UNPKG

phaser3-rex-plugins

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import ParseYAML from './utils/ParseYAML.js'; import Make from './Make.js'; var YAMLMake = function (scene, data, view, styles, customBuilders) { data = ParseYAML(data); if (Array.isArray(data)) { // Parsing result of YAML data might be an array, // Only last item will be used to create game object, others are references data = data[data.length - 1]; } else if (data.$root) { // Parsing result of YAML data might be an object, with $root key, // data.$root will be used to create game object, others are default styles var defaultStyles = data; data = data.$root; delete defaultStyles.$root; if (styles === undefined) { styles = defaultStyles; } else { for (var key in defaultStyles) { if (!styles[key]) { styles[key] = defaultStyles[key]; } } } } styles = ParseYAML(styles); var gameObject = Make(scene, data, view, styles, customBuilders); return gameObject; } export default YAMLMake;