phaser3-rex-plugins
Version:
411 lines (385 loc) • 9.04 kB
TypeScript
/**
* Move a game object from a position.
* @param duration - Duration in ms.
* @param x - Start x.
* @param y - Start y.
* @param ease - Ease name.
* @returns Target game object.
*/
declare function MoveFrom(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
/**
* Move a game object from a position.
* @param config - Move configuration.
* @returns Target game object.
*/
declare function MoveFrom(
config: {
/**
* Start x.
*/
x: number,
/**
* Start y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Phaser.GameObjects.GameObject;
/**
* Move a game object from a position and return a promise.
* @param duration - Duration in ms.
* @param x - Start x.
* @param y - Start y.
* @param ease - Ease name.
* @returns Promise resolved on complete.
*/
declare function MoveFromPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
/**
* Move a game object from a position and return a promise.
* @param config - Move configuration.
* @returns Promise resolved on complete.
*/
declare function MoveFromPromise(
config: {
/**
* Start x.
*/
x: number,
/**
* Start y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Promise<any>;
/**
* Move a game object from a position and destroy on complete.
* @param duration - Duration in ms.
* @param x - Start x.
* @param y - Start y.
* @param ease - Ease name.
* @returns Target game object.
*/
declare function MoveFromDestroy(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
/**
* Move a game object from a position and destroy on complete.
* @param config - Move configuration.
* @returns Target game object.
*/
declare function MoveFromDestroy(
config: {
/**
* Start x.
*/
x: number,
/**
* Start y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Phaser.GameObjects.GameObject;
/**
* Move a game object from a position and destroy on complete, returning a promise.
* @param duration - Duration in ms.
* @param x - Start x.
* @param y - Start y.
* @param ease - Ease name.
* @returns Promise resolved on complete.
*/
declare function MoveFromDestroyPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
/**
* Move a game object from a position and destroy on complete, returning a promise.
* @param config - Move configuration.
* @returns Promise resolved on complete.
*/
declare function MoveFromDestroyPromise(
config: {
/**
* Start x.
*/
x: number,
/**
* Start y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Promise<any>;
/**
* Test if a move-from is running.
* @returns True if running.
*/
declare function IsRunningMoveFrom(): boolean;
/**
* Move a game object to a position.
* @param duration - Duration in ms.
* @param x - End x.
* @param y - End y.
* @param ease - Ease name.
* @returns Target game object.
*/
declare function MoveTo(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
/**
* Move a game object to a position.
* @param config - Move configuration.
* @returns Target game object.
*/
declare function MoveTo(
config: {
/**
* End x.
*/
x: number,
/**
* End y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Phaser.GameObjects.GameObject;
/**
* Move a game object to a position and return a promise.
* @param duration - Duration in ms.
* @param x - End x.
* @param y - End y.
* @param ease - Ease name.
* @returns Promise resolved on complete.
*/
declare function MoveToPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
/**
* Move a game object to a position and return a promise.
* @param config - Move configuration.
* @returns Promise resolved on complete.
*/
declare function MoveToPromise(
config: {
/**
* End x.
*/
x: number,
/**
* End y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Promise<any>;
/**
* Move a game object to a position and destroy on complete.
* @param duration - Duration in ms.
* @param x - End x.
* @param y - End y.
* @param ease - Ease name.
* @returns Target game object.
*/
declare function MoveToDestroy(
duration: number,
x: number,
y: number,
ease?: string
): Phaser.GameObjects.GameObject;
/**
* Move a game object to a position and destroy on complete.
* @param config - Move configuration.
* @returns Target game object.
*/
declare function MoveToDestroy(
config: {
/**
* End x.
*/
x: number,
/**
* End y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Phaser.GameObjects.GameObject;
/**
* Move a game object to a position and destroy on complete, returning a promise.
* @param duration - Duration in ms.
* @param x - End x.
* @param y - End y.
* @param ease - Ease name.
* @returns Promise resolved on complete.
*/
declare function MoveToDestroyPromise(
duration: number,
x: number,
y: number,
ease?: string
): Promise<any>;
/**
* Move a game object to a position and destroy on complete, returning a promise.
* @param config - Move configuration.
* @returns Promise resolved on complete.
*/
declare function MoveToDestroyPromise(
config: {
/**
* End x.
*/
x: number,
/**
* End y.
*/
y: number,
/**
* Speed value.
*/
speed?: number,
/**
* Duration in ms.
*/
duration?: number,
/**
* Ease name.
*/
ease?: string,
}
): Promise<any>;
/**
* Test if a move-to is running.
* @returns True if running.
*/
declare function IsRunningMoveTo(): boolean;
/**
* Test if an ease move is running.
* @returns True if running.
*/
declare function IsRunningEaseMove(): boolean;
/**
* Stop current move.
* @param toEnd - True to jump to end.
* @returns Target game object.
*/
declare function MoveStop(toEnd?: boolean): Phaser.GameObjects.GameObject;
declare const EaseMoveMethods: {
moveFrom: typeof MoveFrom,
moveFromPromise: typeof MoveFromPromise,
moveFromDestroy: typeof MoveFromDestroy,
moveFromDestroyPromise: typeof MoveFromDestroyPromise,
moveTo: typeof MoveTo,
moveToPromise: typeof MoveToPromise,
moveToDestroy: typeof MoveToDestroy,
moveToDestroyPromise: typeof MoveToDestroyPromise,
isRunningMoveFrom: typeof IsRunningMoveFrom,
isRunningMoveTo: typeof IsRunningMoveTo,
isRunningEaseMove: typeof IsRunningEaseMove,
moveStop: typeof MoveStop,
}
export default EaseMoveMethods;
export {
MoveFrom, MoveFromPromise, MoveFromDestroy, MoveFromDestroyPromise,
MoveTo, MoveToPromise, MoveToDestroy, MoveToDestroyPromise,
IsRunningMoveFrom, IsRunningMoveTo, IsRunningEaseMove, MoveStop,
}