phaser3-rex-plugins
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TypeScript
import StatesImage from '../../statesimage/StatesImage';
import StatesNineSlice from '../../statesnineslice/StatesNineSlice';
import StatesNinePatch from '../../statesninepatch/StatesNinePatch';
import StatesRoundRectangle from '../../statesroundrectangle/StatesRoundRectangle';
export default CreateImage;
declare namespace CreateImage {
/**
* Configuration for creating a state-aware image object.
*/
interface IImage extends StatesImage.IConfig {
/** Alpha value of the image. */
alpha?: number,
/** Tint color applied to the image. */
tint?: number,
/** Set to true to flip the image horizontally. */
flipX?: boolean,
/** Set to true to flip the image vertically. */
flipY?: boolean,
/** Uniform origin applied to both X and Y axes. */
origin?: number,
/** Origin value on the X axis. */
originX?: number,
/** Origin value on the Y axis. */
originY?: number,
}
/**
* Configuration for creating a state-aware nine-slice object.
*/
interface INineSlice extends StatesNineSlice.IConfig {
/** Alpha value of the nine-slice object. */
alpha?: number,
/** Tint color applied to the nine-slice object. */
tint?: number,
/** Uniform origin applied to both X and Y axes. */
origin?: number,
/** Origin value on the X axis. */
originX?: number,
/** Origin value on the Y axis. */
originY?: number,
}
/**
* Configuration for creating a state-aware round rectangle object.
*/
interface IRoundRectangle extends StatesRoundRectangle.IConfig {
/** Alpha value of the round rectangle object. */
alpha?: number,
/** Uniform origin applied to both X and Y axes. */
origin?: number,
/** Origin value on the X axis. */
originX?: number,
/** Origin value on the Y axis. */
originY?: number,
}
/**
* Configuration for creating a state-aware nine-patch object.
*/
interface INinePatch extends StatesNinePatch.IConfig {
/** Alpha value of the nine-patch object. */
alpha?: number,
/** Tint color applied to the nine-patch object. */
tint?: number,
/** Uniform origin applied to both X and Y axes. */
origin?: number,
/** Origin value on the X axis. */
originX?: number,
/** Origin value on the Y axis. */
originY?: number,
}
/**
* Supported configuration variants for creating an image-like object.
*/
type IConfig = IImage | INineSlice | IRoundRectangle | INinePatch;
}
/**
* Create an image-like game object from the provided configuration.
*
* @param scene - The Phaser scene that owns the created object.
* @param config - Optional image configuration variant.
* @returns The created state-aware image object.
*/
declare function CreateImage(
scene: Phaser.Scene,
config?: CreateImage.IConfig,
): StatesImage;