phaser3-rex-plugins
Version:
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TypeScript
import Tree from '../behaviortree/BehaviorTree.js';
import Blackboard from '../blackboard/Base';
import BaseExpression from '../nodes/expressions/BaseExpression';
export default Tick;
declare namespace Tick {
}
/**
* Tick context for behavior tree execution.
*/
declare class Tick<T = object> {
/**
* Create a Tick context.
*/
constructor();
/**
* Behavior tree instance.
*/
tree: Tree;
/**
* Blackboard instance.
*/
blackboard: Blackboard;
/**
* Target object.
*/
target: T;
/**
* Destroy the tick context.
*/
destroy(): void;
/**
* Set the tree.
*
* @param tree - Behavior tree instance.
* @returns This Tick instance.
*/
setTree(tree: Tree): this;
/**
* Set the blackboard.
*
* @param blackboard - Blackboard instance.
* @returns This Tick instance.
*/
setBlackBoard(blackboard: Blackboard): this;
/**
* Set the target object.
*
* @param target - Target object.
* @returns This Tick instance.
*/
setTarget(target: T): this;
/**
* Reset tick state.
*
* @returns This Tick instance.
*/
reset(): this;
/**
* Get global memory.
*
* @returns Global memory.
*/
getGlobalMemory(): Blackboard.MemoryType;
/**
* Get tree memory.
*
* @returns Tree memory.
*/
getTreeMemory(): Blackboard.MemoryType;
/**
* Get node memory.
*
* @param nodeID - Node id.
* @returns Node memory.
*/
getNodeMemory(nodeID: string): Blackboard.MemoryType;
/**
* Current time value.
*/
readonly currentTime: number;
/**
* Evaluate an expression.
*
* @param expression - Expression instance.
* @returns Evaluation result.
*/
evalExpression(expression: BaseExpression): any;
}