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phaser3-rex-plugins

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import GOManager from '../gomanager/GOManager'; export default LayerManager; declare namespace LayerManager { interface IConfig { layers?: string[]; createGameObject?: GOManager.CreateGameObjectCallbackType, } } declare class LayerManager extends GOManager { constructor( scene: Phaser.Scene, config?: LayerManager.IConfig ) constructor( scene: Phaser.Scene, config?: string[] ) getLayer(name: string): Phaser.GameObjects.Layer; getLayers(out?: Phaser.GameObjects.GameObject[]): Phaser.GameObjects.Layer[]; addToLayer( name: string, gameObject: Phaser.GameObjects.GameObject ): this; removeFromLayer( name: string, gameObject: Phaser.GameObjects.GameObject, addToScene?: boolean ): this; clearLayer( name: string, destroyChildren?: boolean ): this; }