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phaser3-rex-plugins

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import ResizeGameObject from '../../../plugins/utils/size/ResizeGameObject.js'; var PostResolveSize = function (width, height) { if (this.hasRatioFitChild) { // Resize child for ratio-fit var innerHeight, innerWidth; if (this.orientation === 0) { innerHeight = height - this.getInnerPadding('top') - this.getInnerPadding('bottom'); } else { innerWidth = width - this.getInnerPadding('left') - this.getInnerPadding('right'); } var children = this.sizerChildren, childWidth, childHeight; for (var i = 0, cnt = children.length; i < cnt; i++) { var child = children[i]; if (child.rexSizer.hidden) { continue; } var fitRatio = child.rexSizer.fitRatio; if (!fitRatio) { continue; } if (this.orientation === 0) { childHeight = innerHeight - this.getChildOuterPadding(child, 'top') - this.getChildOuterPadding(child, 'bottom'); childWidth = childHeight * fitRatio; } else { childWidth = innerHeight - this.getChildOuterPadding(child, 'top') - this.getChildOuterPadding(child, 'bottom'); childHeight = childWidth / fitRatio; } ResizeGameObject(child, childWidth, childHeight); if (child.isRexSizer) { child.setMinSize(childWidth, childHeight) } } this.proportionLength = undefined; this._childrenWidth = undefined; this.resolveWidth(width, true); } } export default PostResolveSize;