phaser4-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexclickoutsideplugin = factory());
})(this, (function () { 'use strict';
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$1 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$1(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods
);
var IsPointerInHitArea = function (gameObject, pointer, preTest, postTest, returnFirstPointer) {
if (pointer) {
if (preTest && !preTest(gameObject, pointer)) {
return false;
}
if (!HitTest(gameObject, pointer)) {
return false;
}
if (postTest && !postTest(gameObject, pointer)) {
return false;
}
return true;
} else {
if (returnFirstPointer === undefined) {
returnFirstPointer = false;
}
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers,
pointer;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (preTest && !preTest(gameObject, pointer)) {
continue;
}
if (!HitTest(gameObject, pointer)) {
continue;
}
if (postTest && !postTest(gameObject, pointer)) {
continue;
}
if (returnFirstPointer) {
return pointer;
}
return true;
}
return false;
}
};
var HitTest = function (gameObject, pointer) {
var scene = gameObject.scene;
var cameras = scene.input.cameras.getCamerasBelowPointer(pointer);
var inputManager = scene.input.manager;
var gameObjects = [gameObject];
for (var i = 0, len = cameras.length; i < len; i++) {
inputManager.hitTest(pointer, gameObjects, cameras[i], HitTestResult);
if (HitTestResult.length > 0) {
HitTestResult.length = 0;
return true;
}
}
HitTestResult.length = 0;
return false;
};
var HitTestResult = [];
var GetDisplayWidth = function (gameObject) {
if (gameObject.displayWidth !== undefined) {
return gameObject.displayWidth;
} else {
return gameObject.width;
}
};
var GetDisplayHeight = function (gameObject) {
if (gameObject.displayHeight !== undefined) {
return gameObject.displayHeight;
} else {
return gameObject.height;
}
};
const Rectangle = Phaser.Geom.Rectangle;
const Vector2 = Phaser.Math.Vector2;
const RotateAround = Phaser.Math.RotateAround;
const P3Container = Phaser.GameObjects.Container;
var GetBounds = function (gameObject, output) {
if (output === undefined) {
output = new Rectangle();
} else if (output === true) {
if (GlobRect === undefined) {
GlobRect = new Rectangle();
}
output = GlobRect;
}
if (gameObject.getBounds && !(gameObject instanceof P3Container)) {
return gameObject.getBounds(output);
}
// We can use the output object to temporarily store the x/y coords in:
var TLx, TLy, TRx, TRy, BLx, BLy, BRx, BRy;
// Instead of doing a check if parent container is
// defined per corner we only do it once.
if (gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
GetTopLeft(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
BRx = output.x;
BRy = output.y;
}
else {
GetTopLeft(gameObject, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
BRx = output.x;
BRy = output.y;
}
output.x = Math.min(TLx, TRx, BLx, BRx);
output.y = Math.min(TLy, TRy, BLy, BRy);
output.width = Math.max(TLx, TRx, BLx, BRx) - output.x;
output.height = Math.max(TLy, TRy, BLy, BRy) - output.y;
return output;
};
var GlobRect = undefined;
var GetTopLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopLeft) {
return gameObject.getTopLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetTopRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopRight) {
return gameObject.getTopRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomLeft) {
return gameObject.getBottomLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomRight) {
return gameObject.getBottomRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GlobVector = undefined;
var PrepareBoundsOutput = function (gameObject, output, includeParent) {
if (includeParent === undefined) { includeParent = false; }
if (gameObject.rotation !== 0) {
RotateAround(output, gameObject.x, gameObject.y, gameObject.rotation);
}
if (includeParent && gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
parentMatrix.transformPoint(output.x, output.y, output);
}
return output;
};
var IsPointInBounds = function (gameObject, x, y, preTest, postTest) {
// Can't get bounds
if (!gameObject) {
return false;
}
if (preTest && !preTest(gameObject, x, y)) {
return false;
}
var boundsRect = GetBounds(gameObject, true);
if (!boundsRect.contains(x, y)) {
return false;
}
if (postTest && !postTest(gameObject, x, y)) {
return false;
}
return true;
};
var GetPointerWorldXY = function (pointer, targetCamera, out) {
var camera = pointer.camera;
if (!camera) {
return null;
}
if (out === undefined) {
out = {};
} else if (out === true) {
out = globalOut;
}
if (camera === targetCamera) {
out.x = pointer.worldX;
out.y = pointer.worldY;
} else {
camera.getWorldPoint(pointer.x, pointer.y, out);
}
return out;
};
var globalOut = {};
var PointerTest = function (gameObject, pointer, mainTest, preTest, postTest) {
var mainCamera = gameObject.scene.sys.cameras.main,
worldXY;
var useScreenXY = (gameObject.scrollFactorX === 0) && (gameObject.scrollFactorY === 0);
if (pointer) {
if (useScreenXY) {
return mainTest(gameObject, pointer.x, pointer.y, preTest, postTest);
} else {
worldXY = GetPointerWorldXY(pointer, mainCamera, true);
if (!worldXY) {
return false;
}
return mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest);
}
} else {
var inputManager = gameObject.scene.input.manager;
var pointersTotal = inputManager.pointersTotal;
var pointers = inputManager.pointers;
for (var i = 0; i < pointersTotal; i++) {
pointer = pointers[i];
if (useScreenXY) {
if (mainTest(gameObject, pointer.x, pointer.y, preTest, postTest)) {
return true;
}
} else {
worldXY = GetPointerWorldXY(pointer, mainCamera, true);
if (!worldXY) {
continue;
}
if (mainTest(gameObject, worldXY.x, worldXY.y, preTest, postTest)) {
return true;
}
}
}
return false;
}};
var IsPointerInBounds = function (gameObject, pointer, preTest, postTest) {
return PointerTest(gameObject, pointer, IsPointInBounds, preTest, postTest)
};
const GetValue = Phaser.Utils.Objects.GetValue;
class ClickOutside extends ComponentBase {
constructor(gameObject, config) {
super(gameObject, config);
// this.parent = gameObject;
this._enable = undefined;
var inputConfig = GetValue(config, "inputConfig", undefined);
if (inputConfig) {
gameObject.setInteractive(inputConfig);
}
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.pointer = undefined;
this.lastClickTime = undefined;
this.setEnable(GetValue(o, "enable", true));
this.setMode(GetValue(o, "mode", 1));
this.setClickInterval(GetValue(o, "clickInterval", 100));
this.setDragThreshold(GetValue(o, 'threshold', undefined));
return this;
}
boot() {
var scene = this.parent.scene;
scene.input.on('pointerdown', this.onPress, this);
scene.input.on('pointerup', this.onRelease, this);
scene.input.on('pointermove', this.onMove, this);
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
var scene = this.parent.scene;
scene.input.off('pointerdown', this.onPress, this);
scene.input.off('pointerup', this.onRelease, this);
scene.input.off('pointermove', this.onMove, this);
this.pointer = null;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.cancel();
}
this._enable = e;
var eventName = (e) ? 'enable' : 'disable';
this.emit(eventName, this, this.parent);
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setMode(m) {
if (typeof (m) === 'string') {
m = CLICKMODE[m];
}
this.mode = m;
return this;
}
setClickInterval(interval) {
this.clickInterval = interval; // ms
return this;
}
setDragThreshold(distance) {
this.dragThreshold = distance;
return this;
}
isPointerInside(pointer) {
var gameObject = this.parent;
var isInsideCallback = (gameObject.input) ? IsPointerInHitArea : IsPointerInBounds;
return isInsideCallback(gameObject, pointer);
}
// internal
onPress(pointer) {
// Do nothing if game object is not visible
if (!this.parent.willRender(pointer.camera)) {
return;
}
if (this.pointer !== undefined) {
return;
}
if (this.isPointerInside(pointer)) {
return;
}
this.pointer = pointer;
if (this.mode === 0) {
if (!this.isPointerInside(pointer)) {
this.click(pointer.downTime, pointer);
}
}
}
onRelease(pointer) {
// Do nothing if game object is not visible
if (!this.parent.willRender(pointer.camera)) {
return;
}
if (this.pointer !== pointer) {
return;
}
if (this.mode === 1) {
if (!this.isPointerInside(pointer)) {
this.click(pointer.upTime, pointer);
}
}
this.pointer = undefined;
}
onMove(pointer, localX, localY, event) {
if (this.pointer !== pointer) {
return;
}
if (this.dragThreshold === undefined) {
return;
}
if (this.mode === 1) {
if ((pointer.getDistance() >= this.dragThreshold) ||
(this.isPointerInside(pointer))) {
this.cancel();
}
}
}
click(nowTime, pointer) {
if (!this.enable) {
return this;
}
if (nowTime === undefined) {
// fires 'clickoutside' event manually
this.emit('clickoutside', this, this.parent, pointer);
return this;
}
this.pointer = undefined;
var lastClickTime = this.lastClickTime;
if ((lastClickTime !== undefined) &&
((nowTime - lastClickTime) <= this.clickInterval)) {
return this;
}
this.lastClickTime = nowTime;
this.emit('clickoutside', this, this.parent, pointer);
return this;
}
cancel() {
this.pointer = undefined;
return this;
}
}
const CLICKMODE = {
press: 0,
pointerdown: 0,
release: 1,
pointerup: 1,
};
class ClickOutsidePlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(gameObject, config) {
return new ClickOutside(gameObject, config);
}
}
return ClickOutsidePlugin;
}));