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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexclickoutsideplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); var IsPointerInHitArea = function (gameObject, pointer, preTest, postTest, returnFirstPointer) { if (pointer) { if (preTest && !preTest(gameObject, pointer)) { return false; } if (!HitTest(gameObject, pointer)) { return false; } if (postTest && !postTest(gameObject, pointer)) { return false; } return true; } else { if (returnFirstPointer === undefined) { returnFirstPointer = false; } var inputManager = gameObject.scene.input.manager; var pointersTotal = inputManager.pointersTotal; var pointers = inputManager.pointers, pointer; for (var i = 0; i < pointersTotal; i++) { pointer = pointers[i]; if (preTest && !preTest(gameObject, pointer)) { continue; } if (!HitTest(gameObject, pointer)) { continue; } if (postTest && !postTest(gameObject, pointer)) { continue; } if (returnFirstPointer) { return pointer; } return true; } return false; } }; var HitTest = function (gameObject, pointer) { var scene = gameObject.scene; var cameras = scene.input.cameras.getCamerasBelowPointer(pointer); var inputManager = scene.input.manager; var gameObjects = [gameObject]; for (var i = 0, len = cameras.length; i < len; i++) { inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult); if (HitTestResult.length > 0) { HitTestResult.length = 0; return true; } } HitTestResult.length = 0; return false; }; var HitTestResult = []; var GetDisplayWidth = function (gameObject) { if (gameObject.displayWidth !== undefined) { return gameObject.displayWidth; } else { return gameObject.width; } }; var GetDisplayHeight = function (gameObject) { if (gameObject.displayHeight !== undefined) { return gameObject.displayHeight; } else { return gameObject.height; } }; const Rectangle = Phaser.Geom.Rectangle; const Vector2 = Phaser.Math.Vector2; const RotateAround = Phaser.Math.RotateAround; const P3Container = Phaser.GameObjects.Container; var GetBounds = function (gameObject, output) { if (output === undefined) { output = new Rectangle(); } else if (output === true) { if (GlobRect === undefined) { GlobRect = new Rectangle(); } output = GlobRect; } if (gameObject.getBounds && !(gameObject instanceof P3Container)) { return gameObject.getBounds(output); } // We can use the output object to temporarily store the x/y coords in: var TLx, TLy, TRx, TRy, BLx, BLy, BRx, BRy; // Instead of doing a check if parent container is // defined per corner we only do it once. if (gameObject.parentContainer) { var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix(); GetTopLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); TLx = output.x; TLy = output.y; GetTopRight(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); TRx = output.x; TRy = output.y; GetBottomLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); BLx = output.x; BLy = output.y; GetBottomRight(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output); BRx = output.x; BRy = output.y; } else { GetTopLeft(gameObject, output); TLx = output.x; TLy = output.y; GetTopRight(gameObject, output); TRx = output.x; TRy = output.y; GetBottomLeft(gameObject, output); BLx = output.x; BLy = output.y; GetBottomRight(gameObject, output); BRx = output.x; BRy = output.y; } output.x = Math.min(TLx, TRx, BLx, BRx); output.y = Math.min(TLy, TRy, BLy, BRy); output.width = Math.max(TLx, TRx, BLx, BRx) - output.x; output.height = Math.max(TLy, TRy, BLy, BRy) - output.y; return output; }; var GlobRect = undefined; var GetTopLeft = function (gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getTopLeft) { return gameObject.getTopLeft(output, includeParent); } output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX); output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY); return PrepareBoundsOutput(gameObject, output, includeParent); }; var GetTopRight = function (gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getTopRight) { return gameObject.getTopRight(output, includeParent); } output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject); output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY); return PrepareBoundsOutput(gameObject, output, includeParent); }; var GetBottomLeft = function (gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getBottomLeft) { return gameObject.getBottomLeft(output, includeParent); } output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX); output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject); return PrepareBoundsOutput(gameObject, output, includeParent); }; var GetBottomRight = function (gameObject, output, includeParent) { if (output === undefined) { output = new Vector2(); } else if (output === true) { if (GlobVector === undefined) { GlobVector = new Vector2(); } output = GlobVector; } if (gameObject.getBottomRight) { return gameObject.getBottomRight(output, includeParent); } output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject); output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject); return PrepareBoundsOutput(gameObject, output, includeParent); }; var GlobVector = undefined; var PrepareBoundsOutput = function (gameObject, output, includeParent) { if (includeParent === undefined) { includeParent = false; } if (gameObject.rotation !== 0) { RotateAround(output, gameObject.x, gameObject.y, gameObject.rotation); } if (includeParent && gameObject.parentContainer) { var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix(); parentMatrix.transformPoint(output.x, output.y, output); } return output; }; var IsPointInBounds = function (gameObject, x, y, preTest, postTest) { // Can't get bounds if (!gameObject) { return false; } if (preTest && !preTest(gameObject, x, y)) { return false; } var boundsRect = GetBounds(gameObject, true); if (!boundsRect.contains(x, y)) { return false; } if (postTest && !postTest(gameObject, x, y)) { return false; } return true; }; var GetPointerWorldXY = function (pointer, targetCamera, out) { var camera = pointer.camera; if (!camera) { return null; } if (out === undefined) { out = {}; } else if (out === true) { out = globalOut; } if (camera === targetCamera) { out.x = pointer.worldX; out.y = pointer.worldY; } else { camera.getWorldPoint(pointer.x, pointer.y, out); } return out; }; var globalOut = {}; var PointerTest = function (gameObject, pointer, mainTest, preTest, postTest) { var mainCamera = gameObject.scene.sys.cameras.main, worldXY; var useScreenXY = (gameObject.scrollFactorX === 0) && (gameObject.scrollFactorY === 0); if (pointer) { if (useScreenXY) { return mainTest(gameObject, pointer.x, pointer.y, preTest, postTest); } else { worldXY = GetPointerWorldXY(pointer, mainCamera, true); if (!worldXY) { return false; } return mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest); } } else { var inputManager = gameObject.scene.input.manager; var pointersTotal = inputManager.pointersTotal; var pointers = inputManager.pointers; for (var i = 0; i < pointersTotal; i++) { pointer = pointers[i]; if (useScreenXY) { if (mainTest(gameObject, pointer.x, pointer.y, preTest, postTest)) { return true; } } else { worldXY = GetPointerWorldXY(pointer, mainCamera, true); if (!worldXY) { continue; } if (mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest)) { return true; } } } return false; }}; var IsPointerInBounds = function (gameObject, pointer, preTest, postTest) { return PointerTest(gameObject, pointer, IsPointInBounds, preTest, postTest) }; const GetValue = Phaser.Utils.Objects.GetValue; class ClickOutside extends ComponentBase { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this._enable = undefined; var inputConfig = GetValue(config, "inputConfig", undefined); if (inputConfig) { gameObject.setInteractive(inputConfig); } this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.pointer = undefined; this.lastClickTime = undefined; this.setEnable(GetValue(o, "enable", true)); this.setMode(GetValue(o, "mode", 1)); this.setClickInterval(GetValue(o, "clickInterval", 100)); this.setDragThreshold(GetValue(o, 'threshold', undefined)); return this; } boot() { var scene = this.parent.scene; scene.input.on('pointerdown', this.onPress, this); scene.input.on('pointerup', this.onRelease, this); scene.input.on('pointermove', this.onMove, this); } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } var scene = this.parent.scene; scene.input.off('pointerdown', this.onPress, this); scene.input.off('pointerup', this.onRelease, this); scene.input.off('pointermove', this.onMove, this); this.pointer = null; super.shutdown(fromScene); } get enable() { return this._enable; } set enable(e) { if (this._enable === e) { return; } if (!e) { this.cancel(); } this._enable = e; var eventName = (e) ? 'enable' : 'disable'; this.emit(eventName, this, this.parent); } setEnable(e) { if (e === undefined) { e = true; } this.enable = e; return this; } toggleEnable() { this.setEnable(!this.enable); return this; } setMode(m) { if (typeof (m) === 'string') { m = CLICKMODE[m]; } this.mode = m; return this; } setClickInterval(interval) { this.clickInterval = interval; // ms return this; } setDragThreshold(distance) { this.dragThreshold = distance; return this; } isPointerInside(pointer) { var gameObject = this.parent; var isInsideCallback = (gameObject.input) ? IsPointerInHitArea : IsPointerInBounds; return isInsideCallback(gameObject, pointer); } // internal onPress(pointer) { // Do nothing if game object is not visible if (!this.parent.willRender(pointer.camera)) { return; } if (this.pointer !== undefined) { return; } if (this.isPointerInside(pointer)) { return; } this.pointer = pointer; if (this.mode === 0) { if (!this.isPointerInside(pointer)) { this.click(pointer.downTime, pointer); } } } onRelease(pointer) { // Do nothing if game object is not visible if (!this.parent.willRender(pointer.camera)) { return; } if (this.pointer !== pointer) { return; } if (this.mode === 1) { if (!this.isPointerInside(pointer)) { this.click(pointer.upTime, pointer); } } this.pointer = undefined; } onMove(pointer, localX, localY, event) { if (this.pointer !== pointer) { return; } if (this.dragThreshold === undefined) { return; } if (this.mode === 1) { if ((pointer.getDistance() >= this.dragThreshold) || (this.isPointerInside(pointer))) { this.cancel(); } } } click(nowTime, pointer) { if (!this.enable) { return this; } if (nowTime === undefined) { // fires 'clickoutside' event manually this.emit('clickoutside', this, this.parent, pointer); return this; } this.pointer = undefined; var lastClickTime = this.lastClickTime; if ((lastClickTime !== undefined) && ((nowTime - lastClickTime) <= this.clickInterval)) { return this; } this.lastClickTime = nowTime; this.emit('clickoutside', this, this.parent, pointer); return this; } cancel() { this.pointer = undefined; return this; } } const CLICKMODE = { press: 0, pointerdown: 0, release: 1, pointerup: 1, }; class ClickOutsidePlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new ClickOutside(gameObject, config); } } return ClickOutsidePlugin; }));