phaser3-rex-plugins
Version:
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TypeScript
/**
* Fade in a game object.
* @param duration - Duration in ms.
* @param alpha - Alpha value.
* @returns Target game object.
*/
declare function FadeIn(
duration: number,
alpha?: number
): Phaser.GameObjects.GameObject;
/**
* Fade in a game object and return a promise.
* @param duration - Duration in ms.
* @param alpha - Alpha value.
* @returns Promise resolved on complete.
*/
declare function FadeInPromise(
duration: number,
alpha?: number
): Promise<any>;
/**
* Test if a fade-in is running.
* @returns True if running.
*/
declare function IsRunningFadeIn(): boolean;
/**
* Fade out a game object and destroy on complete.
* @param duration - Duration in ms.
* @returns Target game object.
*/
declare function FadeOutDestroy(
duration: number
): Phaser.GameObjects.GameObject;
/**
* Fade out a game object and destroy on complete, returning a promise.
* @param duration - Duration in ms.
* @returns Promise resolved on complete.
*/
declare function FadeOutDestroyPromise(
duration: number
): Promise<any>;
/**
* Fade out a game object.
* @param duration - Duration in ms.
* @returns Target game object.
*/
declare function FadeOut(
duration: number
): Phaser.GameObjects.GameObject;
/**
* Fade out a game object and return a promise.
* @param duration - Duration in ms.
* @returns Promise resolved on complete.
*/
declare function FadeOutPromise(
duration: number
): Promise<any>;
/**
* Test if a fade-out is running.
* @returns True if running.
*/
declare function IsRunningFadeOut(): boolean;
/**
* Test if any ease fade is running.
* @returns True if running.
*/
declare function IsRunningEaseFade(): boolean;
declare const FadeMethods: {
fadeIn: typeof FadeIn,
fadeInPromise: typeof FadeInPromise,
fadeOutDestroy: typeof FadeOutDestroy,
fadeOutDestroyPromise: typeof FadeOutDestroyPromise,
fadeOut: typeof FadeOut,
fadeOutPromise: typeof FadeOutPromise,
isRunningFadeIn: typeof IsRunningFadeIn,
isRunningFadeOut: typeof IsRunningFadeOut,
isRunningEaseFade: typeof IsRunningEaseFade,
}
export default FadeMethods;
export {
FadeIn, FadeInPromise,
FadeOutDestroy, FadeOutDestroyPromise,
FadeOut, FadeOutPromise,
IsRunningFadeIn, IsRunningFadeOut, IsRunningEaseFade
}