phaser3-rex-plugins
Version:
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TypeScript
import EaseValueTaskBase from "../../utils/componentbase/tweentask/EaseValueTaskBase";
export default Fade;
declare namespace Fade {
/**
* Behavior after fade-out completes.
*/
type ModeType = 0 | 1 | 'stop' | 'destroy';
/**
* Configuration options for a fade task.
*/
interface IConfig {
/**
* Completion mode after fade-out.
*/
mode?: ModeType,
/**
* Set to true to enable the fade task.
*/
enable?: boolean,
/**
* Volume range configuration object.
*/
volume?: {
/**
* Starting volume value.
*/
start?: number,
/**
* Ending volume value.
*/
end?: number,
}
/**
* Starting volume value.
*/
start?: number,
/**
* Ending volume value.
*/
end?: number,
/**
* Fade duration in milliseconds.
*/
duration?: number,
/**
* Delay before fade starts in milliseconds.
*/
delay?: number
}
}
/**
* Fade task that animates sound volume over time.
*/
declare class Fade extends EaseValueTaskBase {
/**
* Create a fade task.
*
* @param gameObject - Sound or game object associated with this task.
* @param config - Optional fade configuration.
*/
constructor(
gameObject: Phaser.GameObjects.GameObject,
config?: Fade.IConfig
);
/**
* Set completion mode.
*
* @param mode - Completion mode.
* @returns This fade task.
*/
setMode(mode: Fade.ModeType): this;
/**
* Set volume interpolation range.
*
* @param start - Starting volume value.
* @param end - Ending volume value.
* @returns This fade task.
*/
setVolumeRange(
start: number,
end: number
): this;
}