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phaser4-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexanchorplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const CameraClass = Phaser.Cameras.Scene2D.BaseCamera; var IsCameraObject = function (object) { return (object instanceof CameraClass); }; const Rectangle = Phaser.Geom.Rectangle; var GetViewport = function (scene, camera, out) { if (!IsCameraObject(camera)) { out = camera; camera = undefined; } if (out === undefined) { out = new Rectangle(); } else if (out === true) { out = globRect; } if (camera) { return scene.scale.getViewPort(camera, out); } else { return scene.scale.getViewPort(out); } }; var globRect = new Rectangle(); var HasResizeMethod = function (gameObject) { // 1st pass : Has `resize` method? if (gameObject.resize) { return true; } // 2nd pass : Has `setSize` method? // Does not have `setSize` method if (!gameObject.setSize) { return false; } // Has `setSize` method but only for internal usage. for (var i = 0, cnt = ExcludeClassList$1.length; i < cnt; i++) { var excludeClass = ExcludeClassList$1[i]; if (excludeClass && gameObject instanceof excludeClass) { return false; } } return true; }; var ExcludeClassList$1 = [ Phaser.GameObjects.Image, Phaser.GameObjects.Sprite, Phaser.GameObjects.Mesh, Phaser.GameObjects.Shader, Phaser.GameObjects.Video ]; var CanSetDisplaySize = function (gameObject) { if (gameObject.displayWidth === undefined) { return false; } for (var i = 0, cnt = ExcludeClassList.length; i < cnt; i++) { var excludeClass = ExcludeClassList[i]; if (excludeClass && gameObject instanceof excludeClass) { return false; } } return true; }; var ExcludeClassList = [ Phaser.GameObjects.BitmapText, ]; var ResizeGameObject = function (gameObject, newDisplayWidth, newDisplayHeight) { // Set display size if (!gameObject || ((newDisplayWidth === undefined) && (newDisplayHeight === undefined))) { return; } if (HasResizeMethod(gameObject)) { // Has `resize`, or `setSize` method var newWidth, newHeight; if (newDisplayWidth === undefined) { newWidth = gameObject.width; } else { newWidth = newDisplayWidth / gameObject.scaleX; } if (newDisplayHeight === undefined) { newHeight = gameObject.height; } else { newHeight = newDisplayHeight / gameObject.scaleY; } if (gameObject.resize) { gameObject.resize(newWidth, newHeight); } else { gameObject.setSize(newWidth, newHeight); } } else { var canSetDisplaySize = CanSetDisplaySize(gameObject); if (newDisplayWidth !== undefined) { if (canSetDisplaySize) { gameObject.displayWidth = newDisplayWidth; } else { gameObject.scaleX = newDisplayWidth / gameObject.width; } } if (newDisplayHeight !== undefined) { if (canSetDisplaySize) { gameObject.displayHeight = newDisplayHeight; } else { gameObject.scaleY = newDisplayHeight / gameObject.height; } } } }; var DefaultResizeCallback = function (width, height, gameObject, anchor) { ResizeGameObject(gameObject, width, height); }; const GetValue = Phaser.Utils.Objects.GetValue; class Anchor extends ComponentBase { constructor(gameObject, config) { super(gameObject, { eventEmitter: false }); // No event emitter // this.parent = gameObject; this.viewport = undefined; this.resetFromJSON(config); } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.autoAnchor(false); this.viewport = undefined; this.onUpdateViewportCallback = undefined; this.onUpdateViewportCallbackScope = undefined; this.onResizeCallback = undefined; this.onResizeCallbackScope = undefined; super.shutdown(fromScene); } resetFromJSON(o) { if (o === undefined) { o = {}; } var gameObject = this.parent; // Position var alignX, configX; if (o.x !== undefined) { alignX = null; configX = o.x; } else if (o.left !== undefined) { alignX = 0; configX = o.left; } else if (o.right !== undefined) { alignX = 1; configX = o.right; } else if (o.centerX !== undefined) { alignX = 0.5; configX = o.centerX; } var alignY, configY; if (o.y !== undefined) { alignY = null; configY = o.y; } else if (o.top !== undefined) { alignY = 0; configY = o.top; } else if (o.bottom !== undefined) { alignY = 1; configY = o.bottom; } else if (o.centerY !== undefined) { alignY = 0.5; configY = o.centerY; } var percentageX, offsetX; if (configX !== undefined) { configX = configX.replace('left', '0%').replace('right', '100%').replace('center', '50%').split('%'); percentageX = parseFloat(configX[0]) / 100; offsetX = (configX[1] === '') ? 0 : parseFloat(configX[1]); } var percentageY, offsetY; if (configY !== undefined) { configY = configY.replace('top', '0%').replace('bottom', '100%').replace('center', '50%').split('%'); percentageY = parseFloat(configY[0]) / 100; offsetY = (configY[1] === '') ? 0 : parseFloat(configY[1]); } // Size var configWidth = o.width; var percentageWidth, paddingWidth; if (configWidth !== undefined) { configWidth = configWidth.split('%'); percentageWidth = parseFloat(configWidth[0]) / 100; paddingWidth = (configWidth[1] === '') ? 0 : parseFloat(configWidth[1]); } var configHeight = o.height; var percentageHeight, paddingHeight; if (configHeight !== undefined) { configHeight = configHeight.split('%'); percentageHeight = parseFloat(configHeight[0]) / 100; paddingHeight = (configHeight[1] === '') ? 0 : parseFloat(configHeight[1]); } var aspectRatio = o.aspectRatio; if (aspectRatio === true) { aspectRatio = gameObject.displayWidth / gameObject.displayHeight; } // Position this.setAlign(alignX, alignY); this.setPercentage(percentageX, percentageY); this.setOffset(offsetX, offsetY); // Size this.setSizePercentage(percentageWidth, percentageHeight); this.setSizePadding(paddingWidth, paddingHeight); this.setAspectRatio(aspectRatio); var onResizeCallback = GetValue(o, 'onResizeCallback', DefaultResizeCallback); var onResizeCallbackScope = GetValue(o, 'onResizeCallbackScope'); this.setResizeCallback(onResizeCallback, onResizeCallbackScope); var onUpdateViewportCallback = GetValue(o, 'onUpdateViewportCallback'); var onUpdateViewportCallbackScope = GetValue(o, 'onUpdateViewportCallbackScope'); this.setUpdateViewportCallback(onUpdateViewportCallback, onUpdateViewportCallbackScope); this.autoAnchor(o.enable); return this; } autoAnchor(enable) { if (enable === undefined) { enable = true; } enable = !!enable; if (this.autoAnchorEnable === enable) { return this; } if (enable) { this.scene.sys.scale.on('resize', this.anchor, this); this.anchor(); } else { this.scene.sys.scale.off('resize', this.anchor, this); } this.autoAnchorEnable = enable; return this; } // Position setAlign(x, y) { this.alignX = x; this.alignY = y; return this; } setPercentage(x, y) { this.percentageX = x; this.percentageY = y; return this; } setOffset(x, y) { this.offsetX = x; this.offsetY = y; return this; } // Size setSizePercentage(width, height) { this.percentageWidth = width; this.percentageHeight = height; return this; } setSizePadding(width, height) { this.paddingWidth = width; this.paddingHeight = height; return this; } setAspectRatio(aspectRatio) { this.aspectRatio = aspectRatio; return this; } setResizeCallback(callback, scope) { this.onResizeCallback = callback; this.onResizeCallbackScope = scope; return this; } setUpdateViewportCallback(callback, scope) { this.onUpdateViewportCallback = callback; this.onUpdateViewportCallbackScope = scope; return this; } anchor() { this.updateViewport(); this.updateSize(); this.updatePosition(); return this; } updateSize() { var callback = this.onResizeCallback, scope = this.onResizeCallbackScope; var newWidth = this.anchorWidth, newHeight = this.anchorHeight; if (((newWidth === undefined) && (newHeight === undefined)) || !callback) { return; } var gameObject = this.parent; if (newWidth === undefined) { if (this.aspectRatio && newHeight) { newWidth = this.aspectRatio * newHeight; } else { newWidth = gameObject.width; } } if (newHeight === undefined) { if (this.aspectRatio && newWidth) { newHeight = newWidth / this.aspectRatio; } else { newHeight = gameObject.height; } } if (scope) { callback.call(scope, newWidth, newHeight, gameObject, this); } else { callback(newWidth, newHeight, gameObject, this); } } updatePosition() { var gameObject = this.parent; if (this.alignX === null) { gameObject.x = this.anchorX; } else if (this.alignX !== undefined) { gameObject.x = this.anchorX + (gameObject.displayWidth * (gameObject.originX - this.alignX)); } if (this.alignY === null) { gameObject.y = this.anchorY; } else if (this.alignY !== undefined) { gameObject.y = this.anchorY + (gameObject.displayHeight * (gameObject.originY - this.alignY)); } return this; } get anchorX() { return this.viewport.x + (this.viewport.width * this.percentageX) + this.offsetX; } get anchorY() { return this.viewport.y + (this.viewport.height * this.percentageY) + this.offsetY; } get anchorWidth() { if (this.percentageWidth === undefined) { return undefined; } return (this.viewport.width * this.percentageWidth) + this.paddingWidth; } get anchorHeight() { if (this.percentageHeight === undefined) { return undefined; } return (this.viewport.height * this.percentageHeight) + this.paddingHeight; } updateViewport() { var camera = this.parent.scene.cameras.main; this.viewport = GetViewport(this.scene, camera, this.viewport); var viewport = this.viewport; var callback = this.onUpdateViewportCallback, scope = this.onUpdateViewportCallbackScope; if (callback) { if (scope) { callback.call(scope, viewport, this.parent, this); } else { callback(viewport, this.parent, this); } } } } class AnchorPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new Anchor(gameObject, config); } } return AnchorPlugin; }));