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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcustomprogresscanvasplugin = factory()); })(this, (function () { 'use strict'; // copy from Phaser.GameObjects.Text var WebGLRenderer = function (renderer, src, drawingContext, parentMatrix) { if (src.dirty) { src.updateTexture(); src.dirty = false; } if ((src.width === 0) || (src.height === 0)) { return; } drawingContext.camera.addToRenderList(src); var customRenderNodes = src.customRenderNodes; var defaultRenderNodes = src.defaultRenderNodes; (customRenderNodes.Submitter || defaultRenderNodes.Submitter).run( drawingContext, src, parentMatrix, 0, customRenderNodes.Texturer || defaultRenderNodes.Texturer, customRenderNodes.Transformer || defaultRenderNodes.Transformer ); }; // copy from Phaser.GameObjects.Text var CanvasRenderer = function (renderer, src, camera, parentMatrix) { if (src.dirty) { src.updateTexture(); src.dirty = false; } if ((src.width === 0) || (src.height === 0)) { return; } camera.addToRenderList(src); renderer.batchSprite(src, src.frame, camera, parentMatrix); }; var Render = { renderWebGL: WebGLRenderer, renderCanvas: CanvasRenderer }; const Color = Phaser.Display.Color; var CanvasMethods = { clear() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); this.dirty = true; return this; }, fill(color) { this.context.fillStyle = color; this.context.fillRect(0, 0, this.canvas.width, this.canvas.height); this.dirty = true; return this; }, drawFrame(key, frame, dx, dy, dWidth, dHeight, sxOffset, syOffset, sWidth, sHeight) { var textureFrame = this.scene.sys.textures.getFrame(key, frame); if (!textureFrame) { return this; } var frameWidth = textureFrame.cutWidth, frameHeight = textureFrame.cutHeight; if (dx === undefined) { dx = 0; } if (dy === undefined) { dy = 0; } if (dWidth === undefined) { dWidth = frameWidth; } if (dHeight === undefined) { dHeight = frameHeight; } if (sxOffset === undefined) { sxOffset = 0; } if (syOffset === undefined) { syOffset = 0; } if (sWidth === undefined) { sWidth = frameWidth; } if (sHeight === undefined) { sHeight = frameHeight; } var sx = textureFrame.cutX + sxOffset; var sy = textureFrame.cutY + syOffset; this.context.drawImage( textureFrame.source.image, // image sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight ); this.dirty = true; return this; }, getDataURL(type, encoderOptions) { return this.canvas.toDataURL(type, encoderOptions); }, getPixel(x, y, out) { if (out === undefined) { out = new Color(); } var rgb = this.context.getImageData(x, y, 1, 1); out.setTo(rgb.data[0], rgb.data[1], rgb.data[2], rgb.data[3]); return out; }, setPixel(x, y, r, g, b, a) { if (typeof (r) !== 'number') { var color = r; r = color.red; g = color.green; b = color.blue; a = color.alpha; } if (a === undefined) { a = ((r !== 0) || (g !== 0) || (b !== 0)) ? 255 : 0; } var imgData = this.context.createImageData(1, 1); imgData.data[0] = r; imgData.data[1] = g; imgData.data[2] = b; imgData.data[3] = a; this.context.putImageData(imgData, x, y); this.dirty = true; return this; } }; var CopyCanvasToTexture = function (scene, srcCanvas, key, x, y, width, height) { var textures = scene.sys.textures; var renderer = scene.renderer; if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (width === undefined) { width = srcCanvas.width; } if (height === undefined) { height = srcCanvas.height; } var texture; if (textures.exists(key)) { texture = textures.get(key); } else { texture = textures.createCanvas(key, width, height); } var destCanvas = texture.getSourceImage(); if (destCanvas.width !== width) { destCanvas.width = width; } if (destCanvas.height !== height) { destCanvas.height = height; } var destCtx = destCanvas.getContext('2d', { willReadFrequently: true }); destCtx.clearRect(0, 0, width, height); destCtx.drawImage(srcCanvas, x, y, width, height); if (renderer.gl && texture) { renderer.canvasToTexture(destCanvas, texture.source[0].glTexture, true, 0); } }; var TextureMethods = { updateTexture(callback, scope) { var canvas = this.canvas; var context = this.context; if (callback) { var scale = this.resolution; if (scale !== 1) { this.context.save(); this.context.scale(scale, scale); } if (scope) { callback.call(scope, canvas, context); } else { callback(canvas, context); } if (scale !== 1) { this.context.restore(); } } var newWidth = canvas.width, newHeight = canvas.height; if ((newWidth !== this.frame.width) || (newHeight !== this.frame.height)) { this.frame.setSize(newWidth, newHeight); this.frame.source.updateSize(newWidth, newHeight); this.frame.updateUVs(); } if (this.renderer && this.renderer.gl) { this.frame.source.glTexture = this.renderer.canvasToTexture(canvas, this.frame.source.glTexture, true); if (typeof WEBGL_DEBUG) { this.frame.glTexture.spectorMetadata = { textureKey: 'Canvas Game Object' }; } } this.dirty = false; var input = this.input; if (input && !input.customHitArea) { input.hitArea.width = this.width; input.hitArea.height = this.height; } return this; }, generateTexture(key, x, y, width, height) { var srcCanvas = this.canvas; if (width === undefined) { width = srcCanvas.width; } else { width *= this.resolution; } if (height === undefined) { height = srcCanvas.height; } else { height *= this.resolution; } CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height); return this; }, loadTexture(key, frame) { var textureFrame = this.scene.sys.textures.getFrame(key, frame); if (!textureFrame) { return this; } if ((this.width !== textureFrame.cutWidth) || (this.height !== textureFrame.cutHeight)) { this.setSize(textureFrame.cutWidth, textureFrame.cutHeight); } else { this.clear(); } this.drawFrame(key, frame); this.dirty = true; return this; } }; const MainVersionNumber = 4; const SubVersionNumber = 0; var IsChecked = false; var CheckP3Version = function (minVersion) { if (IsChecked) { return; } if (minVersion === undefined) { minVersion = SubVersionNumber; } var version = Phaser.VERSION.split('.'); var mainVersion = parseInt(version[0]); if (mainVersion === MainVersionNumber) { var subVersion = parseInt(version[1]); if (subVersion < minVersion) { console.error(`Minimum supported version : ${mainVersion}.${subVersion}`); } } else { console.error(`Can't supported version : ${mainVersion}`); } IsChecked = true; }; CheckP3Version(); const CanvasPool = Phaser.Display.Canvas.CanvasPool; const GameObject = Phaser.GameObjects.GameObject; const UUID = Phaser.Utils.String.UUID; const DefaultImageNodes = Phaser.Renderer.WebGL.RenderNodes.Defaults.DefaultImageNodes; class Canvas extends GameObject { constructor(scene, x, y, width, height, resolution) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (width === undefined) { width = 1; } if (height === undefined) { height = 1; } if (resolution === undefined) { resolution = 1; } super(scene, 'rexCanvas'); this.renderer = scene.sys.game.renderer; this._width = width; this._height = height; this.resolution = resolution; width = Math.max(Math.ceil(width * this.resolution), 1); height = Math.max(Math.ceil(height * this.resolution), 1); this.canvas = CanvasPool.create(this, width, height); this.dirty = false; this.setPosition(x, y); this.setOrigin(0.5, 0.5); this.initRenderNodes(this._defaultRenderNodesMap); this._crop = this.resetCropObject(); // Create a Texture for this Text object this._textureKey = UUID(); this.texture = scene.sys.textures.addCanvas(this._textureKey, this.canvas); // Set the context to be the CanvasTexture context this.context = this.texture.context; // Get the frame this.frame = this.texture.get(); // Set the resolution this.frame.source.resolution = this.resolution; if (this.renderer && this.renderer.gl) { // Clear the default 1x1 glTexture, as we override it later this.renderer.deleteTexture(this.frame.source.glTexture); this.frame.source.glTexture = null; } this.dirty = true; } preDestroy() { CanvasPool.remove(this.canvas); this.canvas = null; this.context = null; var texture = this.texture; if (texture) { texture.destroy(); } } get _defaultRenderNodesMap() { return DefaultImageNodes; } setResolution(resolution) { if (this.resolution === resolution) { return this; } this.resolution = resolution; var width = Math.max(Math.ceil(this.width * resolution), 1); var height = Math.max(Math.ceil(this.height * resolution), 1); this.canvas.width = width; this.canvas.height = height; this.frame.source.resolution = resolution; this.dirty = true; return this; } get width() { return this._width; } set width(value) { this.setSize(value, this._height); } get height() { return this._height; } set height(value) { this.setSize(this._width, value); } setCanvasSize(width, height) { if ((this._width === width) && (this._height === height)) { return this; } this._width = width; this._height = height; this.updateDisplayOrigin(); width = Math.max(Math.ceil(width * this.resolution), 1); height = Math.max(Math.ceil(height * this.resolution), 1); this.canvas.width = width; this.canvas.height = height; this.frame.setSize(width, height); this.frame.source.updateSize(width, height); this.frame.updateUVs(); this.dirty = true; return this; } // setSize might be override setSize(width, height) { this.setCanvasSize(width, height); return this; } get displayWidth() { return this.scaleX * this._width; } set displayWidth(value) { this.scaleX = value / this._width; } get displayHeight() { return this.scaleY * this._height; } set displayHeight(value) { this.scaleY = value / this._height; } setDisplaySize(width, height) { this.displayWidth = width; this.displayHeight = height; return this; } getCanvas(readOnly) { if (!readOnly) { this.dirty = true; } return this.canvas; } getContext(readOnly) { if (!readOnly) { this.dirty = true; } return this.context; } needRedraw() { this.dirty = true; return this; } resize(width, height) { this.setSize(width, height); return this; } } const Components = Phaser.GameObjects.Components; Phaser.Class.mixin(Canvas, [ Components.Alpha, Components.BlendMode, Components.Crop, Components.Depth, Components.Flip, Components.GetBounds, Components.Lighting, Components.Mask, Components.Origin, Components.RenderNodes, Components.ScrollFactor, Components.Tint, Components.Transform, Components.Visible, Render, CanvasMethods, TextureMethods, ] ); const Linear$1 = Phaser.Math.Linear; const Percent$1 = Phaser.Math.Percent; var ProgressValueMethods = { setValue(value, min, max) { if ((value === undefined) || (value === null)) { return this; } if (min !== undefined) { value = Percent$1(value, min, max); } this.value = value; return this; }, addValue(inc, min, max) { if (min !== undefined) { inc = Percent$1(inc, min, max); } this.value += inc; return this; }, getValue(min, max) { var value = this.value; if ((min !== undefined) && (max !== undefined)) { value = Linear$1(min, max, value); } return value; } }; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$7 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$7(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue$6 = Phaser.Utils.Objects.GetValue; class TickTask extends ComponentBase { constructor(parent, config) { super(parent, config); this._isRunning = false; this.isPaused = false; this.tickingState = false; this.setTickingMode(GetValue$6(config, 'tickingMode', 1)); // boot() later } // override boot() { if ((this.tickingMode === 2) && (!this.tickingState)) { this.startTicking(); } } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } super.shutdown(fromScene); } setTickingMode(mode) { if (typeof (mode) === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override startTicking() { this.tickingState = true; } // override stopTicking() { this.tickingState = false; } get isRunning() { return this._isRunning; } set isRunning(value) { if (this._isRunning === value) { return; } this._isRunning = value; if ((this.tickingMode === 1) && (value != this.tickingState)) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } start() { this.isPaused = false; this.isRunning = true; return this; } pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isPaused = false; this.isRunning = true; } return this; } stop() { this.isPaused = false; this.isRunning = false; return this; } complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } } const TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; const GetValue$5 = Phaser.Utils.Objects.GetValue; class SceneUpdateTickTask extends TickTask { constructor(parent, config) { super(parent, config); // scene update : update, preupdate, postupdate, prerender, render // game update : step, poststep, // If this.scene is not available, use game's 'step' event var defaultEventName = (this.scene) ? 'update' : 'step'; this.tickEventName = GetValue$5(config, 'tickEventName', defaultEventName); this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName); } startTicking() { super.startTicking(); if (this.isSceneTicker) { this.scene.sys.events.on(this.tickEventName, this.update, this); } else { this.game.events.on(this.tickEventName, this.update, this); } } stopTicking() { super.stopTicking(); if (this.isSceneTicker && this.scene) { // Scene might be destoryed this.scene.sys.events.off(this.tickEventName, this.update, this); } else if (this.game) { this.game.events.off(this.tickEventName, this.update, this); } } // update(time, delta) { // // } } var IsGameUpdateEvent = function (eventName) { return (eventName === 'step') || (eventName === 'poststep'); }; const GetValue$4 = Phaser.Utils.Objects.GetValue; const Clamp$1 = Phaser.Math.Clamp; class Timer { constructor(config) { this.resetFromJSON(config); } resetFromJSON(o) { this.state = GetValue$4(o, 'state', IDLE); this.timeScale = GetValue$4(o, 'timeScale', 1); this.delay = GetValue$4(o, 'delay', 0); this.repeat = GetValue$4(o, 'repeat', 0); this.repeatCounter = GetValue$4(o, 'repeatCounter', 0); this.repeatDelay = GetValue$4(o, 'repeatDelay', 0); this.duration = GetValue$4(o, 'duration', 0); this.nowTime = GetValue$4(o, 'nowTime', 0); this.justRestart = GetValue$4(o, 'justRestart', false); } toJSON() { return { state: this.state, timeScale: this.timeScale, delay: this.delay, repeat: this.repeat, repeatCounter: this.repeatCounter, repeatDelay: this.repeatDelay, duration: this.duration, nowTime: this.nowTime, justRestart: this.justRestart, } } destroy() { } setTimeScale(timeScale) { this.timeScale = timeScale; return this; } setDelay(delay) { if (delay === undefined) { delay = 0; } this.delay = delay; return this; } setDuration(duration) { this.duration = duration; return this; } setRepeat(repeat) { this.repeat = repeat; return this; } setRepeatInfinity() { this.repeat = -1; return this; } setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; return this; } start() { this.nowTime = (this.delay > 0) ? -this.delay : 0; this.state = (this.nowTime >= 0) ? COUNTDOWN : DELAY; this.repeatCounter = 0; return this; } stop() { this.state = IDLE; return this; } update(time, delta) { if (this.state === IDLE || this.state === DONE || delta === 0 || this.timeScale === 0 ) { return; } this.nowTime += (delta * this.timeScale); this.justRestart = false; if (this.nowTime >= this.duration) { if ((this.repeat === -1) || (this.repeatCounter < this.repeat)) { this.repeatCounter++; this.justRestart = true; this.nowTime -= this.duration; if (this.repeatDelay > 0) { this.nowTime -= this.repeatDelay; this.state = REPEATDELAY; } } else { this.nowTime = this.duration; this.state = DONE; } } else if (this.nowTime >= 0) { this.state = COUNTDOWN; } } get t() { var t; switch (this.state) { case IDLE: case DELAY: case REPEATDELAY: t = 0; break; case COUNTDOWN: t = this.nowTime / this.duration; break; case DONE: t = 1; break; } return Clamp$1(t, 0, 1); } set t(value) { value = Clamp$1(value, -1, 1); if (value < 0) { this.state = DELAY; this.nowTime = -this.delay * value; } else { this.state = COUNTDOWN; this.nowTime = this.duration * value; if ((value === 1) && (this.repeat !== 0)) { this.repeatCounter++; } } } setT(t) { this.t = t; return this; } get isIdle() { return this.state === IDLE; } get isDelay() { return this.state === DELAY; } get isCountDown() { return this.state === COUNTDOWN; } get isRunning() { return this.state === DELAY || this.state === COUNTDOWN; } get isDone() { return this.state === DONE; } get isOddIteration() { return (this.repeatCounter & 1) === 1; } get isEvenIteration() { return (this.repeatCounter & 1) === 0; } } const IDLE = 0; const DELAY = 1; const COUNTDOWN = 2; const REPEATDELAY = 3; const DONE = -1; class TimerTickTask extends SceneUpdateTickTask { constructor(parent, config) { super(parent, config); this.timer = new Timer(); // boot() later } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } super.shutdown(fromScene); this.timer.destroy(); this.timer = undefined; } start() { this.timer.start(); super.start(); return this; } stop() { this.timer.stop(); super.stop(); return this; } complete() { this.timer.stop(); super.complete(); return this; } } const GetValue$3 = Phaser.Utils.Objects.GetValue; const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; const GetEaseFunction = Phaser.Tweens.Builders.GetEaseFunction; class EaseValueTaskBase extends TimerTickTask { resetFromJSON(o) { this.timer.resetFromJSON(GetValue$3(o, 'timer')); this.setEnable(GetValue$3(o, 'enable', true)); this.setTarget(GetValue$3(o, 'target', this.parent)); this.setDelay(GetAdvancedValue(o, 'delay', 0)); this.setDuration(GetAdvancedValue(o, 'duration', 1000)); this.setEase(GetValue$3(o, 'ease', 'Linear')); this.setRepeat(GetValue$3(o, 'repeat', 0)); return this; } setEnable(e) { if (e == undefined) { e = true; } this.enable = e; return this; } setTarget(target) { if (target === undefined) { target = this.parent; } this.target = target; return this; } setDelay(time) { this.delay = time; // Assign `this.timer.setRepeat(repeat)` manually return this; } setDuration(time) { this.duration = time; return this; } setRepeat(repeat) { this.repeat = repeat; // Assign `this.timer.setRepeat(repeat)` manually return this; } setRepeatDelay(repeatDelay) { this.repeatDelay = repeatDelay; // Assign `this.timer.setRepeatDelay(repeatDelay)` manually return this; } setEase(ease) { if (ease === undefined) { ease = 'Linear'; } this.ease = ease; this.easeFn = GetEaseFunction(ease); return this; } // Override start() { // Ignore start if timer is running, i.e. in DELAY, o RUN state if (this.timer.isRunning) { return this; } super.start(); return this; } restart() { this.timer.stop(); this.start.apply(this, arguments); return this; } stop(toEnd) { if (toEnd === undefined) { toEnd = false; } super.stop(); if (toEnd) { this.timer.setT(1); this.updateTarget(this.target, this.timer); this.complete(); } return this; } update(time, delta) { if ( (!this.isRunning) || (!this.enable) || (this.parent.hasOwnProperty('active') && !this.parent.active) ) { return this; } var target = this.target, timer = this.timer; timer.update(time, delta); // isDelay, isCountDown, isDone if (!timer.isDelay) { this.updateTarget(target, timer); } this.emit('update', target, this); if (timer.isDone) { this.complete(); } return this; } // Override updateTarget(target, timer) { } } const GetValue$2 = Phaser.Utils.Objects.GetValue; const Linear = Phaser.Math.Linear; class EaseValueTask extends EaseValueTaskBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; // this.timer this.resetFromJSON(); this.boot(); } start(config) { if (this.timer.isRunning) { return this; } var target = this.target; this.propertyKey = GetValue$2(config, 'key', 'value'); var currentValue = target[this.propertyKey]; this.fromValue = GetValue$2(config, 'from', currentValue); this.toValue = GetValue$2(config, 'to', currentValue); this.setEase(GetValue$2(config, 'ease', this.ease)); this.setDuration(GetValue$2(config, 'duration', this.duration)); this.setRepeat(GetValue$2(config, 'repeat', 0)); this.setDelay(GetValue$2(config, 'delay', 0)); this.setRepeatDelay(GetValue$2(config, 'repeatDelay', 0)); this.timer .setDuration(this.duration) .setRepeat(this.repeat) .setDelay(this.delay) .setRepeatDelay(this.repeatDelay); target[this.propertyKey] = this.fromValue; super.start(); return this; } updateTarget(target, timer) { var t = timer.t; t = this.easeFn(t); target[this.propertyKey] = Linear(this.fromValue, this.toValue, t); } } const Percent = Phaser.Math.Percent; var EaseValueMethods = { setEaseValuePropName(name) { this.easeValuePropName = name; return this; }, setEaseValueDuration(duration) { this.easeValueDuration = duration; return this; }, setEaseValueFunction(ease) { this.easeFunction = ease; return this; }, stopEaseValue() { if (this.easeValueTask) { this.easeValueTask.stop(); } return this; }, easeValueTo(value, min, max) { if ((value === undefined) || (value === null)) { return this; } if (min !== undefined) { value = Percent(value, min, max); } if (this.easeValueTask === undefined) { this.easeValueTask = new EaseValueTask(this, { eventEmitter: null }); } this.easeValueTask.restart({ key: this.easeValuePropName, to: value, duration: this.easeValueDuration, ease: this.easeFunction, }); return this; }, easeValueRepeat(from, to, repeat, repeatDelay) { if (repeat === undefined) { repeat = -1; } if (repeatDelay === undefined) { repeatDelay = 0; } if (this.easeValueTask === undefined) { this.easeValueTask = new EaseValueTask(this, { eventEmitter: null }); } this.easeValueTask.restart({ key: this.easeValuePropName, from: from, to: to, duration: this.easeValueDuration, ease: this.easeFunction, repeat: repeat, repeatDelay: repeatDelay, }); return this; }, }; const GetValue$1 = Phaser.Utils.Objects.GetValue; const Clamp = Phaser.Math.Clamp; function ProgressBase (BaseClass) { class ProgressBase extends BaseClass { bootProgressBase(config) { this.eventEmitter = GetValue$1(config, 'eventEmitter', this); var callback = GetValue$1(config, 'valuechangeCallback', null); if (callback !== null) { var scope = GetValue$1(config, 'valuechangeCallbackScope', undefined); this.eventEmitter.on('valuechange', callback, scope); } this .setEaseValuePropName('value') .setEaseValueDuration(GetValue$1(config, 'easeValue.duration', 0)) .setEaseValueFunction(GetValue$1(config, 'easeValue.ease', 'Linear')); return this; } get value() { return this._value; } set value(value) { value = Clamp(value, 0, 1); var oldValue = this._value; var valueChanged = (oldValue != value); this.dirty = this.dirty || valueChanged; this._value = value; if (valueChanged) { this.eventEmitter.emit('valuechange', this._value, oldValue, this.eventEmitter); } } } Object.assign( ProgressBase.prototype, ProgressValueMethods, EaseValueMethods ); return ProgressBase; } class CustomProgress extends ProgressBase(Canvas) { constructor(scene, x, y, width, height, config) { if (IsPlainObject(x)) { config = x; x = GetValue(config, 'x', 0); y = GetValue(config, 'y', 0); width = GetValue(config, 'width', 2); height = GetValue(config, 'height', 2); } if (config === undefined) { config = {}; } if (!config.type) { config.type = 'rexCustomProgressCanvas'; } super(scene, x, y, width, height); this.bootProgressBase(config); this.setValue(GetValue(config, 'value', 0)); } get centerX() { return this.width / 2; } get centerY() { return this.height / 2; } get radius() { return Math.min(this.centerX, this.centerY); } } function Factory (x, y, width, height, config) { var gameObject = new CustomProgress(this.scene, x, y, width, height, config); this.scene.add.existing(gameObject); return gameObject; } const BuildGameObject = Phaser.GameObjects.BuildGameObject; function Creator (config, addToScene) { if (config === undefined) { config = {}; } if (addToScene !== undefined) { config.add = addToScene; } var gameObject = new CustomProgress(this.scene, config); BuildGameObject(this.scene, gameObject, config); return gameObject; } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class CustomProgressPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); // Register our new Game Object type pluginManager.registerGameObject('rexCustomProgressCanvas', Factory, Creator); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } } SetValue(window, 'RexPlugins.GameObjects.CustomProgressCanvas', CustomProgress); return CustomProgressPlugin; }));