phaser3-rex-plugins
Version:
110 lines (101 loc) • 3.35 kB
TypeScript
import CanvasData from "./canvasdata/CanvasData";
export default TextureTColorMap;
declare namespace TextureTColorMap {
/**
* Configuration options for selecting a region from the source texture.
*/
interface IConfig {
/**
* Left position of the capture region in source coordinates.
*/
x?: number,
/**
* Top position of the capture region in source coordinates.
*/
y?: number,
/**
* Width of the capture region.
*/
width?: number,
/**
* Height of the capture region.
*/
height?: number,
}
}
/**
* Convert a game object or frame texture into color map data.
*
* @param gameObject - Source game object or texture frame.
* @param config - Optional region selection configuration.
* @param out - Optional output canvas data object to reuse.
* @returns Color map data generated from the source texture.
*/
declare function TextureTColorMap(
gameObject: Phaser.GameObjects.GameObject | Phaser.Textures.Frame,
config?: TextureTColorMap.IConfig,
out?: CanvasData
): CanvasData;
/**
* Convert a game object or frame texture into color map data.
*
* @param gameObject - Source game object or texture frame.
* @param out - Optional output canvas data object to reuse.
* @returns Color map data generated from the source texture.
*/
declare function TextureTColorMap(
gameObject: Phaser.GameObjects.GameObject | Phaser.Textures.Frame,
out?: CanvasData
): CanvasData;
/**
* Convert a texture frame into color map data.
*
* @param key - Texture key in the texture manager.
* @param frameName - Frame name inside the texture, or null for the default frame.
* @param config - Optional region selection configuration.
* @param out - Optional output canvas data object to reuse.
* @returns Color map data generated from the texture frame.
*/
declare function TextureTColorMap(
key: string,
frameName: string | null,
config?: TextureTColorMap.IConfig,
out?: CanvasData
): CanvasData;
/**
* Convert a texture frame into color map data.
*
* @param key - Texture key in the texture manager.
* @param frameName - Frame name inside the texture, or null for the default frame.
* @param out - Optional output canvas data object to reuse.
* @returns Color map data generated from the texture frame.
*/
declare function TextureTColorMap(
key: string,
frameName: string | null,
out?: CanvasData
): CanvasData;
/**
* Convert a texture into color map data.
*
* @param key - Texture key in the texture manager.
* @param config - Optional region selection configuration.
* @param out - Optional output canvas data object to reuse.
* @returns Color map data generated from the texture.
*/
declare function TextureTColorMap(
key: string,
config?: TextureTColorMap.IConfig,
out?: CanvasData
): CanvasData;
/**
* Convert a texture into color map data.
*
* @param key - Texture key in the texture manager.
* @param out - Optional output canvas data object to reuse.
* @returns Color map data generated from the texture.
*/
declare function TextureTColorMap(
key: string,
out?: CanvasData
): CanvasData;