phaser3-rex-plugins
Version:
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TypeScript
import ComponentBase from '../../utils/componentbase/ComponentBase';
export default InTouching;
declare namespace InTouching {
/**
* InTouching configuration.
*/
interface IConfig {
/**
* True to enable.
*/
enable?: boolean,
/**
* Cooldown time in ms.
*/
cooldown?: number,
}
}
/**
* Touch state helper for a game object.
*/
declare class InTouching extends ComponentBase {
/**
* Create an InTouching component.
* @param gameObject - Target game object.
* @param config - InTouching configuration.
*/
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: InTouching.IConfig
);
/**
* Previous in-touch state.
*/
prevIsInTouch: boolean;
/**
* Current in-touch state.
*/
isInTouching: boolean;
/**
* Enable or disable the component.
* @param enable - True to enable.
* @returns This instance.
*/
setEnable(enable?: boolean): this;
/**
* Toggle enable state.
* @returns This instance.
*/
toggleEnable(): this;
/**
* True if enabled.
*/
enable: boolean;
/**
* Set cooldown time.
* @param time - Cooldown time in ms.
* @returns This instance.
*/
setCooldown(time: number): this;
/**
* Cooldown time in ms.
*/
cooldownTime: number;
}