phaser3-rex-plugins
Version:
47 lines (38 loc) • 1.3 kB
JavaScript
import GOManager from '../../gameobject/gomanager/GOManager.js';
import SpriteBob from './SpriteBob.js';
import Methods from './methods/Methods.js';
class SpriteManager extends GOManager {
constructor(scene, config) {
if (config === undefined) {
config = {};
}
config.BobClass = SpriteBob;
super(scene, config);
}
setCreateGameObjectCallback(callback, scope) {
if (!callback || (callback === 'sprite')) {
callback = CreateSprite;
} else if (callback === 'image') {
callback = CreateImage;
}
super.setCreateGameObjectCallback(callback, scope);
return this;
}
}
var CreateSprite = function (scene, textureKey, frameName) {
if ((typeof (frameName) !== 'string') && (typeof (frameName) !== 'number')) {
frameName = undefined;
}
return scene.add.sprite(0, 0, textureKey, frameName);
}
var CreateImage = function (scene, textureKey, frameName) {
if ((typeof (frameName) !== 'string') && (typeof (frameName) !== 'number')) {
frameName = undefined;
}
return scene.add.image(0, 0, textureKey, frameName);
}
Object.assign(
SpriteManager.prototype,
Methods
);
export default SpriteManager;