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phaser3-rex-plugins

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// import * as Phaser from 'phaser'; import BaseSizer from '../basesizer/BaseSizer.js'; export default Sizer; declare namespace Sizer { type OrientationTypes = 0 | 1 | 'x' | 'y' | 'h' | 'v' | 'horizontal' | 'vertical' | 'left-to-right' | 'top-to-bottom'; type AlignTypes = number | 'center' | 'left' | 'right' | 'top' | 'bottom' | 'left-top' | 'left-center' | 'left-bottom' | 'center-top' | 'center-center' | 'center-bottom' | 'right-top' | 'right-center' | 'right-bottom'; type PaddingTypes = number | { left?: number, right?: number, top?: number, bottom?: number } interface IConfig extends BaseSizer.IConfig { x?: number, y?: number, width?: number, height?: number, orientation?: OrientationTypes, rtl?: boolean, space?: { left?: number, right?: number, top?: number, bottom?: number, item?: number, }, } } declare class Sizer extends BaseSizer { sizerChildren: Phaser.GameObjects.GameObject[]; constructor( scene: Phaser.Scene, config?: Sizer.IConfig ); constructor( scene: Phaser.Scene, x: number, y: number, config?: Sizer.IConfig ); constructor( scene: Phaser.Scene, x: number, y: number, width: number, height: number, config?: Sizer.IConfig ); constructor( scene: Phaser.Scene, x: number, y: number, width: number, height: number, orientation?: Sizer.OrientationTypes, config?: Sizer.IConfig ); setOrientation( orientation?: Sizer.OrientationTypes ): this; orientation: number; setRTL(enable?: boolean): this; setItemSpacing(value: number): this; add( gameObject: Phaser.GameObjects.GameObject, config?: { proportion?: number, align?: Sizer.AlignTypes, padding?: Sizer.PaddingTypes, expand?: boolean, key?: string, index?: number, minWidth?: number, minHeight?: number, fitRatio?: number, } ): this; add( gameObject: Phaser.GameObjects.GameObject, proportion?: number, align?: Sizer.AlignTypes, padding?: Sizer.PaddingTypes, expand?: boolean, key?: string, index?: number, minWidth?: number, minHeight?: number, fitRatio?: number, ): this; insert( index: number, gameObject: Phaser.GameObjects.GameObject, config?: { proportion?: number, align?: Sizer.AlignTypes, padding?: Sizer.PaddingTypes, expand?: boolean, key?: string, minWidth?: number, minHeight?: number } ): this; insert( index: number, gameObject: Phaser.GameObjects.GameObject, proportion?: number, align?: Sizer.AlignTypes, padding?: Sizer.PaddingTypes, expand?: boolean, key?: string ): this; insertAtPosition( x: number, y: number, gameObject: Phaser.GameObjects.GameObject, config?: { proportion?: number, align?: Sizer.AlignTypes, padding?: Sizer.PaddingTypes, expand?: boolean, key?: string, minWidth?: number, minHeight?: number } ): this; insertAtPosition( x: number, y: number, gameObject: Phaser.GameObjects.GameObject, proportion?: number, align?: Sizer.AlignTypes, padding?: Sizer.PaddingTypes, expand?: boolean, key?: string ): this; addSpace( proportion?: number ): this; insertSpace( index?: number, proportion?: number ): this; remove( gameObject: Phaser.GameObjects.GameObject, destroyChild?: boolean ): this; removeAll( destroyChild?: boolean ): this; clear( destroyChild?: boolean ): this; getChildAlign( gameObject: Phaser.GameObjects.GameObject ): Sizer.AlignTypes; setChildAlign( gameObject: Phaser.GameObjects.GameObject, align: Sizer.AlignTypes ): this; getChildProportion( gameObject: Phaser.GameObjects.GameObject ): number; setChildProportion( gameObject: Phaser.GameObjects.GameObject, proportion: number ): this; getChildExpand( gameObject: Phaser.GameObjects.GameObject ): boolean; setChildExpand( gameObject: Phaser.GameObjects.GameObject, expand: boolean ): this; }