phaser4-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdragplugin = factory());
})(this, (function () { 'use strict';
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$1 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$1(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods
);
var IsPointerInHitArea = function (gameObject, pointer, preTest, postTest, returnFirstPointer) {
if (pointer) {
if (preTest && !preTest(gameObject, pointer)) {
return false;
}
if (!HitTest(gameObject, pointer)) {
return false;
}
if (postTest && !postTest(gameObject, pointer)) {
return false;
}
return true;
} else {
if (returnFirstPointer === undefined) {
returnFirstPointer = false;
}
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers,
pointer;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (preTest && !preTest(gameObject, pointer)) {
continue;
}
if (!HitTest(gameObject, pointer)) {
continue;
}
if (postTest && !postTest(gameObject, pointer)) {
continue;
}
if (returnFirstPointer) {
return pointer;
}
return true;
}
return false;
}
};
var HitTest = function (gameObject, pointer) {
var scene = gameObject.scene;
var cameras = scene.input.cameras.getCamerasBelowPointer(pointer);
var inputManager = scene.input.manager;
var gameObjects = [gameObject];
for (var i = 0, len = cameras.length; i < len; i++) {
inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult);
if (HitTestResult.length > 0) {
HitTestResult.length = 0;
return true;
}
}
HitTestResult.length = 0;
return false;
};
var HitTestResult = [];
var RequestDrag = function (gameObject) {
var inputPlugin = gameObject.scene.input;
var inputManager = inputPlugin.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers,
pointer;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (
(!pointer.primaryDown) ||
(inputPlugin.getDragState(pointer) !== 0) ||
(!IsPointerInHitArea(gameObject, pointer))
) {
continue;
}
// For 3.18.0
inputPlugin.setDragState(pointer, 1);
inputPlugin._drag[pointer.id] = [gameObject];
if ((inputPlugin.dragDistanceThreshold === 0) || (inputPlugin.dragTimeThreshold === 0)) {
// No drag criteria, so snap immediately to mode 3
inputPlugin.setDragState(pointer, 3);
inputPlugin.processDragStartList(pointer);
} else {
// Check the distance / time on the next event
inputPlugin.setDragState(pointer, 2);
}
// For 3.18.0
return true;
}
return false;
};
const GetValue = Phaser.Utils.Objects.GetValue;
const DistanceBetween = Phaser.Math.Distance.Between;
const RotateAroundDistance = Phaser.Math.RotateAroundDistance;
class Drag extends ComponentBase {
constructor(gameObject, config) {
super(gameObject, { eventEmitter: false });
// No event emitter
// this.parent = gameObject;
this._enable = undefined;
gameObject.setInteractive(GetValue(config, "inputConfig", undefined));
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.pointer = undefined;
this.setEnable(GetValue(o, "enable", true));
this.setAxisMode(GetValue(o, "axis", 0));
this.setAxisRotation(GetValue(o, "rotation", 0));
return this;
}
toJSON() {
return {
enable: this.enable,
axis: this.axisMode,
rotation: this.axisRotation
};
}
boot() {
var gameObject = this.parent;
gameObject.on('dragstart', this.onDragStart, this);
gameObject.on('drag', this.onDrag, this);
gameObject.on('dragend', this.onDragEnd, this);
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// GameObject events will be removed when this gameObject destroyed
// this.parent.on('dragstart', this.onDragStart, this);
// this.parent.on('drag', this.onDrag, this);
// this.parent.on('dragend', this.onDragEnd, this);
this.pointer = undefined;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.dragend();
}
this._enable = e;
this.scene.input.setDraggable(this.parent, e);
return this;
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setAxisMode(m) {
if (typeof (m) === 'string') {
m = DIRECTIONNODE[m];
}
this.axisMode = m;
return this;
}
setAxisRotation(a) {
this.axisRotation = a;
return this;
}
drag() {
RequestDrag(this.parent);
return this;
}
dragend() {
if (!this.isDragging) {
return;
}
this.scene.input.setDragState(this.pointer, 5);
return this;
}
onDragStart(pointer, dragX, dragY) {
if (this.isDragging) {
return;
}
this.pointer = pointer;
}
onDrag(pointer, dragX, dragY) {
if (this.pointer !== pointer) {
return;
}
var gameObject = this.parent;
if (this.axisMode === 0) {
gameObject.x = dragX;
gameObject.y = dragY;
} else if (this.axisRotation === 0) {
if (this.axisMode === 1) {
gameObject.x = dragX;
} else if (this.axisMode === 2) {
gameObject.y = dragY;
}
} else {
var dist;
var p1 = { x: dragX, y: dragY };
dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y);
p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, -this.axisRotation, dist);
if (this.axisMode === 1) {
p1.y = gameObject.y;
} else if (this.axisMode === 2) {
p1.x = gameObject.x;
}
dist = DistanceBetween(p1.x, p1.y, gameObject.x, gameObject.y);
p1 = RotateAroundDistance(p1, gameObject.x, gameObject.y, this.axisRotation, dist);
gameObject.x = p1.x;
gameObject.y = p1.y;
}
}
onDragEnd(pointer, dragX, dragY, dropped) {
if (this.pointer !== pointer) {
return;
}
this.pointer = undefined;
}
get isDragging() {
return (this.pointer !== undefined);
}
}
const DIRECTIONNODE = {
'both': 0,
'h&v': 0,
'x&y': 0,
'horizontal': 1,
'h': 1,
'x': 1,
'vertical': 2,
'v': 2,
'y': 2
};
class DragPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(gameObject, config) {
return new Drag(gameObject, config);
}
}
return DragPlugin;
}));