phaser3-rex-plugins
Version:
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TypeScript
import TickTask from '../../utils/componentbase/TickTask';
export default Rotate;
declare namespace Rotate {
/**
* Rotate configuration.
*/
interface IConfig {
/**
* True to enable.
*/
enable?: boolean,
/**
* Rotation speed in radians per second.
*/
speed?: number,
/**
* Time scale factor.
*/
timeScale?: number
}
}
/**
* Rotate behavior for a game object.
*/
declare class Rotate extends TickTask {
/**
* Create a Rotate behavior.
* @param gameObject - Target game object.
* @param config - Rotate configuration.
*/
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: Rotate.IConfig
);
/**
* Enable or disable the behavior.
* @param enable - True to enable.
* @returns This instance.
*/
setEnable(enable?: boolean): this;
/**
* True if enabled.
*/
enable: boolean;
/**
* Set rotation speed.
* @param speed - Speed value.
* @returns This instance.
*/
setSpeed(speed: number): this;
/**
* Rotation speed in radians per second.
*/
speed: number;
}