phaser3-rex-plugins
Version:
42 lines (33 loc) • 960 B
TypeScript
import GOManager from '../gomanager/GOManager';
export default LayerManager;
declare namespace LayerManager {
interface IConfig {
layers?: string[];
createGameObject?: GOManager.CreateGameObjectCallbackType,
}
}
declare class LayerManager extends GOManager {
constructor(
scene: Phaser.Scene,
config?: LayerManager.IConfig
)
constructor(
scene: Phaser.Scene,
config?: string[]
)
getLayer(name: string): Phaser.GameObjects.Layer;
getLayers(out?: Phaser.GameObjects.GameObject[]): Phaser.GameObjects.Layer[];
addToLayer(
name: string,
gameObject: Phaser.GameObjects.GameObject
): this;
removeFromLayer(
name: string,
gameObject: Phaser.GameObjects.GameObject,
addToScene?: boolean
): this;
clearLayer(
name: string,
destroyChildren?: boolean
): this;
}