phaser4-rex-plugins
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2 lines (1 loc) • 18.2 kB
JavaScript
var t,e;t=void 0,e=function(){var t={renderWebGL:function(t,e,s,i){if(e.dirty&&(e.updateTexture(),e.dirty=!1),0!==e.width&&0!==e.height){s.camera.addToRenderList(e);var r=e.customRenderNodes,a=e.defaultRenderNodes;(r.Submitter||a.Submitter).run(s,e,i,0,r.Texturer||a.Texturer,r.Transformer||a.Transformer)}},renderCanvas:function(t,e,s,i){e.dirty&&(e.updateTexture(),e.dirty=!1),0!==e.width&&0!==e.height&&(s.addToRenderList(e),t.batchSprite(e,e.frame,s,i))}};const e=Phaser.Display.Color;var s={clear(){return this.context.clearRect(0,0,this.canvas.width,this.canvas.height),this.dirty=!0,this},fill(t){return this.context.fillStyle=t,this.context.fillRect(0,0,this.canvas.width,this.canvas.height),this.dirty=!0,this},drawFrame(t,e,s,i,r,a,h,n,o,u){var l=this.scene.sys.textures.getFrame(t,e);if(!l)return this;var d=l.cutWidth,c=l.cutHeight;void 0===s&&(s=0),void 0===i&&(i=0),void 0===r&&(r=d),void 0===a&&(a=c),void 0===h&&(h=0),void 0===n&&(n=0),void 0===o&&(o=d),void 0===u&&(u=c);var p=l.cutX+h,v=l.cutY+n;return this.context.drawImage(l.source.image,p,v,o,u,s,i,r,a),this.dirty=!0,this},getDataURL(t,e){return this.canvas.toDataURL(t,e)},getPixel(t,s,i){void 0===i&&(i=new e);var r=this.context.getImageData(t,s,1,1);return i.setTo(r.data[0],r.data[1],r.data[2],r.data[3]),i},setPixel(t,e,s,i,r,a){if("number"!=typeof s){var h=s;s=h.red,i=h.green,r=h.blue,a=h.alpha}void 0===a&&(a=0!==s||0!==i||0!==r?255:0);var n=this.context.createImageData(1,1);return n.data[0]=s,n.data[1]=i,n.data[2]=r,n.data[3]=a,this.context.putImageData(n,t,e),this.dirty=!0,this}},i={updateTexture(t,e){var s=this.canvas,i=this.context;if(t){var r=this.resolution;1!==r&&(this.context.save(),this.context.scale(r,r)),e?t.call(e,s,i):t(s,i),1!==r&&this.context.restore()}var a=s.width,h=s.height;a===this.frame.width&&h===this.frame.height||(this.frame.setSize(a,h),this.frame.source.updateSize(a,h),this.frame.updateUVs()),this.renderer&&this.renderer.gl&&(this.frame.source.glTexture=this.renderer.canvasToTexture(s,this.frame.source.glTexture,!0),this.frame.glTexture.spectorMetadata={textureKey:"Canvas Game Object"}),this.dirty=!1;var n=this.input;return n&&!n.customHitArea&&(n.hitArea.width=this.width,n.hitArea.height=this.height),this},generateTexture(t,e,s,i,r){var a=this.canvas;return void 0===i?i=a.width:i*=this.resolution,void 0===r?r=a.height:r*=this.resolution,function(t,e,s,i,r,a,h){var n,o=t.sys.textures,u=t.renderer;void 0===i&&(i=0),void 0===r&&(r=0),void 0===a&&(a=e.width),void 0===h&&(h=e.height);var l=(n=o.exists(s)?o.get(s):o.createCanvas(s,a,h)).getSourceImage();l.width!==a&&(l.width=a),l.height!==h&&(l.height=h);var d=l.getContext("2d",{willReadFrequently:!0});d.clearRect(0,0,a,h),d.drawImage(e,i,r,a,h),u.gl&&n&&u.canvasToTexture(l,n.source[0].glTexture,!0,0)}(this.scene,a,t,e,s,i,r),this},loadTexture(t,e){var s=this.scene.sys.textures.getFrame(t,e);return s?(this.width!==s.cutWidth||this.height!==s.cutHeight?this.setSize(s.cutWidth,s.cutHeight):this.clear(),this.drawFrame(t,e),this.dirty=!0,this):this}},r=!1;!function(t){if(!r){void 0===t&&(t=0);var e=Phaser.VERSION.split("."),s=parseInt(e[0]);if(4===s){var i=parseInt(e[1]);i<t&&console.error(`Minimum supported version : ${s}.${i}`)}else console.error(`Can't supported version : ${s}`);r=!0}}();const a=Phaser.Display.Canvas.CanvasPool,h=Phaser.GameObjects.GameObject,n=Phaser.Utils.String.UUID,o=Phaser.Renderer.WebGL.RenderNodes.Defaults.DefaultImageNodes;class u extends h{constructor(t,e,s,i,r,h){void 0===e&&(e=0),void 0===s&&(s=0),void 0===i&&(i=1),void 0===r&&(r=1),void 0===h&&(h=1),super(t,"rexCanvas"),this.renderer=t.sys.game.renderer,this._width=i,this._height=r,this.resolution=h,i=Math.max(Math.ceil(i*this.resolution),1),r=Math.max(Math.ceil(r*this.resolution),1),this.canvas=a.create(this,i,r),this.dirty=!1,this.setPosition(e,s),this.setOrigin(.5,.5),this.initRenderNodes(this._defaultRenderNodesMap),this._crop=this.resetCropObject(),this._textureKey=n(),this.texture=t.sys.textures.addCanvas(this._textureKey,this.canvas),this.context=this.texture.context,this.frame=this.texture.get(),this.frame.source.resolution=this.resolution,this.renderer&&this.renderer.gl&&(this.renderer.deleteTexture(this.frame.source.glTexture),this.frame.source.glTexture=null),this.dirty=!0}preDestroy(){a.remove(this.canvas),this.canvas=null,this.context=null;var t=this.texture;t&&t.destroy()}get _defaultRenderNodesMap(){return o}setResolution(t){if(this.resolution===t)return this;this.resolution=t;var e=Math.max(Math.ceil(this.width*t),1),s=Math.max(Math.ceil(this.height*t),1);return this.canvas.width=e,this.canvas.height=s,this.frame.source.resolution=t,this.dirty=!0,this}get width(){return this._width}set width(t){this.setSize(t,this._height)}get height(){return this._height}set height(t){this.setSize(this._width,t)}setCanvasSize(t,e){return this._width===t&&this._height===e||(this._width=t,this._height=e,this.updateDisplayOrigin(),t=Math.max(Math.ceil(t*this.resolution),1),e=Math.max(Math.ceil(e*this.resolution),1),this.canvas.width=t,this.canvas.height=e,this.frame.setSize(t,e),this.frame.source.updateSize(t,e),this.frame.updateUVs(),this.dirty=!0),this}setSize(t,e){return this.setCanvasSize(t,e),this}get displayWidth(){return this.scaleX*this._width}set displayWidth(t){this.scaleX=t/this._width}get displayHeight(){return this.scaleY*this._height}set displayHeight(t){this.scaleY=t/this._height}setDisplaySize(t,e){return this.displayWidth=t,this.displayHeight=e,this}getCanvas(t){return t||(this.dirty=!0),this.canvas}getContext(t){return t||(this.dirty=!0),this.context}needRedraw(){return this.dirty=!0,this}resize(t,e){return this.setSize(t,e),this}}const l=Phaser.GameObjects.Components;Phaser.Class.mixin(u,[l.Alpha,l.BlendMode,l.Crop,l.Depth,l.Flip,l.GetBounds,l.Lighting,l.Mask,l.Origin,l.RenderNodes,l.ScrollFactor,l.Tint,l.Transform,l.Visible,t,s,i]);const d=Phaser.Math.Linear,c=Phaser.Math.Percent;var p={setValue(t,e,s){return null==t||(void 0!==e&&(t=c(t,e,s)),this.value=t),this},addValue(t,e,s){return void 0!==e&&(t=c(t,e,s)),this.value+=t,this},getValue(t,e){var s=this.value;return void 0!==t&&void 0!==e&&(s=d(t,e,s)),s}},v={setEventEmitter(t,e){return void 0===e&&(e=Phaser.Events.EventEmitter),this._privateEE=!0===t||void 0===t,this._eventEmitter=this._privateEE?new e:t,this},destroyEventEmitter(){return this._eventEmitter&&this._privateEE&&this._eventEmitter.shutdown(),this},getEventEmitter(){return this._eventEmitter},on(){return this._eventEmitter&&this._eventEmitter.on.apply(this._eventEmitter,arguments),this},once(){return this._eventEmitter&&this._eventEmitter.once.apply(this._eventEmitter,arguments),this},off(){return this._eventEmitter&&this._eventEmitter.off.apply(this._eventEmitter,arguments),this},emit(t){return this._eventEmitter&&t&&this._eventEmitter.emit.apply(this._eventEmitter,arguments),this},addListener(){return this._eventEmitter&&this._eventEmitter.addListener.apply(this._eventEmitter,arguments),this},removeListener(){return this._eventEmitter&&this._eventEmitter.removeListener.apply(this._eventEmitter,arguments),this},removeAllListeners(){return this._eventEmitter&&this._eventEmitter.removeAllListeners.apply(this._eventEmitter,arguments),this},listenerCount(){return this._eventEmitter?this._eventEmitter.listenerCount.apply(this._eventEmitter,arguments):0},listeners(){return this._eventEmitter?this._eventEmitter.listeners.apply(this._eventEmitter,arguments):[]},eventNames(){return this._eventEmitter?this._eventEmitter.eventNames.apply(this._eventEmitter,arguments):[]}};const m=Phaser.Scene;var g=function(t){return t instanceof m};const y=Phaser.Game;var f=function(t){return t instanceof y};const E=Phaser.Utils.Objects.GetValue;class w{constructor(t,e){this.setParent(t),this.isShutdown=!1,this.setEventEmitter(E(e,"eventEmitter",!0)),this.parent&&(this.parent===this.scene?this.scene.sys.events.once("shutdown",this.onEnvDestroy,this):this.parent===this.game?this.game.events.once("shutdown",this.onEnvDestroy,this):this.parent.once&&this.parent.once("destroy",this.onParentDestroy,this))}shutdown(t){this.isShutdown||(this.parent&&(this.parent===this.scene?this.scene.sys.events.off("shutdown",this.onEnvDestroy,this):this.parent===this.game?this.game.events.off("shutdown",this.onEnvDestroy,this):this.parent.once&&this.parent.off("destroy",this.onParentDestroy,this)),this.destroyEventEmitter(),this.parent=void 0,this.scene=void 0,this.game=void 0,this.isShutdown=!0)}destroy(t){this.shutdown(t)}onEnvDestroy(){this.destroy(!0)}onParentDestroy(t,e){this.destroy(e)}setParent(t){var e;return this.parent=t,this.scene=null==(e=t)||"object"!=typeof e?null:g(e)?e:e.scene&&g(e.scene)?e.scene:e.parent&&e.parent.scene&&g(e.parent.scene)?e.parent.scene:null,this.game=function(t){return null==t||"object"!=typeof t?null:f(t)?t:f(t.game)?t.game:g(t)?t.sys.game:g(t.scene)?t.scene.sys.game:void 0}(t),this}}Object.assign(w.prototype,v);const T=Phaser.Utils.Objects.GetValue;class x extends w{constructor(t,e){super(t,e),this._isRunning=!1,this.isPaused=!1,this.tickingState=!1,this.setTickingMode(T(e,"tickingMode",1))}boot(){2!==this.tickingMode||this.tickingState||this.startTicking()}shutdown(t){this.isShutdown||(this.stop(),this.tickingState&&this.stopTicking(),super.shutdown(t))}setTickingMode(t){"string"==typeof t&&(t=_[t]),this.tickingMode=t}startTicking(){this.tickingState=!0}stopTicking(){this.tickingState=!1}get isRunning(){return this._isRunning}set isRunning(t){this._isRunning!==t&&(this._isRunning=t,1===this.tickingMode&&t!=this.tickingState&&(t?this.startTicking():this.stopTicking()))}start(){return this.isPaused=!1,this.isRunning=!0,this}pause(){return this.isRunning&&(this.isPaused=!0,this.isRunning=!1),this}resume(){return this.isPaused&&(this.isPaused=!1,this.isRunning=!0),this}stop(){return this.isPaused=!1,this.isRunning=!1,this}complete(){this.isPaused=!1,this.isRunning=!1,this.emit("complete",this.parent,this)}}const _={no:0,lazy:1,always:2},P=Phaser.Utils.Objects.GetValue;class D extends x{constructor(t,e){super(t,e);var s=this.scene?"update":"step";this.tickEventName=P(e,"tickEventName",s),this.isSceneTicker=!R(this.tickEventName)}startTicking(){super.startTicking(),this.isSceneTicker?this.scene.sys.events.on(this.tickEventName,this.update,this):this.game.events.on(this.tickEventName,this.update,this)}stopTicking(){super.stopTicking(),this.isSceneTicker&&this.scene?this.scene.sys.events.off(this.tickEventName,this.update,this):this.game&&this.game.events.off(this.tickEventName,this.update,this)}}var R=function(t){return"step"===t||"poststep"===t};const V=Phaser.Utils.Objects.GetValue,S=Phaser.Math.Clamp;class b{constructor(t){this.resetFromJSON(t)}resetFromJSON(t){this.state=V(t,"state",k),this.timeScale=V(t,"timeScale",1),this.delay=V(t,"delay",0),this.repeat=V(t,"repeat",0),this.repeatCounter=V(t,"repeatCounter",0),this.repeatDelay=V(t,"repeatDelay",0),this.duration=V(t,"duration",0),this.nowTime=V(t,"nowTime",0),this.justRestart=V(t,"justRestart",!1)}toJSON(){return{state:this.state,timeScale:this.timeScale,delay:this.delay,repeat:this.repeat,repeatCounter:this.repeatCounter,repeatDelay:this.repeatDelay,duration:this.duration,nowTime:this.nowTime,justRestart:this.justRestart}}destroy(){}setTimeScale(t){return this.timeScale=t,this}setDelay(t){return void 0===t&&(t=0),this.delay=t,this}setDuration(t){return this.duration=t,this}setRepeat(t){return this.repeat=t,this}setRepeatInfinity(){return this.repeat=-1,this}setRepeatDelay(t){return this.repeatDelay=t,this}start(){return this.nowTime=this.delay>0?-this.delay:0,this.state=this.nowTime>=0?j:C,this.repeatCounter=0,this}stop(){return this.state=k,this}update(t,e){this.state!==k&&this.state!==M&&0!==e&&0!==this.timeScale&&(this.nowTime+=e*this.timeScale,this.justRestart=!1,this.nowTime>=this.duration?-1===this.repeat||this.repeatCounter<this.repeat?(this.repeatCounter++,this.justRestart=!0,this.nowTime-=this.duration,this.repeatDelay>0&&(this.nowTime-=this.repeatDelay,this.state=O)):(this.nowTime=this.duration,this.state=M):this.nowTime>=0&&(this.state=j))}get t(){var t;switch(this.state){case k:case C:case O:t=0;break;case j:t=this.nowTime/this.duration;break;case M:t=1}return S(t,0,1)}set t(t){(t=S(t,-1,1))<0?(this.state=C,this.nowTime=-this.delay*t):(this.state=j,this.nowTime=this.duration*t,1===t&&0!==this.repeat&&this.repeatCounter++)}setT(t){return this.t=t,this}get isIdle(){return this.state===k}get isDelay(){return this.state===C}get isCountDown(){return this.state===j}get isRunning(){return this.state===C||this.state===j}get isDone(){return this.state===M}get isOddIteration(){return!(1&~this.repeatCounter)}get isEvenIteration(){return!(1&this.repeatCounter)}}const k=0,C=1,j=2,O=3,M=-1;class N extends D{constructor(t,e){super(t,e),this.timer=new b}shutdown(t){this.isShutdown||(super.shutdown(t),this.timer.destroy(),this.timer=void 0)}start(){return this.timer.start(),super.start(),this}stop(){return this.timer.stop(),super.stop(),this}complete(){return this.timer.stop(),super.complete(),this}}const G=Phaser.Utils.Objects.GetValue,F=Phaser.Utils.Objects.GetAdvancedValue,L=Phaser.Tweens.Builders.GetEaseFunction;class I extends N{resetFromJSON(t){return this.timer.resetFromJSON(G(t,"timer")),this.setEnable(G(t,"enable",!0)),this.setTarget(G(t,"target",this.parent)),this.setDelay(F(t,"delay",0)),this.setDuration(F(t,"duration",1e3)),this.setEase(G(t,"ease","Linear")),this.setRepeat(G(t,"repeat",0)),this}setEnable(t){return null==t&&(t=!0),this.enable=t,this}setTarget(t){return void 0===t&&(t=this.parent),this.target=t,this}setDelay(t){return this.delay=t,this}setDuration(t){return this.duration=t,this}setRepeat(t){return this.repeat=t,this}setRepeatDelay(t){return this.repeatDelay=t,this}setEase(t){return void 0===t&&(t="Linear"),this.ease=t,this.easeFn=L(t),this}start(){return this.timer.isRunning||super.start(),this}restart(){return this.timer.stop(),this.start.apply(this,arguments),this}stop(t){return void 0===t&&(t=!1),super.stop(),t&&(this.timer.setT(1),this.updateTarget(this.target,this.timer),this.complete()),this}update(t,e){if(!this.isRunning||!this.enable||this.parent.hasOwnProperty("active")&&!this.parent.active)return this;var s=this.target,i=this.timer;return i.update(t,e),i.isDelay||this.updateTarget(s,i),this.emit("update",s,this),i.isDone&&this.complete(),this}updateTarget(t,e){}}const U=Phaser.Utils.Objects.GetValue,z=Phaser.Math.Linear;class W extends I{constructor(t,e){super(t,e),this.resetFromJSON(),this.boot()}start(t){if(this.timer.isRunning)return this;var e=this.target;this.propertyKey=U(t,"key","value");var s=e[this.propertyKey];return this.fromValue=U(t,"from",s),this.toValue=U(t,"to",s),this.setEase(U(t,"ease",this.ease)),this.setDuration(U(t,"duration",this.duration)),this.setRepeat(U(t,"repeat",0)),this.setDelay(U(t,"delay",0)),this.setRepeatDelay(U(t,"repeatDelay",0)),this.timer.setDuration(this.duration).setRepeat(this.repeat).setDelay(this.delay).setRepeatDelay(this.repeatDelay),e[this.propertyKey]=this.fromValue,super.start(),this}updateTarget(t,e){var s=e.t;s=this.easeFn(s),t[this.propertyKey]=z(this.fromValue,this.toValue,s)}}const A=Phaser.Math.Percent;var B={setEaseValuePropName(t){return this.easeValuePropName=t,this},setEaseValueDuration(t){return this.easeValueDuration=t,this},setEaseValueFunction(t){return this.easeFunction=t,this},stopEaseValue(){return this.easeValueTask&&this.easeValueTask.stop(),this},easeValueTo(t,e,s){return null==t||(void 0!==e&&(t=A(t,e,s)),void 0===this.easeValueTask&&(this.easeValueTask=new W(this,{eventEmitter:null})),this.easeValueTask.restart({key:this.easeValuePropName,to:t,duration:this.easeValueDuration,ease:this.easeFunction})),this},easeValueRepeat(t,e,s,i){return void 0===s&&(s=-1),void 0===i&&(i=0),void 0===this.easeValueTask&&(this.easeValueTask=new W(this,{eventEmitter:null})),this.easeValueTask.restart({key:this.easeValuePropName,from:t,to:e,duration:this.easeValueDuration,ease:this.easeFunction,repeat:s,repeatDelay:i}),this}};const H=Phaser.Utils.Objects.GetValue,K=Phaser.Math.Clamp;class J extends(function(t){class e extends t{bootProgressBase(t){this.eventEmitter=H(t,"eventEmitter",this);var e=H(t,"valuechangeCallback",null);if(null!==e){var s=H(t,"valuechangeCallbackScope",void 0);this.eventEmitter.on("valuechange",e,s)}return this.setEaseValuePropName("value").setEaseValueDuration(H(t,"easeValue.duration",0)).setEaseValueFunction(H(t,"easeValue.ease","Linear")),this}get value(){return this._value}set value(t){t=K(t,0,1);var e=this._value,s=e!=t;this.dirty=this.dirty||s,this._value=t,s&&this.eventEmitter.emit("valuechange",this._value,e,this.eventEmitter)}}return Object.assign(e.prototype,p,B),e}(u)){constructor(t,e,s,i,r,a){IsPlainObject(e)&&(a=e,e=GetValue(a,"x",0),s=GetValue(a,"y",0),i=GetValue(a,"width",2),r=GetValue(a,"height",2)),void 0===a&&(a={}),a.type||(a.type="rexCustomProgressCanvas"),super(t,e,s,i,r),this.bootProgressBase(a),this.setValue(GetValue(a,"value",0))}get centerX(){return this.width/2}get centerY(){return this.height/2}get radius(){return Math.min(this.centerX,this.centerY)}}function X(t,e,s,i,r){var a=new J(this.scene,t,e,s,i,r);return this.scene.add.existing(a),a}const Y=Phaser.GameObjects.BuildGameObject;function $(t,e){void 0===t&&(t={}),void 0!==e&&(t.add=e);var s=new J(this.scene,t);return Y(this.scene,s,t),s}var q=function(t){return null==t||""===t||0===t.length};class Q extends Phaser.Plugins.BasePlugin{constructor(t){super(t),t.registerGameObject("rexCustomProgressCanvas",X,$)}start(){this.game.events.on("destroy",this.destroy,this)}}return function(t,e,s,i){if(void 0===i&&(i="."),"object"==typeof t)if(q(e)){if(null==s)return;"object"==typeof s&&(t=s)}else{"string"==typeof e&&(e=e.split(i));var r=e.pop(),a=function(t,e,s){var i=t;if(q(e));else{var r;"string"==typeof e&&(e=e.split("."));for(var a=0,h=e.length;a<h;a++){var n;null!=i[r=e[a]]&&"object"==typeof i[r]||(n=a===h-1?void 0===s?{}:s:{},i[r]=n),i=i[r]}}return i}(t,e);a[r]=s}}(window,"RexPlugins.GameObjects.CustomProgressCanvas",J),Q},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).rexcustomprogresscanvasplugin=e();