phaser3-rex-plugins
Version:
407 lines (334 loc) • 11.8 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexwarppipelineplugin = factory());
})(this, (function () { 'use strict';
// reference : https://www.geeks3d.com/20101029/shader-library-pixelation-post-processing-effect-glsl/
const frag = `\
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform vec2 texSize;
uniform vec2 amplitude;
uniform vec2 frequency;
uniform vec2 speed;
uniform float time;
void main (void) {
vec2 dxy = frequency/texSize;
vec2 r = amplitude/texSize;
vec2 spd = speed/texSize;
vec2 angle = (outTexCoord / dxy) + (spd*time);
vec2 tc = (vec2(cos(angle.x),sin(angle.y)) * r) + outTexCoord;
gl_FragColor = texture2D(uMainSampler, tc);
}
`;
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var GetTickDelta = function (game) {
return GetGame(game).loop.delta;
};
const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline;
const Vector2 = Phaser.Math.Vector2;
const GetValue = Phaser.Utils.Objects.GetValue;
class WarpPostFxPipeline extends PostFXPipeline {
constructor(game) {
super({
name: 'rexWarpPostFx',
game: game,
renderTarget: true,
fragShader: frag
});
this.frequencyX = 10;
this.frequencyY = 10;
this.amplitudeX = 10;
this.amplitudeY = 10;
this.speedEnable = false;
this.now = 0;
this.speed = new Vector2(0, 0);
}
resetFromJSON(o) {
var frequency = GetValue(o, 'frequency', 10);
this.setFrequency(GetValue(o, 'frequencyX', frequency), GetValue(o, 'frequencyY', frequency));
var amplitude = GetValue(o, 'amplitude', 10);
this.setAmplitude(GetValue(o, 'amplitudeX', amplitude), GetValue(o, 'amplitudeY', amplitude));
var speed = GetValue(o, 'speed', 0);
this.setSpeed(GetValue(o, 'speedX', speed), GetValue(o, 'speedY', speed));
this.setSpeedEnable(GetValue(o, 'speedEnable', (this.speedX !== 0) || (this.speedY !== 0)));
return this;
}
onPreRender() {
if (this.speedEnable) {
this.now += GetTickDelta(this.game);
}
this.set2f('frequency', this.frequencyX, this.frequencyY);
this.set2f('amplitude', this.amplitudeX, this.amplitudeY);
this.set2f('speed', this.speed.x, this.speed.y);
this.set1f('time', this.now);
this.set2f('texSize', this.renderer.width, this.renderer.height);
}
// frequencyX
setFrequencyX(value) {
this.frequencyX = value;
return this;
}
// frequencyY
setFrequencyY(value) {
this.frequencyY = value;
return this;
}
setFrequency(width, height) {
if (height === undefined) {
height = width;
}
this.frequencyX = width;
this.frequencyY = height;
return this;
}
get frequency() {
return (this.frequencyX + this.frequencyY) / 2;
}
set frequency(value) {
this.frequencyX = value;
this.frequencyY = value;
}
// amplitudeX
setAmplitudeX(value) {
this.amplitudeX = value;
return this;
}
// amplitudeY
setAmplitudeY(value) {
this.amplitudeY = value;
return this;
}
setAmplitude(x, y) {
if (y === undefined) {
y = x;
}
this.amplitudeX = x;
this.amplitudeY = y;
return this;
}
get amplitude() {
return (this.amplitudeX + this.amplitudeY) / 2;
}
set amplitude(value) {
this.amplitudeX = value;
this.amplitudeY = value;
}
// speed
setSpeedX(value) {
this.speedX = value;
return this;
}
setSpeedY(value) {
this.speed.y = value;
return this;
}
get speedX() {
return this.speed.x;
}
set speedX(value) {
this.speed.x = value;
}
get speedY() {
return this.speed.y;
}
set speedY(value) {
this.speed.y = value;
}
setSpeed(x, y) {
if (y === undefined) {
y = x;
}
this.speedX = x;
this.speedY = y;
return this;
}
// Speed enable
setSpeedEnable(enable) {
if (enable === undefined) {
enable = true;
}
this.speedEnable = enable;
return this;
}
}
var RegisterPostPipeline = function (game, postFxPipelineName, PostFxPipelineClass) {
GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass);
};
var AddPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, config) {
if (config === undefined) {
config = {};
}
gameObject.setPostPipeline(PostFxPipelineClass);
var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1];
pipeline.resetFromJSON(config);
if (config.name) {
pipeline.name = config.name;
}
return pipeline;
};
const SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemovePostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var pipelines = gameObject.postPipelines;
for (var i = (pipelines.length - 1); i >= 0; i--) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
}
gameObject.hasPostPipeline = (gameObject.postPipelines.length > 0);
};
var GetPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var result = [];
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
result.push(instance);
}
}
return result;
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) {
return instance;
}
}
}
};
class BasePostFxPipelinePlugin extends Phaser.Plugins.BasePlugin {
setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) {
this.PostFxPipelineClass = PostFxPipelineClass;
this.postFxPipelineName = postFxPipelineName;
return this;
}
start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass);
}
add(gameObject, config) {
return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config);
}
remove(gameObject, name) {
RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
return this;
}
get(gameObject, name) {
return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
}
}
var IsNil = function (value) {
return value === null || value === undefined;
};
var IsObjectLike = function (value) {
return value !== null && typeof value === 'object';
};
var NormalizePath = function (path, delimiter) {
if (Array.isArray(path)) ; else if (typeof path !== 'string') {
path = [];
} else if (path.trim() === '') {
path = [];
} else {
path = path.split(delimiter).filter(Boolean);
}
return path;
};
/**
* Set a nested value into target by path (mutates target).
*
* - If keys is a string and does NOT contain delimiter, write directly.
* - Intermediate non-plain-object values are always overwritten with {}.
*
* @param {object} target
* @param {string|string[]} keys
* @param {*} value
* @param {string} [delimiter='.']
* @returns {object} the same target reference
*/
var SetValue = function (target, keys, value, delimiter = '.') {
if (!IsObjectLike(target)) {
return target;
}
// Invalid key: no-op; don't replace root
if (IsNil(keys) || keys === '' || (Array.isArray(keys) && keys.length === 0)) {
return target;
}
// Fast path: single key
if (
(typeof keys === 'string' && keys.indexOf(delimiter) === -1) ||
(typeof keys === 'number')
) {
target[keys] = value;
return target;
}
var pathSegments = NormalizePath(keys, delimiter);
if (pathSegments.length === 0) {
return target;
}
var cursor = target;
var pathSegmentsCount = pathSegments.length;
for (var index = 0; index < pathSegmentsCount - 1; index++) {
var segment = pathSegments[index];
var next = cursor[segment];
if (!IsObjectLike(next)) {
// Force overwrite intermediates
cursor[segment] = {};
}
cursor = cursor[segment];
}
cursor[pathSegments[pathSegmentsCount - 1]] = value;
return target;
};
class WarpPipelinePlugin extends BasePostFxPipelinePlugin {
constructor(pluginManager) {
super(pluginManager);
this.setPostPipelineClass(WarpPostFxPipeline, 'rexWarpPostFx');
}
}
SetValue(window, 'RexPlugins.Pipelines.WarpPostFx', WarpPostFxPipeline);
return WarpPipelinePlugin;
}));