phaser3-rex-plugins
Version:
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TypeScript
import Canvas from '../canvas/Canvas';
export default RepeatImage;
declare namespace RepeatImage {
}
/**
* Canvas image object that renders texture as repeatable pattern.
*/
declare class RepeatImage extends Canvas {
/**
* Create a repeat image object.
*
* @param scene - Scene that owns this game object.
* @param x - Initial x position.
* @param y - Initial y position.
* @param width - Initial width.
* @param height - Initial height.
* @param key - Source texture key.
* @param frame - Source frame key.
*/
constructor(
scene: Phaser.Scene,
x?: number,
y?: number,
width?: number,
height?: number,
key?: string,
frame?: string
);
/**
* Set source texture and frame.
*
* @param key - Source texture key.
* @param frame - Source frame key.
* @returns This game object.
*/
setTexture(
key?: string,
frame?: string
): this;
/**
* Set source frame.
*
* @param frame - Source frame key.
* @returns This game object.
*/
setFrame(
frame: string
): this;
/**
* Set tile pattern position offset.
*
* @param x - Horizontal tile offset.
* @param y - Vertical tile offset.
* @returns This game object.
*/
setTilePosition(
x: number,
y: number
): this;
/**
* Horizontal tile offset.
*/
tilePositionX: number;
/**
* Vertical tile offset.
*/
tilePositionY: number;
/**
* Set tile pattern scale.
*
* @param x - Horizontal tile scale.
* @param y - Vertical tile scale.
* @returns This game object.
*/
setTileScale(
x: number,
y: number
): this;
/**
* Horizontal tile scale.
*/
tileScaleX: number;
/**
* Vertical tile scale.
*/
tileScaleY: number;
}