phaser3-rex-plugins
Version:
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TypeScript
import * as EffectProperties from './EffectProperties';
export default AddEffectProperties;
declare namespace AddEffectProperties {
interface IConfig {
/**
* Enable barrel effect.
*/
barrel?: boolean,
/**
* Enable black/white effect.
*/
blackWhite?: boolean,
/**
* Enable bloom effect.
*/
bloom?: boolean,
/**
* Enable blur effect.
*/
blur?: boolean,
/**
* Enable bokeh effect.
*/
bokeh?: boolean,
/**
* Enable brightness effect.
*/
brightness?: boolean,
/**
* Enable brown effect.
*/
brown?: boolean,
/**
* Enable circle effect.
*/
circle?: boolean,
/**
* Enable contrast effect.
*/
contrast?: boolean,
/**
* Enable desaturate effect.
*/
desaturate?: boolean,
/**
* Enable desaturate luminance effect.
*/
desaturateLuminance?: boolean,
/**
* Enable displacement effect.
*/
displacement?: boolean,
/**
* Enable glow effect.
*/
glow?: boolean,
/**
* Enable gradient effect.
*/
gradient?: boolean,
/**
* Enable grayscale effect.
*/
grayscale?: boolean,
/**
* Enable hue effect.
*/
hue?: boolean,
/**
* Enable kodachrome effect.
*/
kodachrome?: boolean,
/**
* Enable lsd effect.
*/
lsd?: boolean,
/**
* Enable negative effect.
*/
negative?: boolean,
/**
* Enable pixelate effect.
*/
pixelate?: boolean,
/**
* Enable polaroid effect.
*/
polaroid?: boolean,
/**
* Enable reveal effect.
*/
reveal?: boolean,
/**
* Enable saturate effect.
*/
saturate?: boolean,
/**
* Enable sepia effect.
*/
sepia?: boolean,
/**
* Enable shadow effect.
*/
shadow?: boolean,
/**
* Enable shift-to-BGR effect.
*/
shiftToBGR?: boolean,
/**
* Enable shine effect.
*/
shine?: boolean,
/**
* Enable technicolor effect.
*/
technicolor?: boolean,
/**
* Enable tilt-shift effect.
*/
tiltShift?: boolean,
/**
* Enable vignette effect.
*/
vignette?: boolean,
/**
* Enable vintage pinhole effect.
*/
vintagePinhole?: boolean,
/**
* Enable wipe effect.
*/
wipe?: boolean,
}
interface EffectProperties extends
EffectProperties.AddBarrelProperties.Barrel,
EffectProperties.AddBlackWhiteProperties.BlackWhite,
EffectProperties.AddBloomProperties.Bloom,
EffectProperties.AddBlurProperties.Blur,
EffectProperties.AddBokehProperties.Bokeh,
EffectProperties.AddBrightnessProperties.Brightness,
EffectProperties.AddBrownProperties.Brown,
EffectProperties.AddCircleProperties.Circle,
EffectProperties.AddContrastProperties.Contrast,
EffectProperties.AddDesaturateProperties.Desaturate,
EffectProperties.AddDesaturateLuminanceProperties.DesaturateLuminance,
EffectProperties.AddDisplacementProperties.Displacement,
EffectProperties.AddGlowProperties.Glow,
EffectProperties.AddGradientProperties.Gradient,
EffectProperties.AddGrayscaleProperties.Grayscale,
EffectProperties.AddHueProperties.Hue,
EffectProperties.AddKodachromeProperties.Kodachrome,
EffectProperties.AddLSDProperties.LSD,
EffectProperties.AddNegativeProperties.Negative,
EffectProperties.AddPixelateProperties.Pixelate,
EffectProperties.AddPolaroidProperties.Polaroid,
EffectProperties.AddRevealProperties.Reveal,
EffectProperties.AddSaturateProperties.Saturate,
EffectProperties.AddSepiaProperties.Sepia,
EffectProperties.AddShadowProperties.Shadow,
EffectProperties.AddShiftToBGRProperties.ShiftToBGR,
EffectProperties.AddShineProperties.Shine,
EffectProperties.AddTechnicolorProperties.Technicolor,
EffectProperties.AddTiltShiftProperties.TiltShift,
EffectProperties.AddVignetteProperties.Vignette,
EffectProperties.AddVintagePinholeProperties.VintagePinhole,
EffectProperties.AddWipeProperties.Wipe { }
interface EffectPropertiesGameObject extends EffectProperties, Phaser.GameObjects.GameObject {
clearAllEffects: () => Phaser.GameObjects.GameObject;
}
interface EffectPropertiesCamera extends EffectProperties, Phaser.Cameras.Scene2D.BaseCamera {
clearAllEffects: () => Phaser.Cameras.Scene2D.BaseCamera;
}
/**
* Effect config type.
*/
type ConfigType = true | IConfig | string | string[]
}
/**
* Add effect properties to a game object.
* @param gameObject - Target game object.
* @param config - Effect configuration.
* @returns Game object with effect properties.
*/
declare function AddEffectProperties(
gameObject: Phaser.GameObjects.GameObject,
config?: AddEffectProperties.ConfigType,
): AddEffectProperties.EffectPropertiesGameObject;
/**
* Add effect properties to a camera.
* @param camera - Target camera.
* @param config - Effect configuration.
* @returns Camera with effect properties.
*/
declare function AddEffectProperties(
camera: Phaser.Cameras.Scene2D.BaseCamera,
config?: AddEffectProperties.ConfigType,
): AddEffectProperties.EffectPropertiesCamera;