phaser3-rex-plugins
Version:
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TypeScript
export default IsPointerInHitArea;
/**
* Utilities for hit-area pointer checks.
*/
declare namespace IsPointerInHitArea {
/**
* Pre/post test callback.
*
* @param gameObject - Target game object.
* @param x - Pointer x.
* @param y - Pointer y.
* @returns True if test passes.
*/
type TestCallbackType = (
gameObject: Phaser.GameObjects.GameObject,
x: number,
y: number
)
=> boolean;
}
/**
* Check if a pointer is in a game object's hit area.
*
* @param gameObject - Target game object.
* @param pointer - Pointer instance.
* @param preTest - Callback before hit test.
* @param postTest - Callback after hit test.
* @param returnFirstPointer - Return first matching pointer.
* @returns True, or first pointer when requested.
*/
declare function IsPointerInHitArea(
gameObject: Phaser.GameObjects.GameObject,
pointer?: Phaser.Input.Pointer,
preTest?: IsPointerInHitArea.TestCallbackType,
postTest?: IsPointerInHitArea.TestCallbackType,
returnFirstPointer?: boolean
): boolean | Phaser.Input.Pointer;