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phaser3-rex-plugins

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export default { createGameObject(goType, name, ...params) { this.getGameObjectManager(goType, name).add(name, ...params); return this; }, destroyGameObject(goType, name) { var gameObjectManager = this.getGameObjectManager(goType, name); if (name === undefined) { gameObjectManager.removeAll(); } else { gameObjectManager.remove(name); } return this; }, hasGameObject(goType, name) { return !!this.getGameObjectManager(goType, name); }, callGameObjectMethod(goType, name, methodName, ...params) { this.getGameObjectManager(goType, name).call(name, methodName, ...params); return this; }, setGameObjectProperty(goType, name, prop, value) { this.getGameObjectManager(goType, name).setProperty(name, prop, value); return this; }, easeGameObjectProperty(goType, name, prop, value, duration, ease, repeat, isYoyo) { this.getGameObjectManager(goType, name).easeProperty( name, prop, value, duration, ease, repeat, isYoyo ); return this; }, getGameObjectTweenTask(goType, name, property) { return this.getGameObjectManager(goType, name).getTweenTask(name, property); }, getGameObject(goType, name, out) { var gameobjectManager = this.getGameObjectManager(goType, name); if (typeof (name) === 'string') { return gameobjectManager.getGO(name); } else { var names = name; if (names === undefined) { names = gameobjectManager.bobs; } if (out === undefined) { out = {}; } for (name in names) { out[name] = gameobjectManager.getGO(name); } return out; } }, addGameObject(goType, name, gameObject) { var gameobjectManager = this.getGameObjectManager(goType, name); if (typeof (name) === 'string') { gameobjectManager.addGO(name, gameObject); } else { var names = name; for (name in names) { gameobjectManager.addGO(name, names[name]); } } return this; }, drawGameObjectsBounds(goTypes, graphics, config) { if (goTypes instanceof Phaser.GameObjects.Graphics) { config = graphics; graphics = goTypes; goTypes = undefined; } if (goTypes === undefined) { goTypes = this.getGameObjectManagerNames(); } if (!Array.isArray(goTypes)) { goTypes = [goTypes]; } for (var i = 0, cnt = goTypes.length; i < cnt; i++) { this.getGameObjectManager(goTypes[i]).drawGameObjectsBounds(graphics, config) } return this; } }