phaser3-rex-plugins
Version:
54 lines (49 loc) • 1.54 kB
TypeScript
import CanvasData from "./canvasdata/CanvasData";
export default CanvasObjectToBitmap;
declare namespace CanvasObjectToBitmap {
/**
* Configuration options for selecting a region from the source object.
*/
interface IConfig {
/**
* Left position of the capture region in source coordinates.
*/
x?: number,
/**
* Top position of the capture region in source coordinates.
*/
y?: number,
/**
* Width of the capture region.
*/
width?: number,
/**
* Height of the capture region.
*/
height?: number,
}
}
/**
* Convert a game object render result into bitmap data.
*
* @param gameObject - Source game object to capture.
* @param config - Optional region selection configuration.
* @param out - Optional output canvas data object to reuse.
* @returns Bitmap data generated from the source object.
*/
declare function CanvasObjectToBitmap(
gameObject: Phaser.GameObjects.GameObject,
config?: CanvasObjectToBitmap.IConfig,
out?: CanvasData
): CanvasData;
/**
* Convert a game object render result into bitmap data.
*
* @param gameObject - Source game object to capture.
* @param out - Optional output canvas data object to reuse.
* @returns Bitmap data generated from the source object.
*/
declare function CanvasObjectToBitmap(
gameObject: Phaser.GameObjects.GameObject,
out?: CanvasData
): CanvasData;