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phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexoutlinepipelineplugin = factory()); })(this, (function () { 'use strict'; // Reference: https://github.com/pixijs/pixi-filters/blob/master/filters/outline/src/outline.frag const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec2 texSize; uniform float thickness; uniform vec3 outlineColor; const float DOUBLE_PI = 3.14159265358979323846264 * 2.; void main() { vec4 front = texture2D(uMainSampler, outTexCoord); if (thickness > 0.0) { vec2 mag = vec2(thickness/texSize.x, thickness/texSize.y); vec4 curColor; float maxAlpha = front.a; vec2 offset; for (float angle = 0.; angle < DOUBLE_PI; angle += #{angleStep}) { offset = vec2(mag.x * cos(angle), mag.y * sin(angle)); curColor = texture2D(uMainSampler, outTexCoord + offset); maxAlpha = max(maxAlpha, curColor.a); } vec3 resultColor = front.rgb + (outlineColor.rgb * (1. - front.a)) * maxAlpha; gl_FragColor = vec4(resultColor, maxAlpha); } else { gl_FragColor = front; } } `; const MAX_SAMPLES = 100; const MIN_SAMPLES = 1; var GetFrag = function (quality) { if (quality === undefined) { quality = 0.1; } var samples = Math.max((quality * MAX_SAMPLES), MIN_SAMPLES); var angleStep = (Math.PI * 2 / samples).toFixed(7); return frag.replace(/\#\{angleStep\}/, angleStep); }; const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; const GetValue$1 = Phaser.Utils.Objects.GetValue; const IntegerToRGB = Phaser.Display.Color.IntegerToRGB; const Color = Phaser.Display.Color; var Quality = 0.1; var FragSrc = GetFrag(Quality); class OutlinePostFxPipeline extends PostFXPipeline { constructor(game) { super({ name: 'rexOutlinePostFx', game: game, renderTarget: true, fragShader: FragSrc }); this.thickness = 0; this._outlineColor = new Color(); } resetFromJSON(o) { this.setThickness(GetValue$1(o, 'thickness', 3)); this.setOutlineColor(GetValue$1(o, 'outlineColor', 0xffffff)); return this; } onPreRender() { this.set1f('thickness', this.thickness); this.set3f('outlineColor', this._outlineColor.redGL, this._outlineColor.greenGL, this._outlineColor.blueGL); this.set2f('texSize', this.renderer.width, this.renderer.height); } setThickness(value) { this.thickness = value; return this; } get outlineColor() { return this._outlineColor; } set outlineColor(value) { if (typeof (value) === 'number') { value = IntegerToRGB(value); } this._outlineColor.setFromRGB(value); } setOutlineColor(value) { this.outlineColor = value; return this; } static setQuality(value) { if (Quality === value) { return; } Quality = value; FragSrc = GetFrag(value); } static getQuality() { return Quality; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterPostPipeline = function (game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = (pipelines.length - 1); i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { instance.destroy(); SpliceOne(pipelines, i); } } } gameObject.hasPostPipeline = (gameObject.postPipelines.length > 0); }; var GetPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { return instance; } } } }; class BasePostFxPipelinePlugin extends Phaser.Plugins.BasePlugin { setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } } var IsNil = function (value) { return value === null || value === undefined; }; var IsObjectLike = function (value) { return value !== null && typeof value === 'object'; }; var NormalizePath = function (path, delimiter) { if (Array.isArray(path)) ; else if (typeof path !== 'string') { path = []; } else if (path.trim() === '') { path = []; } else { path = path.split(delimiter).filter(Boolean); } return path; }; /** * Set a nested value into target by path (mutates target). * * - If keys is a string and does NOT contain delimiter, write directly. * - Intermediate non-plain-object values are always overwritten with {}. * * @param {object} target * @param {string|string[]} keys * @param {*} value * @param {string} [delimiter='.'] * @returns {object} the same target reference */ var SetValue = function (target, keys, value, delimiter = '.') { if (!IsObjectLike(target)) { return target; } // Invalid key: no-op; don't replace root if (IsNil(keys) || keys === '' || (Array.isArray(keys) && keys.length === 0)) { return target; } // Fast path: single key if ( (typeof keys === 'string' && keys.indexOf(delimiter) === -1) || (typeof keys === 'number') ) { target[keys] = value; return target; } var pathSegments = NormalizePath(keys, delimiter); if (pathSegments.length === 0) { return target; } var cursor = target; var pathSegmentsCount = pathSegments.length; for (var index = 0; index < pathSegmentsCount - 1; index++) { var segment = pathSegments[index]; var next = cursor[segment]; if (!IsObjectLike(next)) { // Force overwrite intermediates cursor[segment] = {}; } cursor = cursor[segment]; } cursor[pathSegments[pathSegmentsCount - 1]] = value; return target; }; const GetValue = Phaser.Utils.Objects.GetValue; class OutlinePipelinePlugin extends BasePostFxPipelinePlugin { constructor(pluginManager) { super(pluginManager); this.setPostPipelineClass(OutlinePostFxPipeline, 'rexOutlinePostFx'); } add(gameObject, config) { this.setQuality(GetValue(config, 'quality', this.quality)); return super.add(gameObject, config); } setQuality(value) { OutlinePostFxPipeline.setQuality(value); return this; } set quality(value) { this.setQuality(value); } get quality() { return OutlinePostFxPipeline.getQuality(); } } SetValue(window, 'RexPlugins.Pipelines.OutlinePostFx', OutlinePostFxPipeline); return OutlinePipelinePlugin; }));