phaser4-rex-plugins
Version:
685 lines (553 loc) • 20.7 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcanvasplugin = factory());
})(this, (function () { 'use strict';
// copy from Phaser.GameObjects.Text
var WebGLRenderer = function (renderer, src, drawingContext, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if ((src.width === 0) || (src.height === 0)) {
return;
}
drawingContext.camera.addToRenderList(src);
var customRenderNodes = src.customRenderNodes;
var defaultRenderNodes = src.defaultRenderNodes;
(customRenderNodes.Submitter || defaultRenderNodes.Submitter).run(
drawingContext,
src,
parentMatrix,
0,
customRenderNodes.Texturer || defaultRenderNodes.Texturer,
customRenderNodes.Transformer || defaultRenderNodes.Transformer
);
};
// copy from Phaser.GameObjects.Text
var CanvasRenderer = function (renderer, src, camera, parentMatrix) {
if (src.dirty) {
src.updateTexture();
src.dirty = false;
}
if ((src.width === 0) || (src.height === 0)) {
return;
}
camera.addToRenderList(src);
renderer.batchSprite(src, src.frame, camera, parentMatrix);
};
var Render = {
renderWebGL: WebGLRenderer,
renderCanvas: CanvasRenderer
};
const Color = Phaser.Display.Color;
var CanvasMethods = {
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
fill(color) {
this.context.fillStyle = color;
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
this.dirty = true;
return this;
},
drawFrame(key, frame, dx, dy, dWidth, dHeight, sxOffset, syOffset, sWidth, sHeight) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
var frameWidth = textureFrame.cutWidth,
frameHeight = textureFrame.cutHeight;
if (dx === undefined) { dx = 0; }
if (dy === undefined) { dy = 0; }
if (dWidth === undefined) { dWidth = frameWidth; }
if (dHeight === undefined) { dHeight = frameHeight; }
if (sxOffset === undefined) { sxOffset = 0; }
if (syOffset === undefined) { syOffset = 0; }
if (sWidth === undefined) { sWidth = frameWidth; }
if (sHeight === undefined) { sHeight = frameHeight; }
var sx = textureFrame.cutX + sxOffset;
var sy = textureFrame.cutY + syOffset;
this.context.drawImage(
textureFrame.source.image, // image
sx, sy, sWidth, sHeight,
dx, dy, dWidth, dHeight
);
this.dirty = true;
return this;
},
getDataURL(type, encoderOptions) {
return this.canvas.toDataURL(type, encoderOptions);
},
getPixel(x, y, out) {
if (out === undefined) {
out = new Color();
}
var rgb = this.context.getImageData(x, y, 1, 1);
out.setTo(rgb.data[0], rgb.data[1], rgb.data[2], rgb.data[3]);
return out;
},
setPixel(x, y, r, g, b, a) {
if (typeof (r) !== 'number') {
var color = r;
r = color.red;
g = color.green;
b = color.blue;
a = color.alpha;
}
if (a === undefined) {
a = ((r !== 0) || (g !== 0) || (b !== 0)) ? 255 : 0;
}
var imgData = this.context.createImageData(1, 1);
imgData.data[0] = r;
imgData.data[1] = g;
imgData.data[2] = b;
imgData.data[3] = a;
this.context.putImageData(imgData, x, y);
this.dirty = true;
return this;
}
};
var CopyCanvasToTexture = function (scene, srcCanvas, key, x, y, width, height) {
var textures = scene.sys.textures;
var renderer = scene.renderer;
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = srcCanvas.width;
}
if (height === undefined) {
height = srcCanvas.height;
}
var texture;
if (textures.exists(key)) {
texture = textures.get(key);
} else {
texture = textures.createCanvas(key, width, height);
}
var destCanvas = texture.getSourceImage();
if (destCanvas.width !== width) {
destCanvas.width = width;
}
if (destCanvas.height !== height) {
destCanvas.height = height;
}
var destCtx = destCanvas.getContext('2d', { willReadFrequently: true });
destCtx.clearRect(0, 0, width, height);
destCtx.drawImage(srcCanvas, x, y, width, height);
if (renderer.gl && texture) {
renderer.canvasToTexture(destCanvas, texture.source[0].glTexture, true, 0);
}
};
var TextureMethods = {
updateTexture(callback, scope) {
var canvas = this.canvas;
var context = this.context;
if (callback) {
var scale = this.resolution;
if (scale !== 1) {
this.context.save();
this.context.scale(scale, scale);
}
if (scope) {
callback.call(scope, canvas, context);
} else {
callback(canvas, context);
}
if (scale !== 1) {
this.context.restore();
}
}
var newWidth = canvas.width,
newHeight = canvas.height;
if ((newWidth !== this.frame.width) || (newHeight !== this.frame.height)) {
this.frame.setSize(newWidth, newHeight);
this.frame.source.updateSize(newWidth, newHeight);
this.frame.updateUVs();
}
if (this.renderer && this.renderer.gl) {
this.frame.source.glTexture = this.renderer.canvasToTexture(canvas, this.frame.source.glTexture, true);
if (typeof WEBGL_DEBUG) {
this.frame.glTexture.spectorMetadata = { textureKey: 'Canvas Game Object' };
}
}
this.dirty = false;
var input = this.input;
if (input && !input.customHitArea) {
input.hitArea.width = this.width;
input.hitArea.height = this.height;
}
return this;
},
generateTexture(key, x, y, width, height) {
var srcCanvas = this.canvas;
if (width === undefined) {
width = srcCanvas.width;
} else {
width *= this.resolution;
}
if (height === undefined) {
height = srcCanvas.height;
} else {
height *= this.resolution;
}
CopyCanvasToTexture(this.scene, srcCanvas, key, x, y, width, height);
return this;
},
loadTexture(key, frame) {
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (!textureFrame) {
return this;
}
if ((this.width !== textureFrame.cutWidth) || (this.height !== textureFrame.cutHeight)) {
this.setSize(textureFrame.cutWidth, textureFrame.cutHeight);
} else {
this.clear();
}
this.drawFrame(key, frame);
this.dirty = true;
return this;
}
};
const MainVersionNumber = 4;
const SubVersionNumber = 0;
var IsChecked = false;
var CheckP3Version = function (minVersion) {
if (IsChecked) {
return;
}
if (minVersion === undefined) {
minVersion = SubVersionNumber;
}
var version = Phaser.VERSION.split('.');
var mainVersion = parseInt(version[0]);
if (mainVersion === MainVersionNumber) {
var subVersion = parseInt(version[1]);
if (subVersion < minVersion) {
console.error(`Minimum supported version : ${mainVersion}.${subVersion}`);
}
} else {
console.error(`Can't supported version : ${mainVersion}`);
}
IsChecked = true;
};
CheckP3Version();
const CanvasPool = Phaser.Display.Canvas.CanvasPool;
const GameObject = Phaser.GameObjects.GameObject;
const UUID = Phaser.Utils.String.UUID;
const DefaultImageNodes = Phaser.Renderer.WebGL.RenderNodes.Defaults.DefaultImageNodes;
let Canvas$1 = class Canvas extends GameObject {
constructor(scene, x, y, width, height, resolution) {
if (x === undefined) {
x = 0;
}
if (y === undefined) {
y = 0;
}
if (width === undefined) {
width = 1;
}
if (height === undefined) {
height = 1;
}
if (resolution === undefined) {
resolution = 1;
}
super(scene, 'rexCanvas');
this.renderer = scene.sys.game.renderer;
this._width = width;
this._height = height;
this.resolution = resolution;
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas = CanvasPool.create(this, width, height);
this.dirty = false;
this.setPosition(x, y);
this.setOrigin(0.5, 0.5);
this.initRenderNodes(this._defaultRenderNodesMap);
this._crop = this.resetCropObject();
// Create a Texture for this Text object
this._textureKey = UUID();
this.texture = scene.sys.textures.addCanvas(this._textureKey, this.canvas);
// Set the context to be the CanvasTexture context
this.context = this.texture.context;
// Get the frame
this.frame = this.texture.get();
// Set the resolution
this.frame.source.resolution = this.resolution;
if (this.renderer && this.renderer.gl) {
// Clear the default 1x1 glTexture, as we override it later
this.renderer.deleteTexture(this.frame.source.glTexture);
this.frame.source.glTexture = null;
}
this.dirty = true;
}
preDestroy() {
CanvasPool.remove(this.canvas);
this.canvas = null;
this.context = null;
var texture = this.texture;
if (texture) {
texture.destroy();
}
}
get _defaultRenderNodesMap() {
return DefaultImageNodes;
}
setResolution(resolution) {
if (this.resolution === resolution) {
return this;
}
this.resolution = resolution;
var width = Math.max(Math.ceil(this.width * resolution), 1);
var height = Math.max(Math.ceil(this.height * resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.source.resolution = resolution;
this.dirty = true;
return this;
}
get width() {
return this._width;
}
set width(value) {
this.setSize(value, this._height);
}
get height() {
return this._height;
}
set height(value) {
this.setSize(this._width, value);
}
setCanvasSize(width, height) {
if ((this._width === width) && (this._height === height)) {
return this;
}
this._width = width;
this._height = height;
this.updateDisplayOrigin();
width = Math.max(Math.ceil(width * this.resolution), 1);
height = Math.max(Math.ceil(height * this.resolution), 1);
this.canvas.width = width;
this.canvas.height = height;
this.frame.setSize(width, height);
this.frame.source.updateSize(width, height);
this.frame.updateUVs();
this.dirty = true;
return this;
}
// setSize might be override
setSize(width, height) {
this.setCanvasSize(width, height);
return this;
}
get displayWidth() {
return this.scaleX * this._width;
}
set displayWidth(value) {
this.scaleX = value / this._width;
}
get displayHeight() {
return this.scaleY * this._height;
}
set displayHeight(value) {
this.scaleY = value / this._height;
}
setDisplaySize(width, height) {
this.displayWidth = width;
this.displayHeight = height;
return this;
}
getCanvas(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.canvas;
}
getContext(readOnly) {
if (!readOnly) {
this.dirty = true;
}
return this.context;
}
needRedraw() {
this.dirty = true;
return this;
}
resize(width, height) {
this.setSize(width, height);
return this;
}
};
const Components = Phaser.GameObjects.Components;
Phaser.Class.mixin(Canvas$1,
[
Components.Alpha,
Components.BlendMode,
Components.Crop,
Components.Depth,
Components.Flip,
Components.GetBounds,
Components.Lighting,
Components.Mask,
Components.Origin,
Components.RenderNodes,
Components.ScrollFactor,
Components.Tint,
Components.Transform,
Components.Visible,
Render,
CanvasMethods,
TextureMethods,
]
);
var LoadImageMethods = {
loadFromURL(url, callback) {
var self = this;
var img = new Image();
img.onload = function () {
if ((self.width !== img.width) || (self.height !== img.height)) {
self.resize(img.width, img.height);
} else {
self.clear();
}
self.context.drawImage(img, 0, 0);
self.updateTexture();
if (callback) {
callback();
}
img.onload = null;
img.src = '';
img.remove();
};
img.src = url;
return this;
},
loadFromURLPromise(url) {
var self = this;
return new Promise(function (resolve, reject) {
self.loadFromURL(url, resolve);
});
},
loadFromFile(file, callback) {
var url = URL.createObjectURL(file);
this.loadFromURL(url, function () {
URL.revokeObjectURL(url);
if (callback) {
callback();
}
});
return this;
},
loadFromFilePromise(file) {
var self = this;
return new Promise(function (resolve, reject) {
self.loadFromFile(file, resolve);
});
}
};
class Canvas extends Canvas$1 {
}
Object.assign(
Canvas.prototype,
LoadImageMethods,
);
function Factory (x, y, width, height, resolution) {
var gameObject = new Canvas(this.scene, x, y, width, height, resolution);
this.scene.add.existing(gameObject);
return gameObject;
}
const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
const BuildGameObject = Phaser.GameObjects.BuildGameObject;
function Creator (config, addToScene) {
if (config === undefined) { config = {}; }
if (addToScene !== undefined) {
config.add = addToScene;
}
var width = GetAdvancedValue(config, 'width', 256);
var height = GetAdvancedValue(config, 'height', width);
var resolution = GetAdvancedValue(config, 'resolution', 1);
var gameObject = new Canvas(this.scene, 0, 0, width, height, resolution);
BuildGameObject(this.scene, gameObject, config);
var fillColor = GetAdvancedValue(config, 'fill', null);
gameObject.fill(fillColor);
return gameObject;
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class CanvasPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
// Register our new Game Object type
pluginManager.registerGameObject('rexCanvas', Factory, Creator);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
}
SetValue(window, 'RexPlugins.GameObjects.Canvas', Canvas);
return CanvasPlugin;
}));