phaser4-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexboundsplugin = factory());
})(this, (function () { 'use strict';
var EventEmitterMethods = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$3 = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$3(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods
);
const GetValue$2 = Phaser.Utils.Objects.GetValue;
class TickTask extends ComponentBase {
constructor(parent, config) {
super(parent, config);
this._isRunning = false;
this.isPaused = false;
this.tickingState = false;
this.setTickingMode(GetValue$2(config, 'tickingMode', 1));
// boot() later
}
// override
boot() {
if ((this.tickingMode === 2) && (!this.tickingState)) {
this.startTicking();
}
}
// override
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
this.stop();
if (this.tickingState) {
this.stopTicking();
}
super.shutdown(fromScene);
}
setTickingMode(mode) {
if (typeof (mode) === 'string') {
mode = TICKINGMODE[mode];
}
this.tickingMode = mode;
}
// override
startTicking() {
this.tickingState = true;
}
// override
stopTicking() {
this.tickingState = false;
}
get isRunning() {
return this._isRunning;
}
set isRunning(value) {
if (this._isRunning === value) {
return;
}
this._isRunning = value;
if ((this.tickingMode === 1) && (value != this.tickingState)) {
if (value) {
this.startTicking();
} else {
this.stopTicking();
}
}
}
start() {
this.isPaused = false;
this.isRunning = true;
return this;
}
pause() {
// Only can ba paused in running state
if (this.isRunning) {
this.isPaused = true;
this.isRunning = false;
}
return this;
}
resume() {
// Only can ba resumed in paused state (paused from running state)
if (this.isPaused) {
this.isPaused = false;
this.isRunning = true;
}
return this;
}
stop() {
this.isPaused = false;
this.isRunning = false;
return this;
}
complete() {
this.isPaused = false;
this.isRunning = false;
this.emit('complete', this.parent, this);
}
}
const TICKINGMODE = {
'no': 0,
'lazy': 1,
'always': 2
};
const GetValue$1 = Phaser.Utils.Objects.GetValue;
class SceneUpdateTickTask extends TickTask {
constructor(parent, config) {
super(parent, config);
// scene update : update, preupdate, postupdate, prerender, render
// game update : step, poststep,
// If this.scene is not available, use game's 'step' event
var defaultEventName = (this.scene) ? 'update' : 'step';
this.tickEventName = GetValue$1(config, 'tickEventName', defaultEventName);
this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName);
}
startTicking() {
super.startTicking();
if (this.isSceneTicker) {
this.scene.sys.events.on(this.tickEventName, this.update, this);
} else {
this.game.events.on(this.tickEventName, this.update, this);
}
}
stopTicking() {
super.stopTicking();
if (this.isSceneTicker && this.scene) { // Scene might be destoryed
this.scene.sys.events.off(this.tickEventName, this.update, this);
} else if (this.game) {
this.game.events.off(this.tickEventName, this.update, this);
}
}
// update(time, delta) {
//
// }
}
var IsGameUpdateEvent = function (eventName) {
return (eventName === 'step') || (eventName === 'poststep');
};
var GetDisplayWidth = function (gameObject) {
if (gameObject.displayWidth !== undefined) {
return gameObject.displayWidth;
} else {
return gameObject.width;
}
};
var GetDisplayHeight = function (gameObject) {
if (gameObject.displayHeight !== undefined) {
return gameObject.displayHeight;
} else {
return gameObject.height;
}
};
const Rectangle$1 = Phaser.Geom.Rectangle;
const Vector2 = Phaser.Math.Vector2;
const RotateAround = Phaser.Math.RotateAround;
const P3Container = Phaser.GameObjects.Container;
var GetBounds = function (gameObject, output) {
if (output === undefined) {
output = new Rectangle$1();
} else if (output === true) {
if (GlobRect === undefined) {
GlobRect = new Rectangle$1();
}
output = GlobRect;
}
if (gameObject.getBounds && !(gameObject instanceof P3Container)) {
return gameObject.getBounds(output);
}
// We can use the output object to temporarily store the x/y coords in:
var TLx, TLy, TRx, TRy, BLx, BLy, BRx, BRy;
// Instead of doing a check if parent container is
// defined per corner we only do it once.
if (gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
GetTopLeft(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output); parentMatrix.transformPoint(output.x, output.y, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
parentMatrix.transformPoint(output.x, output.y, output);
BRx = output.x;
BRy = output.y;
}
else {
GetTopLeft(gameObject, output);
TLx = output.x;
TLy = output.y;
GetTopRight(gameObject, output);
TRx = output.x;
TRy = output.y;
GetBottomLeft(gameObject, output);
BLx = output.x;
BLy = output.y;
GetBottomRight(gameObject, output);
BRx = output.x;
BRy = output.y;
}
output.x = Math.min(TLx, TRx, BLx, BRx);
output.y = Math.min(TLy, TRy, BLy, BRy);
output.width = Math.max(TLx, TRx, BLx, BRx) - output.x;
output.height = Math.max(TLy, TRy, BLy, BRy) - output.y;
return output;
};
var GlobRect = undefined;
var GetTopLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopLeft) {
return gameObject.getTopLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetTopRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getTopRight) {
return gameObject.getTopRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomLeft = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomLeft) {
return gameObject.getBottomLeft(output, includeParent);
}
output.x = gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GetBottomRight = function (gameObject, output, includeParent) {
if (output === undefined) {
output = new Vector2();
} else if (output === true) {
if (GlobVector === undefined) {
GlobVector = new Vector2();
}
output = GlobVector;
}
if (gameObject.getBottomRight) {
return gameObject.getBottomRight(output, includeParent);
}
output.x = (gameObject.x - (GetDisplayWidth(gameObject) * gameObject.originX)) + GetDisplayWidth(gameObject);
output.y = (gameObject.y - (GetDisplayHeight(gameObject) * gameObject.originY)) + GetDisplayHeight(gameObject);
return PrepareBoundsOutput(gameObject, output, includeParent);
};
var GlobVector = undefined;
var PrepareBoundsOutput = function (gameObject, output, includeParent) {
if (includeParent === undefined) { includeParent = false; }
if (gameObject.rotation !== 0) {
RotateAround(output, gameObject.x, gameObject.y, gameObject.rotation);
}
if (includeParent && gameObject.parentContainer) {
var parentMatrix = gameObject.parentContainer.getBoundsTransformMatrix();
parentMatrix.transformPoint(output.x, output.y, output);
}
return output;
};
const Rectangle = Phaser.Geom.Rectangle;
const GetValue = Phaser.Utils.Objects.GetValue;
class Bounds extends SceneUpdateTickTask {
constructor(gameObject, config) {
if (config === undefined) {
config = {};
}
config.tickEventName = 'postupdate';
super(gameObject, config);
// this.parent = gameObject;
this.bounds = new Rectangle();
this.boundsTarget = undefined;
this.boundsEnable = {};
this.boundsHitMode = {};
this.clearHitResult();
this.resetFromJSON(config);
}
resetFromJSON(o) {
var target = GetValue(o, 'target');
if (target) {
this.setBoundsTarget(target);
} else {
this.setBoundsTarget();
this.setBounds(GetValue(o, 'bounds'));
}
this.setEnable(GetValue(o, 'enable', true));
this.setBoundsHitMode(GetValue(o, 'boundsHitMode'));
this.setAlignMode(GetValue(o, 'alignMode', (!this.hasWrapBoundHitMode) ? 0 : 1));
return this;
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
super.shutdown(fromScene);
}
setBoundsTarget(gameObject) {
this.boundsTarget = gameObject;
return this;
}
setBounds(boundsConfig) {
if (!boundsConfig) {
return this;
}
var bounds = this.bounds;
bounds.setSize(
GetValue(boundsConfig, 'width', 0),
GetValue(boundsConfig, 'height', 0)
);
if (boundsConfig.hasOwnProperty('centerX')) {
bounds.centerX = boundsConfig.centerX;
} else {
bounds.x = GetValue(boundsConfig, 'x', 0);
}
if (boundsConfig.hasOwnProperty('centerY')) {
bounds.centerY = boundsConfig.centerY;
} else {
bounds.y = GetValue(boundsConfig, 'y', 0);
}
return this;
}
setEnable(enable) {
if (enable === undefined) {
enable = true;
}
var boundsEnable = this.boundsEnable;
if (typeof (enable) === 'boolean') {
boundsEnable.left = enable;
boundsEnable.right = enable;
boundsEnable.top = enable;
boundsEnable.bottom = enable;
} else {
boundsEnable.left = GetValue(enable, 'left', false);
boundsEnable.right = GetValue(enable, 'right', false);
boundsEnable.top = GetValue(enable, 'top', false);
boundsEnable.bottom = GetValue(enable, 'bottom', false);
}
this.isRunning = this.enable;
return this;
}
setBoundsHitMode(mode) {
if (mode === undefined) {
mode = 0;
}
var boundsHitMode = this.boundsHitMode;
boundsHitMode.left = GetBoundHitMode(GetValue(mode, 'left', mode));
boundsHitMode.right = GetBoundHitMode(GetValue(mode, 'right', mode));
boundsHitMode.top = GetBoundHitMode(GetValue(mode, 'top', mode));
boundsHitMode.bottom = GetBoundHitMode(GetValue(mode, 'bottom', mode));
this.hasWrapBoundHitMode = (boundsHitMode.left + boundsHitMode.right + boundsHitMode.top + boundsHitMode.bottom) > 0;
return this;
}
setAlignMode(mode) {
if (typeof (mode) === 'string') {
mode = AlignMode[mode];
}
this.alignMode = mode;
return this;
}
get enable() {
var boundsEnable = this.boundsEnable;
return boundsEnable.left || boundsEnable.right || boundsEnable.top || boundsEnable.bottom;
}
set enable(value) {
this.setEnable(value);
}
update(time, delta) {
var gameObject = this.parent;
this.clearHitResult();
if (!this.enable) {
return this;
}
var target = this.boundsTarget;
if (target) {
GetBounds(target, this.bounds);
}
var bounds = this.bounds;
var boundsEnable = this.boundsEnable;
var boundsHitMode = this.boundsHitMode;
var gameObjectLeftBound, gameObjectRightBound, gameObjectTopBound, gameObjectBottomBound;
if (this.alignMode === 0) {
var gameObjectBounds = GetBounds(gameObject, true);
gameObjectLeftBound = gameObjectBounds.left;
gameObjectRightBound = gameObjectBounds.right;
gameObjectTopBound = gameObjectBounds.top;
gameObjectBottomBound = gameObjectBounds.bottom;
} else {
gameObjectLeftBound = gameObject.x;
gameObjectRightBound = gameObject.x;
gameObjectTopBound = gameObject.y;
gameObjectBottomBound = gameObject.y;
}
if (boundsEnable.left) {
var dx = bounds.left - gameObjectLeftBound;
if (dx > 0) {
this.isHitAny = true;
this.isHitLeft = true;
if (boundsHitMode.left === 0) {
gameObject.x += dx;
} else {
gameObject.x = bounds.right - dx;
}
this.emit('hitleft', this.parent, this);
}
}
if (boundsEnable.right) {
var dx = bounds.right - gameObjectRightBound;
if (dx < 0) {
this.isHitAny = true;
this.isHitRight = true;
if (boundsHitMode.left === 0) {
gameObject.x += dx;
} else {
gameObject.x = bounds.left - dx;
}
this.emit('hitright', this.parent, this);
}
}
if (boundsEnable.top) {
var dy = bounds.top - gameObjectTopBound;
if (dy > 0) {
this.isHitAny = true;
this.isHitTop = true;
if (boundsHitMode.left === 0) {
gameObject.y += dy;
} else {
gameObject.y = bounds.bottom - dy;
}
this.emit('hittop', this.parent, this);
}
}
if (boundsEnable.bottom) {
var dy = bounds.bottom - gameObjectBottomBound;
if (dy < 0) {
this.isHitAny = true;
this.isHitBottom = true;
if (boundsHitMode.left === 0) {
gameObject.y += dy;
} else {
gameObject.y = bounds.top - dy;
}
this.emit('hitbottom', this.parent, this);
}
}
if (this.isHitAny) {
this.emit('hitany', this.parent, this);
}
}
clearHitResult() {
this.isHitAny = false;
this.isHitLeft = false;
this.isHitRight = false;
this.isHitTop = false;
this.isHitBottom = false;
return this;
}
}
const BoundHitMode = {
clamp: 0,
wrap: 1
};
const AlignMode = {
bounds: 0,
origin: 1
};
var GetBoundHitMode = function (mode) {
if (typeof (mode) === 'string') {
mode = BoundHitMode[mode];
}
return mode;
};
class BoundsPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(gameObject, config) {
return new Bounds(gameObject, config);
}
}
return BoundsPlugin;
}));