWidth / 2;
width = Math.max(1, width - strokeLineWidth); // Min width is 1
height = Math.max(1, height - strokeLineWidth); // Min height is 1
DrawRoundRectangle(canvasObject.canvas, canvasObject.context,
x, x,
width, height,
radius,
color,
strokeColor, strokeLineWidth,
color2, isHorizontalGradient,
iteration
);
};
const GetValue$6 = Phaser.Utils.Objects.GetValue;
class Background extends RenderBase {
constructor(parent, config) {
super(parent, 'background');
this.setScrollFactor(0);
this.setColor(
GetValue$6(config, 'color', null),
GetValue$6(config, 'color2', null),
GetValue$6(config, 'horizontalGradient', true)
);
this.setStroke(
GetValue$6(config, 'stroke', null),
GetValue$6(config, 'strokeThickness', 2)
);
this.setCornerRadius(
GetValue$6(config, 'cornerRadius', 0),
GetValue$6(config, 'cornerIteration', null)
);
}
set color(value) {
value = GetStyle(value, this.canvas, this.context);
this.setDirty(this._color != value);
this._color = value;
}
get color() {
return this._color;
}
set color2(value) {
valu