phaser4-rex-plugins
Version:
1,596 lines (1,358 loc) • 501 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexboardplugin = factory());
})(this, (function () { 'use strict';
class ObjectFactory {
constructor(scene) {
this.scene = scene;
scene.sys.events.once('destroy', this.destroy, this);
}
destroy() {
this.scene = null;
}
static register(type, callback) {
ObjectFactory.prototype[type] = callback;
}
}
function getDefaultExportFromCjs (x) {
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
}
var eventemitter3 = {exports: {}};
(function (module) {
var has = Object.prototype.hasOwnProperty
, prefix = '~';
/**
* Constructor to create a storage for our `EE` objects.
* An `Events` instance is a plain object whose properties are event names.
*
* @constructor
* @private
*/
function Events() {}
//
// We try to not inherit from `Object.prototype`. In some engines creating an
// instance in this way is faster than calling `Object.create(null)` directly.
// If `Object.create(null)` is not supported we prefix the event names with a
// character to make sure that the built-in object properties are not
// overridden or used as an attack vector.
//
if (Object.create) {
Events.prototype = Object.create(null);
//
// This hack is needed because the `__proto__` property is still inherited in
// some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.
//
if (!new Events().__proto__) prefix = false;
}
/**
* Representation of a single event listener.
*
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} [once=false] Specify if the listener is a one-time listener.
* @constructor
* @private
*/
function EE(fn, context, once) {
this.fn = fn;
this.context = context;
this.once = once || false;
}
/**
* Add a listener for a given event.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} once Specify if the listener is a one-time listener.
* @returns {EventEmitter}
* @private
*/
function addListener(emitter, event, fn, context, once) {
if (typeof fn !== 'function') {
throw new TypeError('The listener must be a function');
}
var listener = new EE(fn, context || emitter, once)
, evt = prefix ? prefix + event : event;
if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;
else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);
else emitter._events[evt] = [emitter._events[evt], listener];
return emitter;
}
/**
* Clear event by name.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} evt The Event name.
* @private
*/
function clearEvent(emitter, evt) {
if (--emitter._eventsCount === 0) emitter._events = new Events();
else delete emitter._events[evt];
}
/**
* Minimal `EventEmitter` interface that is molded against the Node.js
* `EventEmitter` interface.
*
* @constructor
* @public
*/
function EventEmitter() {
this._events = new Events();
this._eventsCount = 0;
}
/**
* Return an array listing the events for which the emitter has registered
* listeners.
*
* @returns {Array}
* @public
*/
EventEmitter.prototype.eventNames = function eventNames() {
var names = []
, events
, name;
if (this._eventsCount === 0) return names;
for (name in (events = this._events)) {
if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
}
if (Object.getOwnPropertySymbols) {
return names.concat(Object.getOwnPropertySymbols(events));
}
return names;
};
/**
* Return the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Array} The registered listeners.
* @public
*/
EventEmitter.prototype.listeners = function listeners(event) {
var evt = prefix ? prefix + event : event
, handlers = this._events[evt];
if (!handlers) return [];
if (handlers.fn) return [handlers.fn];
for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {
ee[i] = handlers[i].fn;
}
return ee;
};
/**
* Return the number of listeners listening to a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Number} The number of listeners.
* @public
*/
EventEmitter.prototype.listenerCount = function listenerCount(event) {
var evt = prefix ? prefix + event : event
, listeners = this._events[evt];
if (!listeners) return 0;
if (listeners.fn) return 1;
return listeners.length;
};
/**
* Calls each of the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Boolean} `true` if the event had listeners, else `false`.
* @public
*/
EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return false;
var listeners = this._events[evt]
, len = arguments.length
, args
, i;
if (listeners.fn) {
if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
switch (len) {
case 1: return listeners.fn.call(listeners.context), true;
case 2: return listeners.fn.call(listeners.context, a1), true;
case 3: return listeners.fn.call(listeners.context, a1, a2), true;
case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
}
for (i = 1, args = new Array(len -1); i < len; i++) {
args[i - 1] = arguments[i];
}
listeners.fn.apply(listeners.context, args);
} else {
var length = listeners.length
, j;
for (i = 0; i < length; i++) {
if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
switch (len) {
case 1: listeners[i].fn.call(listeners[i].context); break;
case 2: listeners[i].fn.call(listeners[i].context, a1); break;
case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;
default:
if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
args[j - 1] = arguments[j];
}
listeners[i].fn.apply(listeners[i].context, args);
}
}
}
return true;
};
/**
* Add a listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.on = function on(event, fn, context) {
return addListener(this, event, fn, context, false);
};
/**
* Add a one-time listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.once = function once(event, fn, context) {
return addListener(this, event, fn, context, true);
};
/**
* Remove the listeners of a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn Only remove the listeners that match this function.
* @param {*} context Only remove the listeners that have this context.
* @param {Boolean} once Only remove one-time listeners.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return this;
if (!fn) {
clearEvent(this, evt);
return this;
}
var listeners = this._events[evt];
if (listeners.fn) {
if (
listeners.fn === fn &&
(!once || listeners.once) &&
(!context || listeners.context === context)
) {
clearEvent(this, evt);
}
} else {
for (var i = 0, events = [], length = listeners.length; i < length; i++) {
if (
listeners[i].fn !== fn ||
(once && !listeners[i].once) ||
(context && listeners[i].context !== context)
) {
events.push(listeners[i]);
}
}
//
// Reset the array, or remove it completely if we have no more listeners.
//
if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;
else clearEvent(this, evt);
}
return this;
};
/**
* Remove all listeners, or those of the specified event.
*
* @param {(String|Symbol)} [event] The event name.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
var evt;
if (event) {
evt = prefix ? prefix + event : event;
if (this._events[evt]) clearEvent(this, evt);
} else {
this._events = new Events();
this._eventsCount = 0;
}
return this;
};
//
// Alias methods names because people roll like that.
//
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.addListener = EventEmitter.prototype.on;
//
// Expose the prefix.
//
EventEmitter.prefixed = prefix;
//
// Allow `EventEmitter` to be imported as module namespace.
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
{
module.exports = EventEmitter;
}
} (eventemitter3));
var eventemitter3Exports = eventemitter3.exports;
var EE = /*@__PURE__*/getDefaultExportFromCjs(eventemitter3Exports);
class EventEmitter extends EE {
shutdown() {
this.removeAllListeners();
}
destroy() {
this.removeAllListeners();
}
}
var GetValue$c = function (source, key, defaultValue) {
if (!source || typeof source === 'number') {
return defaultValue;
}
if (typeof (key) === 'string') {
if (source.hasOwnProperty(key)) {
return source[key];
}
if (key.indexOf('.') !== -1) {
key = key.split('.');
} else {
return defaultValue;
}
}
var keys = key;
var parent = source;
var value = defaultValue;
// Use for loop here so we can break early
for (var i = 0; i < keys.length; i++) {
key = keys[i];
if (parent.hasOwnProperty(key)) {
// Yes it has a key property, let's carry on down
value = parent[key];
parent = value;
}
else {
// Can't go any further, so reset to default
value = defaultValue;
break;
}
}
return value;
};
class Bank {
constructor(config) {
this.nextId = GetValue$c(config, 'start', 1); // start index
this.uidKey = GetValue$c(config, 'uidKey', '$uid');
this.autoRemove = GetValue$c(config, 'remove', true);
this.refs = {};
this.count = 0;
}
add(gameObject, uid) {
var refs = this.refs;
var uidKey = this.uidKey;
if (uidKey) {
if (gameObject.hasOwnProperty('uidKey') && gameObject[uidKey] != null) {
return this;
}
}
if (uid == null) {
do {
uid = this.nextId;
this.nextId++;
} while (refs.hasOwnProperty(uid))
}
if (!refs.hasOwnProperty(uid)) {
refs[uid] = gameObject;
this.count++;
if (uidKey) {
gameObject[uidKey] = uid;
}
if (this.autoRemove && gameObject.on) {
gameObject.once('destroy', function () {
this.remove(uid);
}, this);
}
} else {
uid = null;
}
if (uidKey) {
return this;
} else {
return uid;
}
}
addMultiple(objects) {
for (var i = 0, cnt = objects.length; i < cnt; i++) {
this.add(objects[i]);
}
return this;
}
get(uid) {
return this.refs[uid];
}
has(uid) {
return this.refs.hasOwnProperty(uid);
}
remove(uid) {
var refs = this.refs;
if (refs.hasOwnProperty(uid)) {
if (this.uidKey) {
var gameObject = refs[uid];
gameObject[this.uidKey] = undefined;
}
delete refs[uid];
this.count--;
}
return this;
}
forEach(callback, scope) {
var refs = this.refs,
gameObject;
for (var uid in refs) {
gameObject = refs[uid];
if (scope) {
callback.call(scope, gameObject, uid);
} else {
callback(gameObject, uid);
}
}
}
clear() {
this.forEach(function (gameObject) {
this.remove(gameObject);
}, this);
}
}
var ChessBank = new Bank({
uidKey: '$uid',
remove: false, // remove uid manually
});
var EventEmitterMethods$1 = {
setEventEmitter(eventEmitter, EventEmitterClass) {
if (EventEmitterClass === undefined) {
EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default
}
this._privateEE = (eventEmitter === true) || (eventEmitter === undefined);
this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter;
return this;
},
destroyEventEmitter() {
if (this._eventEmitter && this._privateEE) {
this._eventEmitter.shutdown();
}
return this;
},
getEventEmitter() {
return this._eventEmitter;
},
on() {
if (this._eventEmitter) {
this._eventEmitter.on.apply(this._eventEmitter, arguments);
}
return this;
},
once() {
if (this._eventEmitter) {
this._eventEmitter.once.apply(this._eventEmitter, arguments);
}
return this;
},
off() {
if (this._eventEmitter) {
this._eventEmitter.off.apply(this._eventEmitter, arguments);
}
return this;
},
emit(event) {
if (this._eventEmitter && event) {
this._eventEmitter.emit.apply(this._eventEmitter, arguments);
}
return this;
},
addListener() {
if (this._eventEmitter) {
this._eventEmitter.addListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeListener() {
if (this._eventEmitter) {
this._eventEmitter.removeListener.apply(this._eventEmitter, arguments);
}
return this;
},
removeAllListeners() {
if (this._eventEmitter) {
this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments);
}
return this;
},
listenerCount() {
if (this._eventEmitter) {
return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments);
}
return 0;
},
listeners() {
if (this._eventEmitter) {
return this._eventEmitter.listeners.apply(this._eventEmitter, arguments);
}
return [];
},
eventNames() {
if (this._eventEmitter) {
return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments);
}
return [];
},
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetSceneObject = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsSceneObject(object)) { // object = scene
return object;
} else if (object.scene && IsSceneObject(object.scene)) { // object = game object
return object.scene;
} else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object
return object.parent.scene;
} else {
return null;
}
};
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
const GetValue$b = Phaser.Utils.Objects.GetValue;
class ComponentBase {
constructor(parent, config) {
this.setParent(parent); // gameObject, scene, or game
this.isShutdown = false;
// Event emitter, default is private event emitter
this.setEventEmitter(GetValue$b(config, 'eventEmitter', true));
// Register callback of parent destroy event, also see `shutdown` method
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.once('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.once('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
// parent might not be shutdown yet
if (this.parent) {
if (this.parent === this.scene) { // parent is a scene
this.scene.sys.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent === this.game) { // parent is game
this.game.events.off('shutdown', this.onEnvDestroy, this);
} else if (this.parent.once) { // parent is game object or something else
this.parent.off('destroy', this.onParentDestroy, this);
}
// bob object does not have event emitter
}
this.destroyEventEmitter();
this.parent = undefined;
this.scene = undefined;
this.game = undefined;
this.isShutdown = true;
}
destroy(fromScene) {
this.shutdown(fromScene);
}
onEnvDestroy() {
this.destroy(true);
}
onParentDestroy(parent, fromScene) {
this.destroy(fromScene);
}
setParent(parent) {
this.parent = parent; // gameObject, scene, or game
this.scene = GetSceneObject(parent);
this.game = GetGame(parent);
return this;
}
}
Object.assign(
ComponentBase.prototype,
EventEmitterMethods$1
);
var GetTileDirection = function(tileX, tileY) {
var board = this.board;
if (board === null) {
return null;
}
globTileXY$i.x = tileX;
globTileXY$i.y = tileY;
return board.getNeighborTileDirection(this.tileXYZ, globTileXY$i);
};
var globTileXY$i = {
x: 0,
y: 0
};
var IsPlainObject = function (obj)
{
// Not plain objects:
// - Any object or value whose internal [[Class]] property is not "[object Object]"
// - DOM nodes
// - window
if (typeof(obj) !== 'object' || obj.nodeType || obj === obj.window)
{
return false;
}
// Support: Firefox <20
// The try/catch suppresses exceptions thrown when attempting to access
// the "constructor" property of certain host objects, ie. |window.location|
// https://bugzilla.mozilla.org/show_bug.cgi?id=814622
try
{
if (obj.constructor && !({}).hasOwnProperty.call(obj.constructor.prototype, 'isPrototypeOf'))
{
return false;
}
}
catch (e)
{
return false;
}
// If the function hasn't returned already, we're confident that
// |obj| is a plain object, created by {} or constructed with new Object
return true;
};
const uidKey$1 = ChessBank.uidKey;
class Chess extends ComponentBase {
constructor(parent, uid) {
super(parent, { eventEmitter: false });
// this.parent
ChessBank.add(this, uid); // uid is stored in `this.$uid`
this.board = null;
this.blocker = false;
}
shutdown(fromScene) {
// Already shutdown
if (this.isShutdown) {
return;
}
if (this.board) {
this.board.removeChess(this[uidKey$1]);
}
ChessBank.remove(this[uidKey$1]);
this.board = null;
super.shutdown(fromScene);
}
setBoard(board) {
this.board = board;
return this;
}
get tileXYZ() {
if (this.board == null) {
return null;
}
return this.board.chessToTileXYZ(this[uidKey$1]);
}
setTileZ(tileZ) {
if (this.board == null) {
return this;
}
this.board.setChessTileZ(this.parent, tileZ);
return this;
}
setBlocker(value) {
if (value === undefined) {
value = true;
}
this.blocker = value;
return this;
}
setBlockEdge(direction, value) {
if (this.blocker === false) {
this.blocker = {};
}
var blocker = this.blocker;
if (IsPlainObject(direction)) {
var blockEdges = direction;
for (direction in blockEdges) {
blocker[direction] = blockEdges[direction];
}
} else {
if (value === undefined) {
value = true;
}
blocker[direction] = value;
}
return this;
}
getBlockEdge(direction) {
var blocker = this.blocker;
if (blocker === false) {
return false;
}
if (!blocker.hasOwnProperty(direction)) {
return false;
} else {
return blocker[direction];
}
}
}
var methods$7 = {
getTileDirection: GetTileDirection
};
Object.assign(
Chess.prototype,
methods$7
);
var IsUID = function (object) {
var type = typeof (object);
return (type === 'number') || (type === 'string');
};
var GetChessData = function (gameObject) {
// game object or uid
if (IsUID(gameObject)) {
// uid
return ChessBank.get(gameObject);
} else {
// game object
if (!gameObject.hasOwnProperty('rexChess') || !gameObject.rexChess) {
gameObject.rexChess = new Chess(gameObject);
}
return gameObject.rexChess;
}
};
const uidKey = ChessBank.uidKey;
var GetChessUID = function (gameObject) {
// Game object or uid
var uid;
if (IsUID(gameObject)) {
uid = gameObject;
} else {
uid = GetChessData(gameObject)[uidKey];
}
return uid;
};
var SetBoardWidth = function (width) {
if (this.infinityMode) {
return this;
}
if ((this.width === undefined) || (this.width <= width)) {
this.width = width;
return this;
}
// this.width > width : collapse
var tileX, tileY, tileZ, tileZToUIDs;
for (tileX = width; tileX < this.width; tileX++) {
for (tileY = 0; tileY < this.height; tileY++) {
tileZToUIDs = this.boardData.getUID(tileX, tileY);
for (tileZ in tileZToUIDs) {
this.RemoveChess(false, tileX, tileY, tileZ);
}
}
}
this.width = width;
return this;
};
var SetBoardHeight = function (height) {
if (this.infinityMode) {
return this;
}
if ((this.height === undefined) || (this.height <= height)) {
this.height = height;
return this;
}
// this.height > height : collapse
var tileX, tileY, tileZ, tileZToUIDs;
for (tileY = height; tileY < this.height; tileY++) {
for (tileX = 0; tileX < this.width; tileX++) {
tileZToUIDs = this.boardData.getUID(tileX, tileY);
for (tileZ in tileZToUIDs) {
this.RemoveChess(false, tileX, tileY, tileZ);
}
}
}
this.height = height;
return this;
};
var TileXYZToKey = function (tileX, tileY, tileZ, separator) {
if (separator === undefined) {
separator = ',';
}
return `${tileX}${separator}${tileY}${separator}${tileZ}`;
};
var TileXYToKey = function (tileX, tileY, separator) {
if (separator === undefined) {
separator = ',';
}
return `${tileX}${separator}${tileY}`;
};
var KeyToTileXYZ = function (key, out, separator) {
if (out === undefined) {
out = {};
} else if (out === true) {
out = globTileXYZ$1;
}
if (separator === undefined) {
separator = ',';
}
var items = key.split(separator);
out.x = items[0];
out.y = items[1];
out.z = items[2];
return out;
};
var globTileXYZ$1 = {};
var TileXYToWorldX = function (tileX, tileY) {
// console.warn('Use board.tileXYToWorldXY instead of (board.tileXYToWorldX, board.tileXYToWorldY)');
return this.tileXYToWorldXY(tileX, tileY, true).x;
};
var TileXYToWorldY = function (tileX, tileY) {
// console.warn('Use board.tileXYToWorldXY instead of (board.tileXYToWorldX, board.tileXYToWorldY)');
return this.tileXYToWorldXY(tileX, tileY, true).y;
};
var TileXYToWorldXY = function (tileX, tileY, out) {
return this.grid.getWorldXY(tileX, tileY, out);
};
var TileXYArrayToWorldXYArray = function (tileXYArray, out) {
if (out === undefined) {
out = [];
}
var tileXY;
for (var i = 0, cnt = tileXYArray.length; i < cnt; i++) {
tileXY = tileXYArray[i];
out.push(this.tileXYToWorldXY(tileXY.x, tileXY.y));
}
return out;
};
var WorldXYToTileX = function (worldX, worldY) {
// console.warn('Use board.worldXYToTileXY instead of (board.worldXYToTileX, board.worldXYToTileY)');
return this.worldXYToTileXY(worldX, worldY, true).x;
};
var WorldXYToTileY = function (worldX, worldY) {
// console.warn('Use board.worldXYToTileXY instead of (board.worldXYToTileX, board.worldXYToTileY)');
return this.worldXYToTileXY(worldX, worldY, true).y;
};
var WorldXYToTileXY = function (worldX, worldY, out) {
return this.grid.getTileXY(worldX, worldY, out);
};
var WorldXYToChessArray = function (worldX, worldY, out) {
var tileXY = this.worldXYToTileXY(worldX, worldY, true);
return this.tileXYToChessArray(tileXY.x, tileXY.y, out)
};
var WorldXYToChess$1 = function (worldX, worldY, tileZ) {
var tileXY = this.worldXYToTileXY(worldX, worldY, true);
if (tileZ !== undefined) {
return this.tileXYZToChess(tileXY.x, tileXY.y, tileZ)
} else {
var tileZToUIDs = this.boardData.getUID(tileXY.x, tileXY.y);
if (tileZToUIDs == null) {
return null;
}
for (var tileZ in tileZToUIDs) {
return this.uidToChess(tileZToUIDs[tileZ]);
}
}
};
var WorldXYSnapToGrid = function (worldX, worldY, out) {
if (out === undefined) {
out = {};
} else if (out === true) {
out = globWorldXY$4;
}
this.worldXYToTileXY(worldX, worldY, out);
this.tileXYToWorldXY(out.x, out.y, out);
return out;
};
var globWorldXY$4 = {};
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Find the angle of a segment from (x1, y1) -> (x2, y2).
*
* @function Phaser.Math.Angle.Between
* @since 3.0.0
*
* @param {number} x1 - The x coordinate of the first point.
* @param {number} y1 - The y coordinate of the first point.
* @param {number} x2 - The x coordinate of the second point.
* @param {number} y2 - The y coordinate of the second point.
*
* @return {number} The angle in radians.
*/
var Between$1 = function (x1, y1, x2, y2)
{
return Math.atan2(y2 - y1, x2 - x1);
};
var AngleBetween$2 = function (tileA, tileB) {
tileA = this.chessToTileXYZ(tileA);
tileB = this.chessToTileXYZ(tileB);
var out = this.tileXYToWorldXY(tileA.x, tileA.y, true);
var x0 = out.x;
var y0 = out.y;
out = this.tileXYToWorldXY(tileB.x, tileB.y, true);
var x1 = out.x;
var y1 = out.y;
return Between$1(x0, y0, x1, y1); // -PI~PI
};
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Normalize an angle to the [0, 2pi] range.
*
* @function Phaser.Math.Angle.Normalize
* @since 3.0.0
*
* @param {number} angle - The angle to normalize, in radians.
*
* @return {number} The normalized angle, in radians.
*/
var Normalize = function (angle)
{
angle = angle % (2 * Math.PI);
if (angle >= 0)
{
return angle;
}
else
{
return angle + 2 * Math.PI;
}
};
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Check whether the given values are fuzzily equal.
*
* Two numbers are fuzzily equal if their difference is less than `epsilon`.
*
* @function Phaser.Math.Fuzzy.Equal
* @since 3.0.0
*
* @param {number} a - The first value.
* @param {number} b - The second value.
* @param {number} [epsilon=0.0001] - The epsilon.
*
* @return {boolean} `true` if the values are fuzzily equal, otherwise `false`.
*/
var Equal = function (a, b, epsilon)
{
if (epsilon === undefined) { epsilon = 0.0001; }
return Math.abs(a - b) < epsilon;
};
var IsAngleInCone = function (chessA, chessB, face, cone) {
var tileXYA = this.chessToTileXYZ(chessA);
var tileXYB = this.chessToTileXYZ(chessB);
var targetAngle = this.angleBetween(tileXYA, tileXYB); // -PI~PI
targetAngle = Normalize(targetAngle); // 0~2PI
var deltaAngle = Math.abs(targetAngle - face);
deltaAngle = Math.min(deltaAngle, PI2 - deltaAngle);
var halfCone = cone / 2;
return Equal(deltaAngle, halfCone) || (deltaAngle < halfCone);
};
const PI2 = Math.PI * 2;
var AngleToward = function (tileXY, direction) {
if (tileXY === undefined) {
tileXY = zeroTileXY;
}
// Save wrapMode, infinityMode and clear them
var wrapModeSave = this.wrapMode;
var infinityModeSave = this.infinityMode;
this.wrapMode = false;
this.infinityMode = true;
// Get neighborTileXY
var neighborTileXY = this.getNeighborTileXY(tileXY, direction, true);
// Restore wrapMode, infinityMode and clear them
this.wrapMode = wrapModeSave;
this.infinityMode = infinityModeSave;
return this.angleBetween(tileXY, neighborTileXY); // -PI~PI
};
var zeroTileXY = { x: 0, y: 0 };
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var RAD_TO_DEG = 180 / Math.PI;
/**
* Convert the given angle in radians, to the equivalent angle in degrees.
*
* @function Phaser.Math.RadToDeg
* @since 3.0.0
*
* @param {number} radians - The angle in radians to convert ot degrees.
*
* @return {integer} The given angle converted to degrees.
*/
var RadToDeg$2 = function (radians)
{
return radians * RAD_TO_DEG;
};
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Gets the shortest angle between `angle1` and `angle2`.
*
* Both angles must be in the range -180 to 180, which is the same clamped
* range that `sprite.angle` uses, so you can pass in two sprite angles to
* this method and get the shortest angle back between the two of them.
*
* The angle returned will be in the same range. If the returned angle is
* greater than 0 then it's a counter-clockwise rotation, if < 0 then it's
* a clockwise rotation.
*
* TODO: Wrap the angles in this function?
*
* @function Phaser.Math.Angle.ShortestBetween
* @since 3.0.0
*
* @param {number} angle1 - The first angle in the range -180 to 180.
* @param {number} angle2 - The second angle in the range -180 to 180.
*
* @return {number} The shortest angle, in degrees. If greater than zero it's a counter-clockwise rotation.
*/
var ShortestBetween = function (angle1, angle2)
{
var difference = angle2 - angle1;
if (difference === 0)
{
return 0;
}
var times = Math.floor((difference - (-180)) / 360);
return difference - (times * 360);
};
var AngleSnapToDirection = function (tileXY, angle) {
angle = RadToDeg$2(angle); // -180~180
var directions = this.grid.allDirections;
var neighborAngle, deltaAngle;
var minDeltaAngle = Infinity,
direction = undefined;
for (var i = 0, cnt = directions.length; i < cnt; i++) {
neighborAngle = RadToDeg$2(this.angleToward(tileXY, directions[i])); // -PI~PI -> -180~180
deltaAngle = Math.abs(ShortestBetween(angle, neighborAngle));
if (deltaAngle < minDeltaAngle) {
minDeltaAngle = deltaAngle;
direction = i;
}
}
return direction;
};
var IsOverlappingPoint = function (worldX, worldY, tileZ) {
if (this.infinityMode && (tileZ === undefined)) {
return true;
}
var out = this.worldXYToTileXY(worldX, worldY, true);
return this.contains(out.x, out.y, tileZ);
};
var GridAlign = function (gameObject, tileX, tileY) {
if (gameObject === undefined) {
var chess = this.getAllChess();
for (var i = 0, cnt = chess.length; i < cnt; i++) {
this.gridAlign(chess[i]);
}
} else {
if (IsUID(gameObject)) {
gameObject = this.uidToChess(gameObject);
}
if (tileX === undefined) {
var tileXYZ = this.chessToTileXYZ(gameObject);
tileX = tileXYZ.x;
tileY = tileXYZ.y;
}
this.tileXYToWorldXY(tileX, tileY, gameObject);
}
return this;
};
var GetGridPoints$2 = function (tileX, tileY, points) {
if (tileX && (typeof (tileX) !== 'number')) {
points = tileY;
var tileXY = this.chessToTileXYZ(tileX); // tileX is a Chess or TileXY
tileX = tileXY.x;
tileY = tileXY.y;
}
return this.grid.getGridPoints(tileX, tileY, points);
};
var GetGridBounds = function (tileX, tileY, out) {
if (tileX && (typeof (tileX) !== 'number')) {
out = tileY;
var tileXY = this.chessToTileXYZ(tileX); // tileX is a Chess or TileXY
tileX = tileXY.x;
tileY = tileXY.y;
}
return this.grid.getBounds(tileX, tileY, out);
};
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
// Taken from klasse by mattdesl https://github.com/mattdesl/klasse
function hasGetterOrSetter (def)
{
return (!!def.get && typeof def.get === 'function') || (!!def.set && typeof def.set === 'function');
}
function getProperty (definition, k, isClassDescriptor)
{
// This may be a lightweight object, OR it might be a property that was defined previously.
// For simple class descriptors we can just assume its NOT previously defined.
var def = (isClassDescriptor) ? definition[k] : Object.getOwnPropertyDescriptor(definition, k);
if (!isClassDescriptor && def.value && typeof def.value === 'object')
{
def = def.value;
}
// This might be a regular property, or it may be a getter/setter the user defined in a class.
if (def && hasGetterOrSetter(def))
{
if (typeof def.enumerable === 'undefined')
{
def.enumerable = true;
}
if (typeof def.configurable === 'undefined')
{
def.configurable = true;
}
return def;
}
else
{
return false;
}
}
function hasNonConfigurable (obj, k)
{
var prop = Object.getOwnPropertyDescriptor(obj, k);
if (!prop)
{
return false;
}
if (prop.value && typeof prop.value === 'object')
{
prop = prop.value;
}
if (prop.configurable === false)
{
return true;
}
return false;
}
/**
* Extends the given `myClass` object's prototype with the properties of `definition`.
*
* @function extend
* @param {Object} ctor The constructor object to mix into.
* @param {Object} definition A dictionary of functions for the class.
* @param {boolean} isClassDescriptor Is the definition a class descriptor?
* @param {Object} [extend] The parent constructor object.
*/
function extend (ctor, definition, isClassDescriptor, extend)
{
for (var k in definition)
{
if (!definition.hasOwnProperty(k))
{
continue;
}
var def = getProperty(definition, k, isClassDescriptor);
if (def !== false)
{
// If Extends is used, we will check its prototype to see if the final variable exists.
var parent = extend || ctor;
if (hasNonConfigurable(parent.prototype, k))
{
// Just skip the final property
if (Class.ignoreFinals)
{
continue;
}
// We cannot re-define a property that is configurable=false.
// So we will consider them final and throw an error. This is by
// default so it is clear to the developer what is happening.
// You can set ignoreFinals to true if you need to extend a class
// which has configurable=false; it will simply not re-define final properties.
throw new Error('cannot override final property \'' + k + '\', set Class.ignoreFinals = true to skip');
}
Object.defineProperty(ctor.prototype, k, def);
}
else
{
ctor.prototype[k] = definition[k];
}
}
}
/**
* Applies the given `mixins` to the prototype of `myClass`.
*
* @function mixin
* @param {Object} myClass The constructor object to mix into.
* @param {Object|Array<Object>} mixins The mixins to apply to the constructor.
*/
function mixin (myClass, mixins)
{
if (!mixins)
{
return;
}
if (!Array.isArray(mixins))
{
mixins = [ mixins ];
}
for (var i = 0; i < mixins.length; i++)
{
extend(myClass, mixins[i].prototype || mixins[i]);
}
}
/**
* Creates a new class with the given descriptor.
* The constructor, defined by the name `initialize`,
* is an optional function. If unspecified, an anonymous
* function will be used which calls the parent class (if
* one exists).
*
* You can also use `Extends` and `Mixins` to provide subclassing
* and inheritance.
*
* @class Phaser.Class
* @constructor
* @param {Object} definition a dictionary of functions for the class
* @example
*
* var MyClass = new Phaser.Class({
*
* initialize: function() {
* this.foo = 2.0;
* },
*
* bar: function() {
* return this.foo + 5;
* }
* });
*/
function Class (definition)
{
if (!definition)
{
definition = {};
}
// The variable name here dictates what we see in Chrome debugger
var initialize;
var Extends;
if (definition.initialize)
{
if (typeof definition.initialize !== 'function')
{
throw new Error('initialize must be a function');
}
initialize = definition.initialize;
// Usually we should avoid 'delete' in V8 at all costs.
// However, its unlikely to make any performance difference
// here since we only call this on class creation (i.e. not object creation).
delete definition.initialize;
}
else if (definition.Extends)
{
var base = definition.Extends;
initialize = function ()
{
base.apply(this, arguments);
};
}
else
{
initialize = function () {};
}
if (definition.Extends)
{
initialize.prototype = Object.create(definition.Extends.prototype);
initialize.prototype.constructor = initialize;
// For getOwnPropertyDescriptor to work, we need to act directly on the Extends (or Mixin)
Extends = definition.Extends;
delete definition.Extends;
}
else
{
initialize.prototype.constructor = initialize;
}
// Grab the mixins, if they are specified...
var mixins = null;
if (definition.Mixins)
{
mixins = definition.Mixins;
delete definition.Mixins;
}
// First, mixin if we can.
mixin(initialize, mixins);
// Now we grab the actual definition which defines the overrides.
extend(initialize, definition, true, Extends);
return initialize;
}
Class.extend = extend;
Class.mixin = mixin;
Class.ignoreFinals = false;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks if a given point is inside a Rectangle's bounds.
*
* @function Phaser.Geom.Rectangle.Contains
* @since 3.0.0
*
* @param {Phaser.Geom.Rectangle} rect - The Rectangle to check.
* @param {number} x - The X coordinate of the point to check.
* @param {number} y - The Y coordinate of the point to check.
*
* @return {boolean} `true` if the point is within the Rectangle's bounds, otherwise `false`.
*/
var Contains$1 = function (rect, x, y)
{
if (rect.width <= 0 || rect.height <= 0)
{
return false;
}
return (rect.x <= x && rect.