phaser4-rex-plugins
Version:
459 lines (364 loc) • 13.6 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexbuttonplugin = factory());
})(this, (function () { 'use strict';
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$1 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$1(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods
);
const GetValue = Phaser.Utils.Objects.GetValue;
class Button extends ComponentBase {
constructor(gameObject, config) {
super(gameObject, config);
// this.parent = gameObject;
this._enable = undefined;
gameObject.setInteractive(GetValue(config, "inputConfig", undefined));
this.resetFromJSON(config);
this.boot();
}
resetFromJSON(o) {
this.pointer = undefined;
this.lastClickTime = undefined;
this.isDown = false;
this.isOver = false;
this.setEnable(GetValue(o, "enable", true));
this.setMode(GetValue(o, "mode", 1));
this.setClickInterval(GetValue(o, "clickInterval", 100));
this.setDragThreshold(GetValue(o, 'threshold', undefined));
return this;
}
boot() {
var gameObject = this.parent;
gameObject.on('pointerdown', this.onPress, this);
gameObject.on('pointerup', this.onRelease, this);
gameObject.on('pointerout', this.onPointOut, this);
gameObject.on('pointermove', this.onMove, this);
gameObject.on('pointerover', this.onOver, this);
gameObject.on('pointerout', this.onOut, this);
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// GameObject events will be removed when this gameObject destroyed
// this.parent.on('pointerdown', this.onPress, this);
// this.parent.on('pointerup', this.onRelease, this);
// this.parent.on('pointerout', this.onPointOut, this);
// this.parent.on('pointermove', this.onMove, this);
this.pointer = null;
super.shutdown(fromScene);
}
get enable() {
return this._enable;
}
set enable(e) {
if (this._enable === e) {
return;
}
if (!e) {
this.cancel();
}
this._enable = e;
var eventName = (e) ? 'enable' : 'disable';
this.emit(eventName, this, this.parent);
}
setEnable(e) {
if (e === undefined) {
e = true;
}
this.enable = e;
return this;
}
toggleEnable() {
this.setEnable(!this.enable);
return this;
}
setMode(m) {
if (typeof (m) === 'string') {
m = CLICKMODE[m];
}
this.mode = m;
return this;
}
setClickInterval(interval) {
this.clickInterval = interval; // ms
return this;
}
setDragThreshold(distance) {
this.dragThreshold = distance;
return this;
}
// internal
onPress(pointer, localX, localY, event) {
if (this.pointer !== undefined) {
return;
}
this.pointer = pointer;
this.isDown = true;
this.emit('down', this, this.parent, pointer, event);
if (this.mode === 0) {
this.click(pointer.downTime, pointer, event);
}
}
onRelease(pointer, localX, localY, event) {
if (this.pointer !== pointer) {
return;
}
this.isDown = false;
this.emit('up', this, this.parent, pointer, event);
if (this.mode === 1) {
this.click(pointer.upTime, pointer, event);
}
this.pointer = undefined;
}
onPointOut(pointer, event) {
if (this.pointer !== pointer) {
return;
}
this.cancel();
}
onMove(pointer, localX, localY, event) {
if (this.pointer !== pointer) {
return;
}
if (this.dragThreshold === undefined) {
return;
}
if (this.mode === 1) {
if (pointer.getDistance() >= this.dragThreshold) {
this.cancel();
}
}
}
onOver(pointer, localX, localY, event) {
if (!this.enable) {
return this;
}
this.isOver = true;
this.emit('over', this, this.parent, pointer, event);
return this;
}
onOut(pointer, event) {
if (!this.enable) {
return this;
}
this.isOver = false;
this.emit('out', this, this.parent, pointer, event);
return this;
}
click(nowTime, pointer, event) {
if (!this.enable) {
return this;
}
if (nowTime === undefined) {
// fires 'click' event manually
this.emit('click', this, this.parent, pointer, event);
return this;
}
this.pointer = undefined;
var lastClickTime = this.lastClickTime;
if ((lastClickTime !== undefined) &&
((nowTime - lastClickTime) <= this.clickInterval)) {
return this;
}
this.lastClickTime = nowTime;
this.emit('click', this, this.parent, pointer, event);
return this;
}
cancel() {
this.pointer = undefined;
return this;
}
}
const CLICKMODE = {
press: 0,
pointerdown: 0,
release: 1,
pointerup: 1,
};
class ButtonPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(gameObject, config) {
return new Button(gameObject, config);
}
}
return ButtonPlugin;
}));