phaser3-rex-plugins
Version:
77 lines (70 loc) • 1.95 kB
TypeScript
import Canvas from '../canvas/Canvas';
export default AlphaMaskImage;
declare namespace AlphaMaskImage {
/**
* Configuration options for creating an alpha-mask image.
*/
interface IConfig {
/**
* Alpha mask source settings.
*/
mask: {
/**
* Texture key of the mask image.
*/
key: string,
/**
* Optional frame of the mask image.
*/
frame?: string,
/**
* Set to true to invert alpha mask effect.
*/
invertAlpha?: boolean,
/**
* Scale applied to the mask texture.
*/
scale?: number,
},
/**
* Background color filled before applying mask.
*/
backgroundColor?: string,
}
}
/**
* Canvas game object that renders texture with alpha mask.
*/
declare class AlphaMaskImage extends Canvas {
/**
* Create an alpha-mask image object.
*
* @param scene - Scene that owns this game object.
* @param x - Initial x position.
* @param y - Initial y position.
* @param key - Source texture key.
* @param frame - Source frame key.
* @param config - Optional alpha-mask configuration.
*/
constructor(
scene: Phaser.Scene,
x?: number,
y?: number,
key?: string,
frame?: string,
config?: AlphaMaskImage.IConfig
);
/**
* Set source texture and optional mask configuration.
*
* @param key - Source texture key.
* @param frame - Source frame key.
* @param config - Optional alpha-mask configuration.
* @returns This game object.
*/
setTexture(
key?: string,
frame?: string,
config?: AlphaMaskImage.IConfig
): this;
}