phaser3-rex-plugins
Version:
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TypeScript
import StatesRoundRectangle from '../../statesroundrectangle/StatesRoundRectangle';
import StatesBarRectangle from '../../statesbarrectangle/StatesBarRectangle';
import StatesNineSlice from '../../statesnineslice/StatesNineSlice';
import StatesImage from '../../statesimage/StatesImage';
import StatesNinePatch from '../../statesninepatch/StatesNinePatch';
export default CreateBackground;
declare namespace CreateBackground {
interface IRoundRectangle extends StatesRoundRectangle.IConfig {
/**
* Alpha value.
*/
alpha?: number,
/**
* Origin applied to both axes.
*/
origin?: number,
/**
* Origin x value.
*/
originX?: number,
/**
* Origin y value.
*/
originY?: number,
}
interface IBarRectangle extends StatesBarRectangle.IConfig {
/**
* Type tag for bar rectangles.
*/
$type?: 'bar',
/**
* Alpha value.
*/
alpha?: number,
/**
* Origin applied to both axes.
*/
origin?: number,
/**
* Origin x value.
*/
originX?: number,
/**
* Origin y value.
*/
originY?: number,
}
interface INineSlice extends StatesNineSlice.IConfig {
/**
* Type tag for nine-slice.
*/
$type?: 'nineSlice'
/**
* Alpha value.
*/
alpha?: number,
/**
* Tint color.
*/
tint?: number,
/**
* Origin applied to both axes.
*/
origin?: number,
/**
* Origin x value.
*/
originX?: number,
/**
* Origin y value.
*/
originY?: number,
}
interface IImage extends StatesImage.IConfig {
/**
* Type tag for images.
*/
$type?: 'image',
/**
* Alpha value.
*/
alpha?: number,
/**
* Tint color.
*/
tint?: number,
/**
* Flip horizontally.
*/
flipX?: boolean,
/**
* Flip vertically.
*/
flipY?: boolean,
/**
* Origin applied to both axes.
*/
origin?: number,
/**
* Origin x value.
*/
originX?: number,
/**
* Origin y value.
*/
originY?: number,
}
interface INinePatch extends StatesNinePatch.IConfig {
/**
* Type tag for nine-patch.
*/
$type?: 'nineSlice',
/**
* Alpha value.
*/
alpha?: number,
/**
* Tint color.
*/
tint?: number,
/**
* Origin applied to both axes.
*/
origin?: number,
/**
* Origin x value.
*/
originX?: number,
/**
* Origin y value.
*/
originY?: number,
}
type IConfig = IRoundRectangle | IBarRectangle | INineSlice | IImage | INinePatch;
}
/**
* Create a background game object based on config.
* @param scene - The Scene to which this object belongs.
* @param config - Background configuration.
* @returns The created background object.
*/
declare function CreateBackground(
scene: Phaser.Scene,
config?: CreateBackground.IConfig
): StatesRoundRectangle