phaser3-rex-plugins
Version:
81 lines (73 loc) • 1.76 kB
TypeScript
export default LoadingProgress;
declare namespace LoadingProgress {
/**
* Progress callback.
*/
type ProgressCallbackType = (
/**
* Target game object.
*/
gameObject: Phaser.GameObjects.GameObject,
/**
* Progress value.
*/
progress: number
) => void;
/**
* Transition callback.
*/
type TransitCallbackType = (
/**
* Target game object.
*/
gameObject: Phaser.GameObjects.GameObject,
/**
* Duration in ms.
*/
duration: number
) => void;
/**
* LoadingProgress configuration.
*/
interface IConfig {
/**
* Transition durations.
*/
duration?: {
/**
* Duration for transit in.
*/
in?: number,
/**
* Duration for transit out.
*/
out?: number,
},
/**
* Progress callback.
*/
progress?: ProgressCallbackType,
/**
* Transit in callback.
*/
transitIn?: TransitCallbackType,
/**
* Transit out callback.
*/
transitOut?: TransitCallbackType,
}
}
/**
* Loading progress behavior for a game object.
*/
declare class LoadingProgress extends Phaser.Events.EventEmitter {
/**
* Create a LoadingProgress behavior.
* @param gameObject - Target game object.
* @param config - LoadingProgress configuration.
*/
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: LoadingProgress.IConfig
);
}