phaser4-rex-plugins
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551 lines (444 loc) • 16.7 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdragrotateplugin = factory());
})(this, (function () { 'use strict';
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$1 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$1(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods
);
const GameObjectClass = Phaser.GameObjects.GameObject;
const LayerClass = Phaser.GameObjects.Layer;
var IsGameObject = function (object) {
return (object instanceof GameObjectClass) || (object instanceof LayerClass);
};
var GetPointerWorldXY = function (pointer, targetCamera, out) {
var camera = pointer.camera;
if (!camera) {
return null;
}
if (out === undefined) {
out = {};
} else if (out === true) {
out = globalOut;
}
if (camera === targetCamera) {
out.x = pointer.worldX;
out.y = pointer.worldY;
} else {
camera.getWorldPoint(pointer.x, pointer.y, out);
}
return out;
};
var globalOut = {};
const GetValue = Phaser.Utils.Objects.GetValue;
const IsPlainObject = Phaser.Utils.Objects.IsPlainObject;
const DistanceBetween = Phaser.Math.Distance.Between;
const GetAngle = Phaser.Math.Angle.Between;
const WrapAngle = Phaser.Math.Angle.Wrap;
const RadToDeg = Phaser.Math.RadToDeg;
const STATE_TOUCH0 = 0;
const STATE_TOUCH1 = 1;
class DragRotate extends ComponentBase {
constructor(scene, config) {
super(scene);
// No event emitter
// this.scene = scene
this.mainCamera = this.scene.sys.cameras.main;
this._enable = undefined;
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.pointer = undefined;
this.originGameObject = undefined;
this.setEnable(GetValue(o, "enable", true));
var originConfig = GetValue(o, 'origin', o);
this.setOrigin(originConfig);
this.setRadius(GetValue(o, 'maxRadius'), GetValue(o, 'minRadius', 0));
this.state = STATE_TOUCH0;
}
boot() {
this.scene.input.on('pointerdown', this.onPointerDown, this);
this.scene.input.on('pointerup', this.onPointerUp, this);
this.scene.input.on('pointermove', this.onPointerMove, this);
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.scene.input.off('pointerdown', this.onPointerDown, this);
this.scene.input.off('pointerup', this.onPointerUp, this);
this.scene.input.off('pointermove', this.onPointerMove, this);
this.mainCamera = undefined;
this.pointer = undefined;
this.originGameObject = undefined;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.dragCancel();
}
this._enable = e;
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setOrigin(x, y) {
if (x === undefined) {
this.x = undefined; // World position
this.y = undefined; // World position
this.originGameObject = undefined;
} else if (IsGameObject(x)) {
this.x = undefined;
this.y = undefined;
this.originGameObject = x;
} else if (IsPlainObject(x)) {
this.x = GetValue(x, 'x', 0); // World position
this.y = GetValue(x, 'y', 0); // World position
this.originGameObject = undefined;
} else {
this.x = x; // World position
this.y = y; // World position
this.originGameObject = undefined;
}
return this;
}
setRadius(maxRadius, minRadius) {
if (minRadius === undefined) {
minRadius = 0;
}
this.maxRadius = maxRadius;
this.minRadius = minRadius;
return this;
}
getOriginX(camera) {
// OriginX in world position
if (!this.originGameObject) {
return this.x;
}
var gameObject = this.originGameObject;
var x = gameObject.x;
if (gameObject.scrollFactorX === 0) {
x += camera.scrollX;
}
return x;
}
getOriginY(camera) {
// OriginY in world position
if (!this.originGameObject) {
return this.y;
}
var gameObject = this.originGameObject;
var y = gameObject.y;
if (gameObject.scrollFactorY === 0) {
if (camera === undefined) {
camera = this.pointer.camera;
}
y += camera.scrollY;
}
return y;
}
containsPointer(pointer) {
if ((this.minRadius === 0) && (this.maxRadius === undefined)) {
return true;
}
var originX = this.getOriginX(pointer.camera);
var originY = this.getOriginY(pointer.camera);
var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true);
if (!worldXY) {
return false;
}
var r = DistanceBetween(originX, originY, worldXY.x, worldXY.y);
return (r >= this.minRadius) &&
((this.maxRadius === undefined) || (r <= this.maxRadius));
}
onPointerDown(pointer) {
if ((!this.enable) || this.pointer) {
return;
}
if (!this.containsPointer(pointer)) {
return;
}
this.onDragStart(pointer);
}
onPointerUp(pointer) {
if ((!this.enable) || (this.pointer !== pointer)) {
return;
}
this.onDragEnd();
}
onPointerMove(pointer) {
if ((!this.enable) || (!pointer.isDown)) {
return;
}
switch (this.state) {
case STATE_TOUCH0:
if (this.containsPointer(pointer)) {
this.onDragStart(pointer);
}
break;
case STATE_TOUCH1:
if (this.containsPointer(pointer)) {
this.onDrag(pointer);
} else {
this.onDragEnd(pointer);
}
break;
}
}
dragCancel() {
if (this.state === STATE_TOUCH1) {
this.onDragEnd();
}
this.pointer = undefined;
this.state = STATE_TOUCH0;
return this;
}
onDragStart(pointer) {
this.pointer = pointer;
var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true);
if (!worldXY) {
return;
}
this.prevPointerX = worldXY.x;
this.prevPointerY = worldXY.y;
this.state = STATE_TOUCH1;
this.emit('dragstart', this);
}
onDragEnd() {
this.pointer = undefined;
this.prevPointerX = undefined;
this.prevPointerY = undefined;
this.state = STATE_TOUCH0;
this._deltaRotation = undefined;
this.emit('dragend', this);
}
onDrag(pointer) {
var x = this.getOriginX(pointer.camera),
y = this.getOriginY(pointer.camera);
var worldXY = GetPointerWorldXY(pointer, this.mainCamera, true);
if (!worldXY) {
return;
}
var curPointerX = worldXY.x;
var curPointerY = worldXY.y;
var a0 = GetAngle(x, y, this.prevPointerX, this.prevPointerY),
a1 = GetAngle(x, y, curPointerX, curPointerY);
this.deltaRotation = WrapAngle(a1 - a0);
this.prevPointerX = curPointerX;
this.prevPointerY = curPointerY;
this.emit('drag', this);
}
get deltaAngle() {
if (this.state === STATE_TOUCH0) {
return 0;
}
return RadToDeg(this.deltaRotation);
}
get cw() {
return (this.deltaRotation >= 0);
}
get ccw() {
return !this.cw;
}
}
class DragRotatePlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(scene, config) {
return new DragRotate(scene, config);
}
}
return DragRotatePlugin;
}));