UNPKG

phaser3-rex-plugins

Version:
676 lines (538 loc) 20.4 kB
(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexmovetoplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$3 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$3(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const GetValue$2 = Phaser.Utils.Objects.GetValue; class TickTask extends ComponentBase { constructor(parent, config) { super(parent, config); this._isRunning = false; this.isPaused = false; this.tickingState = false; this.setTickingMode(GetValue$2(config, 'tickingMode', 1)); // boot() later } // override boot() { if ((this.tickingMode === 2) && (!this.tickingState)) { this.startTicking(); } } // override shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } this.stop(); if (this.tickingState) { this.stopTicking(); } super.shutdown(fromScene); } setTickingMode(mode) { if (typeof (mode) === 'string') { mode = TICKINGMODE[mode]; } this.tickingMode = mode; } // override startTicking() { this.tickingState = true; } // override stopTicking() { this.tickingState = false; } get isRunning() { return this._isRunning; } set isRunning(value) { if (this._isRunning === value) { return; } this._isRunning = value; if ((this.tickingMode === 1) && (value != this.tickingState)) { if (value) { this.startTicking(); } else { this.stopTicking(); } } } start() { this.isPaused = false; this.isRunning = true; return this; } pause() { // Only can ba paused in running state if (this.isRunning) { this.isPaused = true; this.isRunning = false; } return this; } resume() { // Only can ba resumed in paused state (paused from running state) if (this.isPaused) { this.isPaused = false; this.isRunning = true; } return this; } stop() { this.isPaused = false; this.isRunning = false; return this; } complete() { this.isPaused = false; this.isRunning = false; this.emit('complete', this.parent, this); } } const TICKINGMODE = { 'no': 0, 'lazy': 1, 'always': 2 }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class SceneUpdateTickTask extends TickTask { constructor(parent, config) { super(parent, config); // scene update : update, preupdate, postupdate, prerender, render // game update : step, poststep, // If this.scene is not available, use game's 'step' event var defaultEventName = (this.scene) ? 'update' : 'step'; this.tickEventName = GetValue$1(config, 'tickEventName', defaultEventName); this.isSceneTicker = !IsGameUpdateEvent(this.tickEventName); } startTicking() { super.startTicking(); if (this.isSceneTicker) { this.scene.sys.events.on(this.tickEventName, this.update, this); } else { this.game.events.on(this.tickEventName, this.update, this); } } stopTicking() { super.stopTicking(); if (this.isSceneTicker && this.scene) { // Scene might be destoryed this.scene.sys.events.off(this.tickEventName, this.update, this); } else if (this.game) { this.game.events.off(this.tickEventName, this.update, this); } } // update(time, delta) { // // } } var IsGameUpdateEvent = function (eventName) { return (eventName === 'step') || (eventName === 'poststep'); }; const GetValue = Phaser.Utils.Objects.GetValue; const DistanceBetween = Phaser.Math.Distance.Between; const Lerp = Phaser.Math.Linear; const AngleBetween = Phaser.Math.Angle.Between; const arriveEpsilon = 0.0001; class MoveTo extends SceneUpdateTickTask { constructor(gameObject, config) { super(gameObject, config); // this.parent = gameObject; this.resetFromJSON(config); this.boot(); } resetFromJSON(o) { this.isCompleted = GetValue(o, 'isCompleted', true); this.isRunning = GetValue(o, 'isRunning', false); this.setEnable(GetValue(o, 'enable', true)); this.timeScale = GetValue(o, 'timeScale', 1); this.setSpeed(GetValue(o, 'speed', 400)); this.setRotateToTarget(GetValue(o, 'rotateToTarget', false)); this.targetX = GetValue(o, 'targetX', null); // Invalid this.targetY = GetValue(o, 'targetY', null); this.appendMode = GetValue(o, 'appendMode', false); this.targets = GetValue(o, 'targets', []); // {x,y}[] return this; } toJSON() { return { isCompleted: this.isCompleted, isRunning: this.isRunning, enable: this.enable, timeScale: this.timeScale, speed: this.speed, rotateToTarget: this.rotateToTarget, targetX: this.targetX, targetY: this.targetY, tickingMode: this.tickingMode, appendMode: this.appendMode, targets: this.targets }; } get lastTargetPosition() { var queuedLength = this.targets.length; if (queuedLength === 0) { return { x: this.targetX, y: this.targetY }; } else { var lastTarget = this.targets[queuedLength - 1]; return { x: lastTarget.x, y: lastTarget.y }; } } setEnable(enable) { if (enable == undefined) { enable = true; } this.enable = enable; return this; } setSpeed(speed) { this.speed = speed; return this; } setRotateToTarget(rotateToTarget) { this.rotateToTarget = rotateToTarget; return this; } setAppendMode(appendMode) { this.appendMode = !!appendMode; if (!this.appendMode) { this.clearTargets(); } return this; } clearTargets() { this.targets.length = 0; return this; } moveTo(x, y) { if (x === undefined) { if (!this.isCompleted) { // Resume super.start(); } return this; } if (typeof (x) !== 'number') { var config = x; x = config.x; y = config.y; } var isNewTask = false; if (this.appendMode) { if (this.isCompleted) { // New task this.targetX = x; this.targetY = y; isNewTask = true; } else { this.targets.push({ x, y }); } } else { this.targetX = x; this.targetY = y; isNewTask = true; } if (isNewTask) { this.start(); this.emit('start', this.parent, this); } return this; } moveFrom(x, y) { // This method will clear queue targets if (typeof (x) !== 'number') { var config = x; x = config.x; y = config.y; } this.stop(); var gameObject = this.parent; var targetX = gameObject.x; var targetY = gameObject.y; gameObject.setPosition(x, y); this.moveTo(targetX, targetY); return this; } moveToward(angle, distance) { var referencePosition; if (this.appendMode && !this.isCompleted) { referencePosition = this.lastTargetPosition; } else { referencePosition = this.parent; // gameObject } var targetX = referencePosition.x + Math.cos(angle) * distance; var targetY = referencePosition.y + Math.sin(angle) * distance; this.moveTo(targetX, targetY); return this; } start() { this.isCompleted = false; super.start(); return this; } stop() { super.stop(); this.clearTargets(); this.isCompleted = true; return this; } complete() { this.isCompleted = true; super.complete(); return this; } update(time, delta) { if ((!this.isRunning) || (!this.enable)) { return this; } if (this.targetX == null || this.targetY == null) { this.stop(); return this; } var gameObject = this.parent; if (!gameObject.active) { return this; } if ((this.speed === 0) || (delta === 0) || (this.timeScale === 0)) { return this; } var deltaSeconds = (delta * this.timeScale) / 1000; var remainingDistanceBudget = this.speed * deltaSeconds; // Consume remainingDistanceBudget across multiple targets in the same tick while (remainingDistanceBudget > 0) { var currentX = gameObject.x; var currentY = gameObject.y; var targetX = this.targetX; var targetY = this.targetY; var distanceToTarget = DistanceBetween(currentX, currentY, targetX, targetY); // If already on the current target, switch to next target or complete if (distanceToTarget <= arriveEpsilon) { if (this.targets.length > 0) { var nextTarget = this.targets.shift(); this.targetX = nextTarget.x; this.targetY = nextTarget.y; continue; } this.complete(); return this; } // Move partially toward target else if (remainingDistanceBudget < distanceToTarget) { var t = remainingDistanceBudget / distanceToTarget; var newX = Lerp(currentX, targetX, t); var newY = Lerp(currentY, targetY, t); gameObject.setPosition(newX, newY); if (this.rotateToTarget) { gameObject.rotation = AngleBetween(currentX, currentY, newX, newY); } remainingDistanceBudget = 0; break; } // Reach target and still have remaining distance budget gameObject.setPosition(targetX, targetY); if (this.rotateToTarget) { gameObject.rotation = AngleBetween(currentX, currentY, targetX, targetY); } remainingDistanceBudget -= distanceToTarget; // Continue to next target if any, otherwise complete if (this.targets.length > 0) { var nextTargetAfterReach = this.targets.shift(); this.targetX = nextTargetAfterReach.x; this.targetY = nextTargetAfterReach.y; continue; } this.complete(); return this; } return this; } } class MoveToPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new MoveTo(gameObject, config); } } return MoveToPlugin; }));