phaser4-rex-plugins
Version:
1,591 lines (1,283 loc) • 46.7 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcustomprogresscanvasplugin = factory());
})(this, (function () { 'use strict';
// copy from Phaser.GameObjects.Text
var WebGLRenderer = function (renderer, src, drawingContext, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if ((src.width === 0) || (src.height === 0)) {
return;
}
drawingContext.camera.addToRenderList(src);
var customRenderNodes = src.customRenderNodes;
var defaultRenderNodes = src.defaultRenderNodes;
(customRenderNodes.Submitter || defaultRenderNodes.Submitter).run(
drawingContext,
src,
parentMatrix,
0,
customRenderNodes.Texturer || defaultRenderNodes.Texturer,
customRenderNodes.Transformer || defaultRenderNodes.Transformer
);
};
// copy from Phaser.GameObjects.Text
var CanvasRenderer = function (renderer, src, camera, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if ((src.width === 0) || (src.height === 0)) {
return;
}
camera.addToRenderList(src);
renderer.batchSprite(src, src.frame, camera, parentMatrix);
};
var Render = {
renderWebGL: WebGLRenderer,
renderCanvas: CanvasRenderer
};
const Color = Phaser.Display.Color;
var CanvasMethods = {
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
fill(color) {
this.context.fillStyle = color;
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
drawFrame(key, frame, dx, dy, dWidth, dHeight, sxOffset, syOffset, sWidth, sHeight) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
var frameWidth = textureFrame.cutWidth,
frameHeight = textureFrame.cutHeight;
if (dx === undefined) { dx = 0; }
if (dy === undefined) { dy = 0; }
if (dWidth === undefined) { dWidth = frameWidth; }
if (dHeight === undefined) { dHeight = frameHeight; }
if (sxOffset === undefined) { sxOffset = 0; }
if (syOffset === undefined) { syOffset = 0; }
if (sWidth === undefined) { sWidth = frameWidth; }
if (sHeight === undefined) { sHeight = frameHeight; }
var sx = textureFrame.cutX + sxOffset;
var sy = textureFrame.cutY + syOffset;
this.context.drawImage(
textureFrame.source.image, // image
sx, sy, sWidth, sHeight,
dx, dy, dWidth, dHeight
);
this.dirty = true;
return this;
},
getDataURL(type, encoderOptions) {
return this.canvas.toDataURL(type, encoderOptions);
},
getPixel(x, y, out) {
if (out === undefined) {
out = new Color();
}
var rgb = this.context.getImageData(x, y, 1, 1);
out.setTo(rgb.data[0], rgb.data[1], rgb.data[2], rgb.data[3]);
return out;
},
setPixel(x, y, r, g, b, a) {
if (typeof (r) !== 'number') {
var color = r;
r = color.red;
g = color.green;
b = color.blue;
a = color.alpha;
}
if (a === undefined) {
a = ((r !== 0) || (g !== 0) || (b !== 0)) ? 255 : 0;
}
var imgData = this.context.createImageData(1, 1);
imgData.data[0] = r;
imgData.data[1] = g;
imgData.data[2] = b;
imgData.data[3] = a;
this.context.putImageData(imgData, x, y);
this.dirty = true;
return this;
}
};
var CopyCanvasToTexture = function (scene, srcCanvas, key, x, y, width, height) {
var textures = scene.sys.textures;
var renderer = scene.renderer;
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = srcCanvas.width;
}
if (height === undefined) {
height = srcCanvas.height;
}
var texture;
if (textures.exists(key)) {
texture = textures.get(key);
} else {
texture = textures.createCanvas(key, width, height);
}
var destCanvas = texture.getSourceImage();
if (destCanvas.width !== width) {
destCanvas.width = width;
}
if (destCanvas.height !== height) {
destCanvas.height = height;
}
var destCtx = destCanvas.getContext('2d', { willReadFrequently: true });
destCtx.clearRect(0, 0, width, height);
destCtx.drawImage(srcCanvas, x, y, width, height);
if (renderer.gl && texture) {
renderer.canvasToTexture(destCanvas, texture.source[0].glTexture, true, 0);
}
};
var TextureMethods = {
updateTexture(callback, scope) {
var canvas = this.canvas;
var context = this.context;
if (callback) {
var scale = this.resolution;
if (scale !== 1) {
this.context.save();
this.context.scale(scale, scale);
}
if (scope) {
callback.call(scope, canvas, context);
} else {
callback(canvas, context);
}
if (scale !== 1) {
this.context.restore();
}
}
var newWidth = canvas.width,
newHeight = canvas.height;
if ((newWidth !== this.frame.width) || (newHeight !== this.frame.height)) {
this.frame.setSize(newWidth, newHeight);
this.frame.source.updateSize(newWidth, newHeight);
this.frame.updateUVs();
}
if (this.renderer && this.renderer.gl) {
this.frame.source.glTexture = this.renderer.canvasToTexture(canvas, this.frame.source.glTexture, true);
if (typeof WEBGL_DEBUG) {
this.frame.glTexture.spectorMetadata = { textureKey: 'Canvas Game Object' };
}
}
this.dirty = false;
var input = this.input;
if (input && !input.customHitArea) {
input.hitArea.width = this.width;
input.hitArea.height = this.height;
}
return this;
},
generateTexture(key, x, y, width, height) {
var srcCanvas = this.canvas;
if (width === undefined) {
width = srcCanvas.width;
} else {
width *= this.resolution;
}
if (height === undefined) {
height = srcCanvas.height;
} else {
height *= this.resolution;
}
CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height);
return this;
},
loadTexture(key, frame) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
if ((this.width !== textureFrame.cutWidth) || (this.height !== textureFrame.cutHeight)) {
this.setSize(textureFrame.cutWidth, textureFrame.cutHeight);
} else {
this.clear();
}
this.drawFrame(key, frame);
this.dirty = true;
return this;
}
};
const MainVersionNumber = 4;
const SubVersionNumber = 0;
var IsChecked = false;
var CheckP3Version = function (minVersion) {
if (IsChecked) {
return;
}
if (minVersion === undefined) {
minVersion = SubVersionNumber;
}
var version = Phaser.VERSION.split('.');
var mainVersion = parseInt(version[0]);
if (mainVersion === MainVersionNumber) {
var subVersion = parseInt(version[1]);
if (subVersion < minVersion) {
console.error(`Minimum supported version : ${mainVersion}.${subVersion}`);
}
} else {
console.error(`Can't supported version : ${mainVersion}`);
}
IsChecked = true;
};
CheckP3Version();
const CanvasPool = Phaser.Display.Canvas.CanvasPool;
const GameObject = Phaser.GameObjects.GameObject;
const UUID = Phaser.Utils.String.UUID;
const DefaultImageNodes = Phaser.Renderer.WebGL.RenderNodes.Defaults.DefaultImageNodes;
class Canvas extends GameObject {
constructor(scene, x, y, width, height, resolution) {
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = 1;
}
if (height === undefined) {
height = 1;
}
if (resolution === undefined) {
resolution = 1;
}
super(scene, 'rexCanvas');
this.renderer = scene.sys.game.renderer;
this._width = width;
this._height = height;
this.resolution = resolution;
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas = CanvasPool.create(this, width, height);
this.dirty = false;
this.setPosition(x, y);
this.setOrigin(0.5, 0.5);
this.initRenderNodes(this._defaultRenderNodesMap);
this._crop = this.resetCropObject();
// Create a Texture for this Text object
this._textureKey = UUID();
this.texture = scene.sys.textures.addCanvas(this._textureKey, this.canvas);
// Set the context to be the CanvasTexture context
this.context = this.texture.context;
// Get the frame
this.frame = this.texture.get();
// Set the resolution
this.frame.source.resolution = this.resolution;
if (this.renderer && this.renderer.gl) {
// Clear the default 1x1 glTexture, as we override it later
this.renderer.deleteTexture(this.frame.source.glTexture);
this.frame.source.glTexture = null;
}
this.dirty = true;
}
preDestroy() {
CanvasPool.remove(this.canvas);
this.canvas = null;
this.context = null;
var texture = this.texture;
if (texture) {
texture.destroy();
}
}
get _defaultRenderNodesMap() {
return DefaultImageNodes;
}
setResolution(resolution) {
if (this.resolution === resolution) {
return this;
}
this.resolution = resolution;
var width = Math.max(Math.ceil(this.width * resolution), 1);
var height = Math.max(Math.ceil(this.height * resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.source.resolution = resolution;
this.dirty = true;
return this;
}
get width() {
return this._width;
}
set width(value) {
this.setSize(value, this._height);
}
get height() {
return this._height;
}
set height(value) {
this.setSize(this._width, value);
}
setCanvasSize(width, height) {
if ((this._width === width) && (this._height === height)) {
return this;
}
this._width = width;
this._height = height;
this.updateDisplayOrigin();
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.setSize(width, height);
this.frame.source.updateSize(width, height);
this.frame.updateUVs();
this.dirty = true;
return this;
}
// setSize might be override
setSize(width, height) {
this.setCanvasSize(width, height);
return this;
}
get displayWidth() {
return this.scaleX * this._width;
}
set displayWidth(value) {
this.scaleX = value / this._width;
}
get displayHeight() {
return this.scaleY * this._height;
}
set displayHeight(value) {
this.scaleY = value / this._height;
}
setDisplaySize(width, height) {
this.displayWidth = width;
this.displayHeight = height;
return this;
}
getCanvas(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.canvas;
}
getContext(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.context;
}
needRedraw() {
this.dirty = true;
return this;
}
resize(width, height) {
this.setSize(width, height);
return this;
}
}
const Components = Phaser.GameObjects.Components;
Phaser.Class.mixin(Canvas,
[
Components.Alpha,
Components.BlendMode,
Components.Crop,
Components.Depth,
Components.Flip,
Components.GetBounds,
Components.Lighting,
Components.Mask,
Components.Origin,
Components.RenderNodes,
Components.ScrollFactor,
Components.Tint,
Components.Transform,
Components.Visible,
Render,
CanvasMethods,
TextureMethods,
]
);
const Linear$1 = Phaser.Math.Linear;
const Percent$1 = Phaser.Math.Percent;
var ProgressValueMethods = {
setValue(value, min, max) {
if ((value === undefined) || (value === null)) {
return this;
}
if (min !== undefined) {
value = Percent$1(value, min, max);
}
this.value = value;
return this;
},
addValue(inc, min, max) {
if (min !== undefined) {
inc = Percent$1(inc, min, max);
}
this.value += inc;
return this;
},
getValue(min, max) {
var value = this.value;
if ((min !== undefined) && (max !== undefined)) {
value = Linear$1(min, max, value);
}
return value;
}
};
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$7 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$7(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods
);
const GetValue$6 = Phaser.Utils.Objects.GetValue;
class TickTask extends ComponentBase {
constructor(parent, config) {
super(parent, config);
this._isRunning = false;
this.isPaused = false;
this.tickingState = false;
this.setTickingMode(GetValue$6(config, 'tickingMode', 1));
// boot() later
}
// override
boot() {
if ((this.tickingMode === 2) && (!this.tickingState)) {
this.startTicking();
}
}
// override
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.stop();
if (this.tickingState) {
this.stopTicking();
}
super.shutdown(fromScene);
}
setTickingMode(mode) {
if (typeof (mode) === 'string') {
mode = TICKINGMODE[mode];
}
this.tickingMode = mode;
}
// override
startTicking() {
this.tickingState = true;
}
// override
stopTicking() {
this.tickingState = false;
}
get isRunning() {
return this._isRunning;
}
set isRunning(value) {
if (this._isRunning === value) {
return;
}
this._isRunning = value;
if ((this.tickingMode === 1) && (value != this.tickingState)) {
if (value) {
this.startTicking();
} else {
this.stopTicking();
}
}
}
start() {
this.isPaused = false;
this.isRunning = true;
return this;
}
pause() {
// Only can ba paused in running state
if (this.isRunning) {
this.isPaused = true;
this.isRunning = false;
}
return this;
}
resume() {
// Only can ba resumed in paused state (paused from running state)
if (this.isPaused) {
this.isPaused = false;
this.isRunning = true;
}
return this;
}
stop() {
this.isPaused = false;
this.isRunning = false;
return this;
}
complete() {
this.isPaused = false;
this.isRunning = false;
this.emit('complete', this.parent, this);
}
}
const TICKINGMODE = {
'no': 0,
'lazy': 1,
'always': 2
};
const GetValue$5 = Phaser.Utils.Objects.GetValue;
class SceneUpdateTickTask extends TickTask {
constructor(parent, config) {
super(parent, config);
// scene update : update, preupdate, postupdate, prerender, render
// game update : step, poststep,
// If this.scene is not available, use game's 'step' event
var defaultEventName = (this.scene) ? 'update' : 'step';
this.tickEventName = GetValue$5(config, 'tickEventName', defaultEventName);
this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName);
}
startTicking() {
super.startTicking();
if (this.isSceneTicker) {
this.scene.sys.events.on(this.tickEventName, this.update, this);
} else {
this.game.events.on(this.tickEventName, this.update, this);
}
}
stopTicking() {
super.stopTicking();
if (this.isSceneTicker && this.scene) { // Scene might be destoryed
this.scene.sys.events.off(this.tickEventName, this.update, this);
} else if (this.game) {
this.game.events.off(this.tickEventName, this.update, this);
}
}
// update(time, delta) {
//
// }
}
var IsGameUpdateEvent = function (eventName) {
return (eventName === 'step') || (eventName === 'poststep');
};
const GetValue$4 = Phaser.Utils.Objects.GetValue;
const Clamp$1 = Phaser.Math.Clamp;
class Timer {
constructor(config) {
this.resetFromJSON(config);
}
resetFromJSON(o) {
this.state = GetValue$4(o, 'state', IDLE);
this.timeScale = GetValue$4(o, 'timeScale', 1);
this.delay = GetValue$4(o, 'delay', 0);
this.repeat = GetValue$4(o, 'repeat', 0);
this.repeatCounter = GetValue$4(o, 'repeatCounter', 0);
this.repeatDelay = GetValue$4(o, 'repeatDelay', 0);
this.duration = GetValue$4(o, 'duration', 0);
this.nowTime = GetValue$4(o, 'nowTime', 0);
this.justRestart = GetValue$4(o, 'justRestart', false);
}
toJSON() {
return {
state: this.state,
timeScale: this.timeScale,
delay: this.delay,
repeat: this.repeat,
repeatCounter: this.repeatCounter,
repeatDelay: this.repeatDelay,
duration: this.duration,
nowTime: this.nowTime,
justRestart: this.justRestart,
}
}
destroy() {
}
setTimeScale(timeScale) {
this.timeScale = timeScale;
return this;
}
setDelay(delay) {
if (delay === undefined) {
delay = 0;
}
this.delay = delay;
return this;
}
setDuration(duration) {
this.duration = duration;
return this;
}
setRepeat(repeat) {
this.repeat = repeat;
return this;
}
setRepeatInfinity() {
this.repeat = -1;
return this;
}
setRepeatDelay(repeatDelay) {
this.repeatDelay = repeatDelay;
return this;
}
start() {
this.nowTime = (this.delay > 0) ? -this.delay : 0;
this.state = (this.nowTime >= 0) ? COUNTDOWN : DELAY;
this.repeatCounter = 0;
return this;
}
stop() {
this.state = IDLE;
return this;
}
update(time, delta) {
if (this.state === IDLE || this.state === DONE ||
delta === 0 || this.timeScale === 0
) {
return;
}
this.nowTime += (delta * this.timeScale);
this.justRestart = false;
if (this.nowTime >= this.duration) {
if ((this.repeat === -1) || (this.repeatCounter < this.repeat)) {
this.repeatCounter++;
this.justRestart = true;
this.nowTime -= this.duration;
if (this.repeatDelay > 0) {
this.nowTime -= this.repeatDelay;
this.state = REPEATDELAY;
}
} else {
this.nowTime = this.duration;
this.state = DONE;
}
} else if (this.nowTime >= 0) {
this.state = COUNTDOWN;
}
}
get t() {
var t;
switch (this.state) {
case IDLE:
case DELAY:
case REPEATDELAY:
t = 0;
break;
case COUNTDOWN:
t = this.nowTime / this.duration;
break;
case DONE:
t = 1;
break;
}
return Clamp$1(t, 0, 1);
}
set t(value) {
value = Clamp$1(value, -1, 1);
if (value < 0) {
this.state = DELAY;
this.nowTime = -this.delay * value;
} else {
this.state = COUNTDOWN;
this.nowTime = this.duration * value;
if ((value === 1) && (this.repeat !== 0)) {
this.repeatCounter++;
}
}
}
setT(t) {
this.t = t;
return this;
}
get isIdle() {
return this.state === IDLE;
}
get isDelay() {
return this.state === DELAY;
}
get isCountDown() {
return this.state === COUNTDOWN;
}
get isRunning() {
return this.state === DELAY || this.state === COUNTDOWN;
}
get isDone() {
return this.state === DONE;
}
get isOddIteration() {
return (this.repeatCounter & 1) === 1;
}
get isEvenIteration() {
return (this.repeatCounter & 1) === 0;
}
}
const IDLE = 0;
const DELAY = 1;
const COUNTDOWN = 2;
const REPEATDELAY = 3;
const DONE = -1;
class TimerTickTask extends SceneUpdateTickTask {
constructor(parent, config) {
super(parent, config);
this.timer = new Timer();
// boot() later
}
// override
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
super.shutdown(fromScene);
this.timer.destroy();
this.timer = undefined;
}
start() {
this.timer.start();
super.start();
return this;
}
stop() {
this.timer.stop();
super.stop();
return this;
}
complete() {
this.timer.stop();
super.complete();
return this;
}
}
const GetValue$3 = Phaser.Utils.Objects.GetValue;
const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
const GetEaseFunction = Phaser.Tweens.Builders.GetEaseFunction;
class EaseValueTaskBase extends TimerTickTask {
resetFromJSON(o) {
this.timer.resetFromJSON(GetValue$3(o, 'timer'));
this.setEnable(GetValue$3(o, 'enable', true));
this.setTarget(GetValue$3(o, 'target', this.parent));
this.setDelay(GetAdvancedValue(o, 'delay', 0));
this.setDuration(GetAdvancedValue(o, 'duration', 1000));
this.setEase(GetValue$3(o, 'ease', 'Linear'));
this.setRepeat(GetValue$3(o, 'repeat', 0));
return this;
}
setEnable(e) {
if (e == undefined) {
e = true;
}
this.enable = e;
return this;
}
setTarget(target) {
if (target === undefined) {
target = this.parent;
}
this.target = target;
return this;
}
setDelay(time) {
this.delay = time;
// Assign `this.timer.setRepeat(repeat)` manually
return this;
}
setDuration(time) {
this.duration = time;
return this;
}
setRepeat(repeat) {
this.repeat = repeat;
// Assign `this.timer.setRepeat(repeat)` manually
return this;
}
setRepeatDelay(repeatDelay) {
this.repeatDelay = repeatDelay;
// Assign `this.timer.setRepeatDelay(repeatDelay)` manually
return this;
}
setEase(ease) {
if (ease === undefined) {
ease = 'Linear';
}
this.ease = ease;
this.easeFn = GetEaseFunction(ease);
return this;
}
// Override
start() {
// Ignore start if timer is running, i.e. in DELAY, o RUN state
if (this.timer.isRunning) {
return this;
}
super.start();
return this;
}
restart() {
this.timer.stop();
this.start.apply(this, arguments);
return this;
}
stop(toEnd) {
if (toEnd === undefined) {
toEnd = false;
}
super.stop();
if (toEnd) {
this.timer.setT(1);
this.updateTarget(this.target, this.timer);
this.complete();
}
return this;
}
update(time, delta) {
if (
(!this.isRunning) ||
(!this.enable) ||
(this.parent.hasOwnProperty('active') && !this.parent.active)
) {
return this;
}
var target = this.target,
timer = this.timer;
timer.update(time, delta);
// isDelay, isCountDown, isDone
if (!timer.isDelay) {
this.updateTarget(target, timer);
}
this.emit('update', target, this);
if (timer.isDone) {
this.complete();
}
return this;
}
// Override
updateTarget(target, timer) {
}
}
const GetValue$2 = Phaser.Utils.Objects.GetValue;
const Linear = Phaser.Math.Linear;
class EaseValueTask extends EaseValueTaskBase {
constructor(gameObject, config) {
super(gameObject, config);
// this.parent = gameObject;
// this.timer
this.resetFromJSON();
this.boot();
}
start(config) {
if (this.timer.isRunning) {
return this;
}
var target = this.target;
this.propertyKey = GetValue$2(config, 'key', 'value');
var currentValue = target[this.propertyKey];
this.fromValue = GetValue$2(config, 'from', currentValue);
this.toValue = GetValue$2(config, 'to', currentValue);
this.setEase(GetValue$2(config, 'ease', this.ease));
this.setDuration(GetValue$2(config, 'duration', this.duration));
this.setRepeat(GetValue$2(config, 'repeat', 0));
this.setDelay(GetValue$2(config, 'delay', 0));
this.setRepeatDelay(GetValue$2(config, 'repeatDelay', 0));
this.timer
.setDuration(this.duration)
.setRepeat(this.repeat)
.setDelay(this.delay)
.setRepeatDelay(this.repeatDelay);
target[this.propertyKey] = this.fromValue;
super.start();
return this;
}
updateTarget(target, timer) {
var t = timer.t;
t = this.easeFn(t);
target[this.propertyKey] = Linear(this.fromValue, this.toValue, t);
}
}
const Percent = Phaser.Math.Percent;
var EaseValueMethods = {
setEaseValuePropName(name) {
this.easeValuePropName = name;
return this;
},
setEaseValueDuration(duration) {
this.easeValueDuration = duration;
return this;
},
setEaseValueFunction(ease) {
this.easeFunction = ease;
return this;
},
stopEaseValue() {
if (this.easeValueTask) {
this.easeValueTask.stop();
}
return this;
},
easeValueTo(value, min, max) {
if ((value === undefined) || (value === null)) {
return this;
}
if (min !== undefined) {
value = Percent(value, min, max);
}
if (this.easeValueTask === undefined) {
this.easeValueTask = new EaseValueTask(this, { eventEmitter: null });
}
this.easeValueTask.restart({
key: this.easeValuePropName,
to: value,
duration: this.easeValueDuration,
ease: this.easeFunction,
});
return this;
},
easeValueRepeat(from, to, repeat, repeatDelay) {
if (repeat === undefined) {
repeat = -1;
}
if (repeatDelay === undefined) {
repeatDelay = 0;
}
if (this.easeValueTask === undefined) {
this.easeValueTask = new EaseValueTask(this, { eventEmitter: null });
}
this.easeValueTask.restart({
key: this.easeValuePropName,
from: from, to: to,
duration: this.easeValueDuration,
ease: this.easeFunction,
repeat: repeat, repeatDelay: repeatDelay,
});
return this;
},
};
const GetValue$1 = Phaser.Utils.Objects.GetValue;
const Clamp = Phaser.Math.Clamp;
function ProgressBase (BaseClass) {
class ProgressBase extends BaseClass {
bootProgressBase(config) {
this.eventEmitter = GetValue$1(config, 'eventEmitter', this);
var callback = GetValue$1(config, 'valuechangeCallback', null);
if (callback !== null) {
var scope = GetValue$1(config, 'valuechangeCallbackScope', undefined);
this.eventEmitter.on('valuechange', callback, scope);
}
this
.setEaseValuePropName('value')
.setEaseValueDuration(GetValue$1(config, 'easeValue.duration', 0))
.setEaseValueFunction(GetValue$1(config, 'easeValue.ease', 'Linear'));
return this;
}
get value() {
return this._value;
}
set value(value) {
value = Clamp(value, 0, 1);
var oldValue = this._value;
var valueChanged = (oldValue != value);
this.dirty = this.dirty || valueChanged;
this._value = value;
if (valueChanged) {
this.eventEmitter.emit('valuechange', this._value, oldValue, this.eventEmitter);
}
}
}
Object.assign(
ProgressBase.prototype,
ProgressValueMethods,
EaseValueMethods
);
return ProgressBase;
}
class CustomProgress extends ProgressBase(Canvas) {
constructor(scene, x, y, width, height, config) {
if (IsPlainObject(x)) {
config = x;
x = GetValue(config, 'x', 0);
y = GetValue(config, 'y', 0);
width = GetValue(config, 'width', 2);
height = GetValue(config, 'height', 2);
}
if (config === undefined) {
config = {};
}
if (!config.type) {
config.type = 'rexCustomProgressCanvas';
}
super(scene, x, y, width, height);
this.bootProgressBase(config);
this.setValue(GetValue(config, 'value', 0));
}
get centerX() {
return this.width / 2; }
get centerY() {
return this.height / 2;
}
get radius() {
return Math.min(this.centerX, this.centerY);
}
}
function Factory (x, y, width, height, config) {
var gameObject = new CustomProgress(this.scene, x, y, width, height, config);
this.scene.add.existing(gameObject);
return gameObject;
}
const BuildGameObject = Phaser.GameObjects.BuildGameObject;
function Creator (config, addToScene) {
if (config === undefined) { config = {}; }
if (addToScene !== undefined) {
config.add = addToScene;
}
var gameObject = new CustomProgress(this.scene, config);
BuildGameObject(this.scene, gameObject, config);
return gameObject;
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class CustomProgressPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
// Register our new Game Object type
pluginManager.registerGameObject('rexCustomProgressCanvas', Factory, Creator);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}
SetValue(window, 'RexPlugins.GameObjects.CustomProgressCanvas', CustomProgress);
return CustomProgressPlugin;
}));