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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexbarrelfilterplugin = factory()); })(this, (function () { 'use strict'; const FilterName = 'rexFilterBarrel'; const frag = `\ #pragma phaserTemplate(shaderName) #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec4 config; uniform vec2 texSize; uniform vec2 center; #pragma phaserTemplate(fragmentHeader) void main (void) { float shrinkMode = config.x; float radius = config.y; float power = config.z; float intensity = config.w; vec2 tc = outTexCoord * texSize; tc -= center; float dist = length(tc) / radius; float factor = pow(dist, power); if (shrinkMode > 0.0) { factor = 1.0 / factor; } tc *= mix(1.0, factor, intensity); tc += center; gl_FragColor = texture2D(uMainSampler, tc / texSize); } `; class BarrelFilter extends Phaser.Renderer.WebGL.RenderNodes.BaseFilterShader { static FilterName = FilterName; constructor(manager) { super(FilterName, manager, null, frag); } // This method sets up the uniforms for the shader. setupUniforms(controller, drawingContext) { const programManager = this.programManager; var shrinkMode = (controller.shrinkMode) ? 1 : 0; programManager.setUniform('config', [shrinkMode, controller.radius, controller.power, controller.intensity]); programManager.setUniform('center', [controller.centerX, controller.centerY]); programManager.setUniform('texSize', [drawingContext.width, drawingContext.height]); } } const GetValue = Phaser.Utils.Objects.GetValue; class BarrelController extends Phaser.Filters.Controller { static FilterName = FilterName; constructor(camera, config) { super(camera, FilterName); this.shrinkMode = false; this.centerX = 0; // position wo resolution this.centerY = 0; // position wo resolution this.radius = 0; this.power = 1; this.intensity = 1; this.resetFromJSON(config); } resetFromJSON(o) { this.setShrinkMode(GetValue(o, 'shrink', false)); this.setRadius(GetValue(o, 'radius', 0)); this.setCenter(GetValue(o, 'center.x', undefined), GetValue(o, 'center.y', undefined)); this.setPower(GetValue(o, 'power', 0.5)); this.setIntensity(GetValue(o, 'intensity', 1)); return this; } // radius setRadius(value) { this.radius = value; return this; } // center setCenter(x, y) { if (x === undefined) { x = this.camera.centerX; y = this.camera.centerY; } this.centerX = x; this.centerY = y; return this; } // power setPower(power) { this.power = power; return this; } // intensity setIntensity(value) { this.intensity = value; return this; } // shrinkMode setShrinkMode(mode) { if (mode === undefined) { mode = true; } this.shrinkMode = mode; return this; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterFilter = function (game, FilterClass) { var filterName = FilterClass.FilterName; var renderNodes = GetGame(game).renderer.renderNodes; if (renderNodes.hasNode(filterName)) { return false; } renderNodes.addNodeConstructor(filterName, FilterClass); return true; }; var AddFilterListMethod = function (name, callback) { var FilterListComponent = Phaser.GameObjects.Components.FilterList.prototype; if (FilterListComponent[name]) { return; } FilterListComponent[name] = callback; }; var GetFilterList = function (gameObject, external) { if (external === undefined) { external = false; } if (!gameObject.filters) { gameObject.enableFilters().focusFilters(); } var filterList = (!external) ? gameObject.filters.internal : gameObject.filters.external; return filterList; }; var AddController = function (gameObject, ControllerClass, config, external) { if (config === undefined) { config = {}; } var filterList = GetFilterList(gameObject, external); var controller = filterList.add( new ControllerClass(filterList.camera, config) ); if (config.name) { controller.name = config.name; } return controller; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemoveController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { for (var i = (list.length - 1); i >= 0; i--) { var controller = list[i]; if (controller instanceof ControllerClass) { controller.destroy(); SpliceOne(controller, i); } } } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { controller.destroy(); SpliceOne(controller, i); } } } }; var GetController = function (gameObject, ControllerClass, name, external) { var list = GetFilterList(gameObject, external).list; if (name === undefined) { var result = []; for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if (controller instanceof ControllerClass) { result.push(controller); } } return result; } else { for (var i = 0, cnt = list.length; i < cnt; i++) { var controller = list[i]; if ((controller instanceof ControllerClass) && (controller.name === name)) { return controller; } } } }; class FilterPluginBase extends Phaser.Plugins.BasePlugin { setFilterClass(FilterClass, ControllerClass) { this.FilterClass = FilterClass; this.ControllerClass = ControllerClass; return this; } setFilterListMethod(name, callback) { AddFilterListMethod(name, callback); return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); if (this.game.isRunning) { RegisterFilter(this.game, this.FilterClass); } else { eventEmitter.once('ready', function () { RegisterFilter(this.game, this.FilterClass); }, this); } } add(gameObject, config, external = false) { return AddController(gameObject, this.ControllerClass, config, external); } remove(gameObject, name, external = false) { RemoveController(gameObject, this.ControllerClass, name, external); return this; } get(gameObject, name, external = false) { return GetController(gameObject, this.ControllerClass, name, external); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class BarrelFilterPlugin extends FilterPluginBase { constructor(pluginManager) { super(pluginManager); this.setFilterClass(BarrelFilter, BarrelController); this.setFilterListMethod( 'addRexBarrel', function (config) { return this.add(new BarrelController(this.camera, config)); } ); } } SetValue(window, 'RexPlugins.Filters.BarrelFilter', BarrelFilter); SetValue(window, 'RexPlugins.Filters.BarrelController', BarrelController); return BarrelFilterPlugin; }));