phaser3-rex-plugins
Version:
20 lines (18 loc) • 649 B
TypeScript
export default WorldXYToGameObjectLocalXY;
/**
* Convert world coordinates to local coordinates of a game object.
*
* @param gameObject - Target game object.
* @param worldX - World x value.
* @param worldY - World y value.
* @param camera - Camera used for conversion.
* @param out - Output object or true to use an internal object.
* @returns Local coordinate object.
*/
declare function WorldXYToGameObjectLocalXY(
gameObject: Phaser.GameObjects.GameObject,
worldX: number,
worldY: number,
camera?: Phaser.Cameras.Scene2D.Camera,
out?: { x: number, y: number } | true
): { x: number, y: number };