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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcrossstitchingfilterplugin = factory()); })(this, (function () { 'use strict'; const FilterName = 'rexCrossStitching'; // reference : https://www.geeks3d.com/20110408/cross-stitching-post-processing-shader-glsl-filter-geexlab-pixel-bender/ const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec2 texSize; uniform vec2 stitchingSize; uniform float brightness; void main (void) { vec2 cPos = outTexCoord * texSize; int remX = int(mod(cPos.x, stitchingSize.x)); int remY = int(mod(cPos.y, stitchingSize.y)); vec2 tlPos; if (remX == 0 && remY == 0) { tlPos = cPos; } else { tlPos = floor(cPos / stitchingSize); tlPos.x = tlPos.x * stitchingSize.x; tlPos.y = tlPos.y * stitchingSize.y; } vec2 blPos = tlPos; blPos.y += (stitchingSize.y - 1.0); vec4 color0, color1; if ( (remX == remY) || (((int(cPos.x) - int(blPos.x)) == (int(blPos.y) - int(cPos.y)))) ) { color0 = texture2D(uMainSampler, tlPos * vec2(1.0/texSize.x, 1.0/texSize.y)) * 1.4; color1 = vec4(0.2, 0.15, 0.05, 1.0); } else { color0 = vec4(0.0, 0.0, 0.0, 1.0); color1 = texture2D(uMainSampler, tlPos * vec2(1.0/texSize.x, 1.0/texSize.y)) * 1.4; } gl_FragColor = mix(color0, color1, brightness); } `; class CrossStitchingFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, frag); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; programManager.setUniform('stitchingSize', [controller.stitchingWidth, controller.stitchingHeight]); programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]); programManager.setUniform('brightness', controller._brightness); } } const GetValue = Phaser.Utils.Objects.GetValue; const Clamp = Phaser.Math.Clamp; class CrossStitchingController extends Phaser.Filters.Controller { static FilterName = FilterName; constructor(camera, config) { super(camera, FilterName); this.stitchingWidth = 6; // width of stitching wo resolution this.stitchingHeight = 6; // height of stitching wo resolution this._brightness = 0; this.resetFromJSON(config); } resetFromJSON(o) { this.setStitchingSize(GetValue(o, 'stitchingWidth', 6), GetValue(o, 'stitchingHeight', 6)); this.setBrightness(GetValue(o, 'brightness', 0)); return this; } // stitchingWidth setStitchingWidth(value) { this.stitchingWidth = value; return this; } // stitchingHeight setStitchingHeight(value) { this.stitchingHeight = value; return this; } setStitchingSize(width, height) { if (height === undefined) { height = width; } this.stitchingWidth = width; this.stitchingHeight = height; return this; } // brightness get brightness() { return this._brightness; } set brightness(value) { this._brightness = Clamp(value, 0, 1); } setBrightness(value) { this.brightness = value; return this; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterFilter = function (game, FilterClass) { var filterName = FilterClass.FilterName; var renderNodes = GetGame(game).renderer.renderNodes; if (renderNodes.hasNode(filterName)) { return false; } renderNodes.addNodeConstructor(filterName, FilterClass); return true; }; var AddFilterListMethod = function (name, callback) { var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype; if (FilterListComponent[name]) { return; } FilterListComponent[name] = callback; }; var GetFilterList = function (gameObject, external) { if (external === undefined) { external = false; } if (!gameObject.filters) { gameObject.enableFilters().focusFilters(); } var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external; return filterList; }; var AddController = function (gameObject, ControllerClass, config, external) { if (config === undefined) { config = {}; } var filterList = GetFilterList(gameObject, external); var controller = filterList.add( new ControllerClass(filterList.camera, config) ); if (config.name) { controller.name = config.name; } return controller; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemoveController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { for (var i = (list.length - 1); i >= 0; i--) { var controller = list[i]; if (controller instanceof ControllerClass) { controller.destroy(); SpliceOne(controller, i); } } } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { controller.destroy(); SpliceOne(controller, i); } } } }; var GetController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { var result = []; for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if (controller instanceof ControllerClass) { result.push(controller); } } return result; } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { return controller; } } } }; class FilterPluginBase extends Phaser.Plugins.BasePlugin { setFilterClass(FilterClass, ControllerClass) { this.FilterClass = FilterClass; this.ControllerClass = ControllerClass; return this; } setFilterListMethod(name, callback) { AddFilterListMethod(name, callback); return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); if (this.game.isRunning) { RegisterFilter(this.game, this.FilterClass); } else { eventEmitter.once('ready', function () { RegisterFilter(this.game, this.FilterClass); }, this); } } add(gameObject, config, external = false) { return AddController(gameObject, this.ControllerClass, config, external); } remove(gameObject, name, external = false) { RemoveController(gameObject, this.ControllerClass, name, external); return this; } get(gameObject, name, external = false) { return GetController(gameObject, this.ControllerClass, name, external); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class CrossStitchingFilterPlugin extends FilterPluginBase { constructor(pluginManager) { super(pluginManager); this.setFilterClass(CrossStitchingFilter, CrossStitchingController); this.setFilterListMethod( 'addRexCrossStitching', function (config) { return this.add(new CrossStitchingController(this.camera, config)); } ); } } SetValue(window, 'RexPlugins.Filters.CrossStitchingFilter', CrossStitchingFilter); SetValue(window, 'RexPlugins.Filters.CrossStitchingController', CrossStitchingController); return CrossStitchingFilterPlugin; }));